There is an on going debate as to what falls under the OSR and what doesn't. So, I'm setting some definitions for use here at The Tavern. It should make some things easier, at least from my perspective. I'm open to new definitions, but not the whole argument of what does or doesn't fall under the OSR.
So, what is the OSR or Old School Renaissance here at The Tavern? Any AD&D 2e or earlier game system, clone or derivative. Pretty simple. If it can trace it's roots directly to early D&D or AD&D, it's OSR. (note - this is the definition i'm using HERE starting now. Use your own definition over THERE ;)
Next is OSG or Old School Games. Tunnels & Trolls, RuneQuest, Traveller, Rolemaster, GURPS, the old Pacesetter line and the like are Old School Games. The OSR is a subset of the OSG.
New Wave - Fate, Apocalypse World, Dungeon World and the like are new wave to my eyes. I don't seem to grok the new wave stuff so well but I try.
Indie - Savage Worlds, Umbiquity System and similar systems are under my general Indie Label.
The OSR and the OSG are where most of my interest lies, as long time readers of this blog should know.
Eh, I needed some accurate tags for all of these blogposts, and the above is a start. Feel free to add your suggestions below, such as "Shite" for the WoD line or Insane for the crunch laden Hero line (which is also OSG I guess ;)
Peril in Punjar
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“Murder!” is the cry as death stalks the squalid and stinking streets of
Spittle-Fields. As fog swirls around what light they carry in the dark and
dingy...
1 hour ago












