As a guideline, it should take a group of players 6 to 12 adventures before any of their characters are able to gain sufficient experience to attain second level. This guideline will hold true for successive levels. So, 12 to 24 adventures (not sessions) before one will need to move on to AD&D? Bad marketing move EGG. Assimilate faster, just like the Borg.Bandit entry. Every 30 bandits means a 4th level fighting man, every 50 a 5th or 6th, and every 200 a chance of a magic-user of 10th or 11th level. At 300+ definitely a magic-user and a chance for a cleric. No idea what level the cleric might be, but as the rules only cover up to third level, its kinda moot in all these cases.
Rust monster - destroys all armor and weapons, even magic ones, to rust instantly. Wether you hit it, or it hits you. Appears there is no save. Does your metal armor's AC help protect you from the attack (it shouldn't)?
Damn, 1 in 10 magic swords are +3, just as likely as a +1 sword. 1 in 5 swords are cursed. Ouch!
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The game is intended to be fun and the rules modified if the players desire. Time to homebrew and houserule!
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