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Friday, January 13, 2012

Mini Review - Toys For the Sandbox: Fairy Glade (Generic / Sandbox)

It is generally pretty hard to pull off a truly "generic" RPG scenario, as the underlying system often shows through somewhere.  That happens with Toys For the Sandbox: Fairy Glade.  It's not a bad thing, as it obviously draws upon the OGL/D&D as it's base.  There are no stats, but trust me, it's are in roots D&D (and not 4e, but I'm sure it would work there too).

That's not what you want to know.  What you want to know is if you get value for your 99 cents.  The answer is, yes, you do.  A map, 6 plot hooks, each with 3 possible twists, allows you to tailor this in the direction you want it to go.  It IS perfect for throwing in front of your party as they are exploring YOUR sandbox (and we all know how important the sandbox is in the OSR).

Color me impressed.  I wasn't expecting much in 4 pages, and what I got is a lot, and it's good.

From the blurb:


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.


Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounters and plot hooks all centered on a different location. With Toys for the Sandbox you can look prepared even when you are not

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