Just like Specialists in the Weird Fantasy Grindhouse Edition, Bards must be unencumbered to use many of their class skills. The skills that fall under the encumbrance restriction are Inspire, Performance and Fascinate. Oh, and Spell Casting, as that will generally require the use of an instrument. I just thought of that.
So, less is more as far as what they carry. The instrument will add to that encumbrance (or maybe that could be excluded as a class feature... hmm).
In general, Bards tend to be lightly armored and gravitate towards smaller, lighter weaponry.
They favor brightly colored clothing when in urban areas, but have been known to "tone it down" while adventuring.
I'd be open to letting Bards be of any race with no racial benefits given.
Next part - putting it all together.
The skills
Adapting North West of Earth By C.L. Moore - Orbital Decay (MicroRed
version) From The Red Room & The New Flesh Rpg - Further and Deeper Details
on the Campaign Setting, locations, and adventure details
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Adapting C.L. Moore’s seminal North West of Earth stories—featuring
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