Traveling Without "True" Roads - How Do You Handle Traveling in Your Fantasy Campaigns?
Probably the biggest thing I "handwave" in my fantasy campaigns is travelling, because even the rules that seem to handle it, don't generally handle it so well. They seem to assume there will be "paved" and maintained roads, kinda like the Romans built. That, or there will be forced marches like an army, with the front clearing a pathway for that which follows - the genre is built on wargaming after all.
The problem is, without roads like that, you get muddy tracks that suck in cart wheels and risk breaking the legs of galloping horses.
Heck, I've driven on poorly maintained, partially washed out dirt roads in the Poconos and I can't imagine making any kind of actual time with a horse and cart.
Many paths are actually animal trails, and these obviously wont work for carts and may not work with a riden horse.
Of course, any well travelled paths / roads will have those that prey on those that travel them.
Which of course brings me back to the beginning - how do you handle overland travel?
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...