I'm enjoying the idea of stealing song titles for blog post headers ;)
Anyhow, after looking at the ever expanding list of Dungeons & Dragons editions and derivatives, I was struck at how the underlying rules hadn't changes much until 4e.
Yes, they were added to, and built upon, but the OGL showed how easy it was to take 3.5e and boil it down to it's base roots. Thus we have the OSR.
4e makes a fairly clean break from it's predecessors, and with the exception of the six core stats, it's hard to draw a direct connection to those that came before it. This doesn't make it any less D&D then the others necessarily, but I can see why those that started earlier then 4e often have a difficulty in making the connection.
Up until 3.5, all versions of D&D were different dialects of the same language. 4e changed to a new language with distant roots. Or something like that. I think I'm still tired from my job's After the Holiday Party last nite ;)
Shred #3 - *From the web:* *Vol. 1, #3 "The First Step in Becoming a Game Designer"* * by Muse Publishing* *Publish Year: 2000* *Pages: 32*
2 hours ago