RPGNow

Saturday, May 7, 2022

Updating the List of Free OSR Games with Corrected Links and Recent Titles


I've been meaning to update the links (many directed to the now-defunct web address RPGNow and those links had to be changed to DriveThroughRPG) to the various free RPGs and resources that I put together years ago, but it was - and still is - an intimidating task. Tonight I updated the Free OSR Fantasy Rulesets. I'll be addressing the other categories in the coming weeks.

Some may dispute my definition of OSR by including games like the BFRPG/d100 System and the like. If I played it in the 80s and I can find a valid clone, its OSR for purposes of this list.

I am quite sure I am missing a few. Further updates to this collection will be made at: http://www.tenkarstavern.com/p/f.html

Please add any omissions as comments below.

Note: Some entries are crossed out. In these cases, I can find no valid link. If you have such a link, please share it and I will update this post and the accompanying page linked above with the corrected info.

It should be noted that some of the links below are affiliate links. Sure, its a list of free items, but hey, you may make a purchase with it so just keeping you notified ;)

Thanks,
Tenkar 

Swords & Wizardry comes in four officially supported flavors that are free.

"Swords & Wizardry is the ENnie Award-winning "retro-clone" of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson.

Swords & Wizardry Light - 4 pages, 4 races, 4 classes, and three levels. Free in PDF. Free Print copies are available by joining the Swords & Wizardry Legion on Facebook

Swords & Wizardry White Box - Clone of the OD&D White Box (print copies) - Doc File -

Swords & Wizardry Core - Closer to White Box with the first supplement
RTF file

Swords & Wizardry Complete - Plays similar to 1e if built directly off the OD&D White Box (print copies)

+Martin Ralya does an excellent job comparing Core and Complete on his blog)

Labyrinth Lord comes in two officially supported flavors that are free. A third version of the rules, Original Edition Characters, is $3.95 in PDF

"Enter a world filled with labyrinths, magic, and monsters! You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory, treasure, and adventure! This is a complete role-playing game. All you need are a few sheets of paper and some dice. Welcome back to a simpler old-school gaming experience. The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?"

Labyrinth Lord: Revised Edition (no-art version) - Clone of B/X (PDFs available with art as well as print copies)

Advanced Edition Companion (Labyrinth Lord, no-art version) - Add 1e classes and monsters to LL - Not a complete game, you do need the LL PDF (PDFs available with art as well as print copies)

Labyrinth Lord reviewsReview #1

OSRIC is a clone of the 1e rules.

"This book represents a compilation of rules for old school-style fantasy roleplay gaming and is intended to reproduce the underlying rules used in the late 1970s to early 1980s. A complete game manual in itself, this source reference document (SRD) includes everything the game master and player alike require for beginning to advanced level play."

Also available in epub and mobi versions. Print copies are available at the original link.

HackMaster Basic - "Designed from the ground up to be played at a table with real-life friends, this hard-hitting, old-school game makes no qualms about its heritage. This is the way role-playing games were meant to be played and we present to you the best of the breed.

This version of the game is 'basic' only in that it serves as a gateway to the dynamic thrill of the HackMaster game. Gone are the days of waiting around for your 'turn', of battling static opponents or of being anything but totally in charge of your own destiny."

Basic Fantasy RPG - "This is the revised 3rd Edition of the Basic Fantasy Role-Playing Game, a rules-light game system based on the d20 SRD v3.5, but heavily rewritten with inspiration from early RPG game systems. It is suitable for those who are fans of "old-school" game mechanics, yet simple enough for children in perhaps second or third grade to play while still having enough depth for adults as well." A large amount of free resources at http://basicfantasy.org/

BLUEHOLME™ Prentice Rules - "BLUEHOLME™ Prentice Rules is a tabletop fantasy roleplaying game that emulates the gameplay of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and … well, what more do you need?"

Delving Deeper -"Delving Deeper is an emulation of the original fantasy role-playing game. Meticulously forged over two long years of development, Delving Deeper invites you to recreate the original role-playing experience as it was in its earliest days. Return to a time when three alignments were enough, when a handful of character classes ruled, and when magic swords had their own ideas about who's boss. If you’ve ever read or watched a good fantasy with hungry eyes, then this is the game for you. Right here are all the rules you'll need, none of the rules you won't, and unparalleled room for expansion and growth. Grab your trusty sword, your magic wand, and call the guards to arms! There are treasures in these pages..."

For Gold & Glory - "For players and game masters alike, For Gold & Glory is compatible with the second edition of the "advanced" version of the world’s most popular role-playing game."

LotFP Rules & Magic Free Version - "This is the no cost, no-art version of the Rules & Magic book for the LotFP Weird Fantasy Role-Playing Game. LotFP is an old-school or "OSR" game of fantasy/adventure/horror."

LotFP ReviewsReview #1

Dark Dungeons - Dark Dungeons is a retro-clone role-playing game - a game in the style of old-school 1980's and 1990's role-playing games; harking back to the days when rogues were thieves, races were classes, and you could start your adventuring career exploring a few basic dungeons and end up traveling the planes as an immortal being of pure divine power. This book contains the entire game in a single work, so there is no need to cross-reference between multiple rule books and supplements. Grab some dice and form a party like it's 1989!

Myth & Magic Player's Starter Guide - "Myth & Magic is an update and expansion to the 2nd Edition of the World’s Most Popular Roleplaying Game. It maintains the tone and atmosphere for classic storytelling, yet cleans up and modernizes some of the rules with new and improved mechanics."

Spellcraft & Swordplay Basic Game - "We present a free PDF introductory "Basic Set," akin to those games in the legacy which S&S honors. Containing a streamlined (but complete) version of the rules and character progression to level 3, this 48-page book is a perfect introduction to the new class of old school, ideal for introducing new players to the game, or for just having an extra set of rules at the table!"

Renegade - "Renegade is ideal for anyone looking to start playing the world's most popular RPG with family and friends. This version of Gary Gygax and Dave Arnesons' rules translates instantly into other Old School RPGs and early versions of D&D. The gameplay is fast and easy to learn, but Renegade is a complete system with all the spells, monsters, and items needed to play for years. The game includes lots of support aimed at making life/ running games easier for new GMs.

Crimson Dragon Slayer 1.11 - "This little PDF is a re-boot of the Crimson Dragon Slayer RPG.  It takes two steps back and one in a slightly new direction.  Less comedic, gonzo, 80's references and more dark, weird science-fantasy. The rules were written as ultra-light as possible, taking more of an Alpha Blue RPG approach.  I wanted something that could be demonstrated in one hour, a taste of paper & pencil roleplaying for those who've never played or those who haven't played in years."

Crimson Dragon Slayer D20 Revised

Sharp Swords & Sinister Spells - "Sharp Swords & Sinister Spells is a rules-light, sword & sorcery, old school role-playing game inspired by the original fantasy RPG and the Old School Renaissance movement... With this book, you and your friends will be able to play exciting adventures with bold barbarians, witty thieves, and cunning sorcerers without worrying about complex rules and tiresome preparations. ATTENTION! Sharp Swords & Sinister Spells is not a Simulacrum of an older edition of the world’s most famous fantasy RPG!"

Dungeon Slayers - "Welcome to Dungeonslayers, the role-playing game, in which the characters are slaying monsters and looting dungeons in an archaic and old-fashioned way. The rules of Dungeonslayers were designed to be very basic and simple on purpose, to bring the charming flair of old-school gaming back to life."

Stone Halls & Serpent Men - "Old-School D&D style, swords & sorcery tone, super light system, balanced to run D20®-compatible adventures. Long Referee chapter full of world creation tools and gameplay options."

The Majestic Fantasy Basic Rules (S&W Core)-  "The supplement you are holding in your hands is a subset of the larger Majestic Fantasy RPG to familiarize you with the overall system. It includes only four classes: Burglar, Cleric of Mitra, Fighter, and Magic-User. Four races are presented: Dwarves, Elves, Halflings, and Man. There are only enough details to create characters of up to 5th level including spells."

Swords & Shapeshifters (SWCL)- A What-if drawing inspiration from the Monster Manual II and using the Swords & Wizardry Continual Light engine.

Fiends & Falchions (SWCL) - A What-if drawing inspiration from the Fiend Folio and using the Swords & Wizardry Continual Light engine.

Fantastic Heroes & Witchery - "(It) is a simulacrum of the well known role-playing game that features fighters, clerics and magic-users prowling mysterious dungeons, and combating dragons to take their treasures. It is not a clone of a particular edition (like OSRIC being a clone of “1e”), but a combination of several editions from “classic” to “3e,” to which were added a lot of options."

Microlite## - A series of releases emulating various Old School Editions of D&D - "Microlite74 is a family of free old school tabletop roleplaying games produced by retroroleplaying.net. The goal of Microlite74 games is to recreate the style and feel of that very first (“0e”) fantasy roleplaying game published back in 1974 without giving up all of the clearer mechanics of modern D20-based versions"

King Arthur Pendragon: 1st Edition - "Relive the glory of King Arthur's court. Uphold the chivalric ideals of fair play, courage, honesty, and justice as your valiant knight-character undertakes perilous quests and risks monstrous dangers in legendary Britain. He'll smite bloodthirsty giants and crush treacherous invaders for King Arthur and his own glory. To play the Pendragon roleplaying game, you create and take on the role of squire, knight, or noble of the realm. Armed and armored, you overcome life and death struggles, impossible frustration, and ruthless enemies to join the Fellowship of the Round Table.

Old School Hack - "A table-top roleplaying system that's a hack of a hack of the original Red Box version of a certain popular hack-and-slash fantasy game. That's a lot of hacking."

White Box : Fantastic Medieval Adventure Game - "White Box: Fantastic Medieval Adventure Game is an easy to learn role-playing game in the style of the Original Edition from 1974 by Gygax and Arneson. It is based on Swords & Wizardry WhiteBox."

Mazes & Minotaurs Players Manual - "Mazes & Minotaurs is what the first fantasy roleplaying game could have been if its authors had taken their inspiration from Jason & the Argonauts (yes, the 1963 movie with all the cool Ray Harryhausen monsters) and Homer’s Odyssey rather than from Tolkien’s The Lord of the Rings or Poul Anderson’s Three Hearts & Three Lions. In other words, Mazes & Minotaurs is... a nostalgic pastiche of early fantasy roleplaying games... a tongue-in-cheek tribute to old-school gaming... (and) a complete and fully playable roleplaying game !"

Iron Falcon Rules for Classic Fantasy Role-Playing - "The earliest fantasy campaigns grew directly out of wargames. There was a point in the development of the first commercial role-playing game when the rules shed most of their wargame roots and assumed a form familiar to generations of players to come. Iron Falcon aims to be that game, reproducing its mechanics and style in all its raw and innovative glory, as it was before the advent of more "advanced" rules."
Additional resources: http://ironfalconrpg.com/

OpenQuest Basic Edition - "In OpenQuest you play fantastic death-defying adventurers in search of fame and fortune. Every step of the way you'll be supported by these easy-to-understand rules based upon thirty years of the tried and tested D100 mechanic, which uses percentages to express the chance of success or failure."

d6 Fantasy - "This book provides the fundamentals necessary to play in nearly
any fantasy setting-low, high, and pseudo-historical-using West End Games' famous D6 System roleplaying game rules. Character SheetCreatures and Locations."

Low Fantasy Gaming RPG - "Low Fantasy Gaming (“LFG”) is a tabletop role-playing game built for sword & sorcery adventures in low magic worlds. LFG is rules-light (184 pages), with a heavy emphasis on Games Master (“GM”) rulings. It’s a hybrid of old school and modern game design, based on the 1d20 Open Game License."

Saga of the Splintered Realm Book 1: Core Rules - "Saga of the Splintered Realm is more than just a retro-clone. It is a modernization and re-mix of B/X rules with helpings of modern sensibilities throughout. This simple, fast, clean, and intuitive ruleset keeps the best of all editions, evoking the flavor of 1981."

Old-School Essentials: Basic Rules - "Light, easily modified rules put the focus of play on shared imagination, improvisation, and fun. Modern formatting and layout make the game easy to learn and easy to reference during play. Durable, deluxe quality hardcover books are filled with gorgeous, evocative art. What's more, Old-School Essentials is 100% compatible with the classic Basic/Expert game from 1981, meaning that decades of adventure are at your fingertips!"

The Petal Hack - "Tékumel is a place with the politics and intrigue of the Roman Empire, the religions of ancient India and pre-Columbian Mesoamerica, the magic of the Arabian Nights, the monsters and demons of the Cthulhu mythos, plus ancient ruins containing the technology of a good space opera thrown in just to keep things interesting. The Petal Hack strips the rules down to a minimum so you can focus on character and setting."

ZWEIHÄNDER Grim & Perilous RPG - "is an OSR Warhammer Fantasy Roleplay love letter/retro-clone/heartbreaker released under Creative Commons License Share-Alike."

The Basic Hack -  "Conjuring up some of the classic wonder of the Red Box, the Basic Hack is a friendly approach to fantasy roleplaying game based off of Black Hack and other versions of the original fantasy roleplaying game. Experienced players will discover familiar ground with six stats, 20-side dice, hit points, spells, and monsters. New players will begin with a light-hearted solo adventure to introduce the basics of the game."

Talislanta - "A fantasy role-playing system and supplement designed for use with The Chronicles Of Talislanta, atlas, and lexicon of the magical realm. Featuring: Over eighty different character types. A listing of over one hundred skills and special abilities in nine different fields of expertise. Listing of basic spells, minor enchantments, and magical/alchemical mixtures and substances. Lists of equipment, weapons, and trade goods. Stats for creatures and beings native to the world of Talislanta. Information on determining character backgrounds, languages, currencies, chronology, cults, secret societies, and magical orders. Ideas for campaign scenarios, plus a sample adventure." Support

Swords & Six-Siders - "Swords & Six-Siders (S&SS) is an ultra rules-lite fantasy roleplaying game inspired by the earliest of tabletop RPGs (0E, BX, and T&T). Unlike typical OSR (Old School Renaissance) games, it relies on a single six-sided die (1d6). It is great for both new roleplayers and old-schoolers alike who are looking to get more gaming done in less time."

Sabres & Witchery (S&W) - "Sabres & Witchery is a role-playing game nominally set in Europe (although it could be elsewhere) from the end of the English Civil War through to approximately the Napoleonic Wars era. It is based on a set of ‘old school’ fantasy role-playing rules, which itself was based on the first fantasy role-playing game."


1pot - "for low level OSR style play across your game or retroclone of choice. 1pot is a collection of optional modular rules, house rules, and ideas that can bring a grittier feel to other, especially old-school style, roleplaying games - but that in itself also describes a complete simple, abbreviated and rules-lite RPG. The goal is to extend the risky, one-roll-away-from-death, feel of low level play whilst providing more interesting routes for classes progression to replace 'leveling' - to enjoy finding out what a character might become if you're smart enough to keep them alive."

Flying Swordsmen - "Flying Swordsmen is a game of fantasy martial arts, where characters use swords, fists, spells, and more to battle other martial artists and monsters, and seek out new techniques or magic to improve their martial skill."

The Searchers of the Unknown - "Searchers of the Unknown is a one-page roleplaying game where player characters are entirely defined by a minimalist old school Dungeons & Dragons one line tat block (e.g. "AC 7, MV 9, HD 2, hp 9, #AT 1, D 1d8 mace") something like monster stat blocks in early editions of D&D. All actions are based on those stats."

Torch & Sword - "What are the design priorities of Torch & Sword? Minimalism and fidelity. By establishing a minimalistic framework, give referees a scaffold around which to build. It’s easier to add wanted complexity than remove unwanted complexity. The ambiguities and omissions in the original three booklets are important. What is unclear or unwritten is a feature of the rules. Those gaps give referees room to make their own creative rulings. As to fidelity, Torch & Sword hews as closely to the 1974 rules as necessary to make the play experience true to the original."

The Mongoose RuneQuest 1 SRD is available in .doc format (for ease of house ruling) and a spiffy cleaned-up PDF.
The editable version of MRQ1 SRD with additional resources:
https://basicroleplaying.org/files/category/52-mongoose-runequest/

Luxury PDF of MRQ1 SRD:
https://www.pundak.co.il/downloads/systems/systems/runequest-pdf/download
https://www.scribd.com/document/317094188/RuneQuest-SRD-Luxury-Edition-pdf

RetroQuest II - is a D100 SRD for creating your own rules and adventures in the vein of everyone’s favourite second-edition D100 roleplaying game. This System Reference Document uses the Open Game Licence and several existing System Reference Documents to re-create the mechanics and play of the first versions of the classic D100 system. See the OGL at the end of this document for more information.


Sword & Spell - Might & Magic - Booklet 1 - Sword & Spell is a replication of the timeless Original Edition fantasy adventure game published in 1974, with the incorporation of material from its wargame predecessor.

Simplify your gaming experience and return to the days when referees rued the day when player skill and wit overcame their every challenge. Play one of six different character types to delve dungeons, fight dragons, and with some skill and luck, return victorious with riches and magic items.


Crown - Player Rules - Crown is an easy-to-learn, rules-lite old-school fantasy roleplaying game. In a compact sixty pages, it contains all the rules you need to set out on perilous adventures, dangerous journeys, and harrowing quests. This is a complete game based off of Whitehack and strongly influenced by games like Maze Rats and Whitebox: Fantastic Medieval Adventure Game. These rules are compatible with other OSR products with only a little conversion. 


Worlds Without Number: Free Edition - Worlds Without Number is a fantasy role-playing game, one fully compatible with the hit sci-fi game Stars Without Number. It's built from the ground up to provide gritty, hard-edged adventure in the fathomless future of the Latter Earth, a fantastic realm of time-lost sorcery, savage foes, and barbaric splendor. The cold steel in the fists of your heroes and the half-understood sorcery in their tomes must suffice to overcome the monstrous remnants of ancient alien rulers and the present depredations of ruthless lords and hideous beasts alike. The riches of lost ages await in the subterranean Deeps that once held their kingdoms, and even the heavens above are not beyond the reach of the recklessly daring.


Dagger: A Toolkit for Fantasy Gaming with Kids - Dagger is a simple toolkit for fantasy gaming with kids. It is all about making gaming with young children quick and easy for you while fun and exciting for them. The bottom line is Dagger is all about everyone having fun gaming together. All you need to play Dagger is one 6-sided dice, paper, pencils, and a whole bunch of imagination. An adult or older sibling runs the game as the Game Master and the kids play as the Heroes.

Dungeon Delvers - Dungeon Delvers is an ultra-portable one-page D&D variant.
Dungeon Delvers packs a lot into one page: rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There'll even be a rock-paper-scissors system for rolling a d6!

Dungeon Raiders - Yet another retro-clone, Dungeon Raiders simplifies Original D&D and early D&D into one straightforward fantasy RPG system. Included are stats, rules, and spells for characters up to level 3, and it'll probably take you a while to get there, thanks to the lists of monsters and treasures for your party to encounter.


Blood & Treasure Complete - "Blood & Treasure is the fantasy role-playing game for people who want to spend less time arguing over rules and more time playing! Compatible with most old school games but not shy to dip into the new school, it keeps the rules simple and the play quick. Includes easy to learn rules of play, including mass combat and naval combat rules." 


BX Advanced - "The BX Advanced Gold Edition rules are based on the 1978 advanced first edition of the world’s most popular fantasy roleplaying game with the less complex game systems of the 1981 B/X edition. In other words, this is a modern version of the fantasy roleplaying game many people played in the 1980s. They started playing with the B/X edition and just added the races, classes, spells, monsters, and treasures from the first Advanced edition, instead of using all the more complex rules from the Advanced Edition. All of the first advanced edition fun without all the often complex and fiddly rules."


Peasants & Pitchforks - "an introductory fantasy role-playing game that allows you to take on the role of a want-to-be hero in a world full of magic, monsters, and adventure. It places a firm emphasis on imagination and speed of play."


Castles & Crusades Players Handbook & Fiction [BUNDLE] -The Players Handbook has all you need to get started on a wild ride of adventure! It’s easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book.


There Once Were Dragons Starter Edition -This is the Starter Edition of the game that allows you to progress your character up to the 3rd level. The full edition is available here. There Once Were Dragons is a roleplaying game of epic fantasy and high action designed with a focus on the simpler pleasures of life.


Dungeon Crawl Basics - Dungeon Crawl Basics is a zine formatted quickstarter for DCC RPG. It includes everything you need to create 0-level characters for your first funnel adventure (except the dice). This beginners handbook is designed to be printed out as a "booklet" and includes character sheets for 0-level characters conveniently on the front and back covers. Permission to print out copies for each player is encouraged. 


Full Metal Plate Mail - Full Metal Plate Mail is a retro-clone of popular pen-and-paper roleplaying rules from the 1970s, reorganized and clarified and with a few gaps filled, but as little altered as necessary. This book is a complete ruleset in one volume and contains three unique character classes, dozens of magical spells and wondrous items, and over a hundred monsters – all one needs to play, apart from a set of dice.


SHINOBI & SAMURAI This is not a game for traditional Western fantasy campaigns. SHINOBI & SAMURAI is designed for campaigns in an Oriental setting with honorable samurai and agile ninjas. It is in no way an accurate historical game. Magic exists, and so do malicious oni, mighty dragons, evil spirits, and heroes ready to face them.

Grey Six - Grey Sixis a pen-and-paper role-playing game. It is based on old role-playing games from the 1970s, which used simple rules and encouraged its users to modify and expand them to fit their individual style of play, but is also influenced by the sleek, streamlined design of modern RPGs.


Perdition - Perdition is a third-wave Old School Renaissance “Adventure Role-Playing Game” clone. It is a heavily modified clone in the spirit of the Basic/Expert set, with some elements and terminology from later editions. It is a third-wave clone because it is not a game designed to directly emulate or provide an improved version of the “Fantasy Adventure Role-Playing Game”. It is not a game designed to allow you to create your own fantasy realm and have whatever type of adventures you wish.

The Age of Shadow - The Age of Shadow is a complete fantasy role-playing game based upon the OpenQuest system. As such, the game utilises a simple percentile rules mechanic to resolve most actions (making it suitable for beginners and veteran role-players alike), and is set in a mythical world of elves, men, and fearsome monsters.


Renaissance - D100 black powder SRD - Renaissance is a free D100 roleplaying system designed for historical and fantasy gaming in the age of black powder weapons. It features familiar mechanics, grim and gritty combat, extensive period weapons and equipment lists, dozens of professions, and rules for factions and belief systems. It also includes two magick systems - the powerful battle alchemy first introduced in Clockwork & Chivalry 1st Edition, and a streamlined and expanded version of the witchcraft rules from the Silver Oggie Award-winning supplement Divers & Sundry.


Azamar the RPG - Open D6 - Azamar is a massive gaming world full of adventure, danger, and magic! Take a look at this original Core Rules and Players Guide book as the quintessential entrance into an expansive world fraught with turmoil. Change the tide of the world, choosing to save or conquer it, today!


Kaigaku - The Kaigaku RPG is a retro-clone that blends simple OSR rules (by way of the Black Hack) and inspiration from famous samurai-themed games. You can use this book to play intense duels between bushi, wars of words among courtiers, ninja missions, and more. This book is the free, no-art, no-frills version. It has everything you need to play. You can support the development by purchasing the premium version, which has 20 more schools, crafting rules, and lots more setting info.


Godbound: A Game of Divine Heroes - Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation, these new-forged titans face a world ravaged by the mad ambitions of men and the cruel legacy of human folly. Their foes are many: the jealous parasite gods that suck at the wounds of the world, the furious Angelic Host that once held Heaven against the armies of men, and the endless legions of sorcerers, god-monsters, mortal tyrants, and eldritch relicts that scourge the shattered realms. The Godbound stand against these horrors, determined to forge a better world from the fragments of the old.


Simulacrum - The Player's Manual is entirely self-contained and should be everything a player needs.  The GM's Manual completes the game; it has some cross-referencing, in that it expands and comments on Player's Manual material, but is GM-only. 


Dragon Warriors - Dragon Warriors is a classic fantasy roleplaying game, originally released in 1985-6 by Corgi Books, relaunched in 2008 by Magnum Opus Press, and now published by Serpent King. This rulebook contains full details for creating characters and all that players need to adventure in the Lands of Legend. It also holds information on over 110 different monstrous species, 192 spells from four different schools of magic, and more than 80 unique magic items, artifacts and relics, as well as sections on jousts, crime and punishment, disease and madness.

Friday, May 6, 2022

Deal of the Day - The Gauntlet of Doom (Monster! Monster! / Tunnels & Trolls)

For those that don't know, I'm a huge fan of the Tunnels & Trolls system. There is something about its simplicity and versatility, especially with small player groups, that you don't often see. Its roots go back to the beginning of the RPG hobby. Monsters! Monsters! is an offshoot of Tunnels & Trolls (T&T), and unlike T&T, which is/was owned by Flying Buffalo (which is now owned by Webbed Sphere as of the summer of 2021 after the passing of Rick Loomis) Monsters! Monsters! remains under the control of its creator, Ken St Andre. Phew! That was a mouthful ;)

In any case, today's Deal of the Day is The Gauntlet of Doom for the Monsters! Monsters! RPG (or T&T or any fantasy RPG with a little work). Normally 5 bucks, until tomorrow morning The Gauntlet of Doom is on sale for a mere 2 bucks!

Additionally, there are other T&T and M!M! releases from Trollhalla Press that may interest those interested in or curious about Tunnels & Trolls and/or Monsters! Monsters!

Traps, more traps, and even more fiendish traps! Sure, you'll have a chance to fight, but if you want to be the ruler of the city of Gaxarn in Zimrala, you have to prove that you can survive when everything is trying to kill you. Come to think of it, that's a good description of fantasy world politics. Everything is trying to kill you.

 


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on YouTube - Tenkar

Thursday, May 5, 2022

Sine Nomine Sale - 20-40% Off Most Titles in PDF

Kevin Crawford simply writes good shit. If you want an OSR game that isn't simply fantasy, that is built from the ground up for sandbox play, pick up a Sine Nomine ruleset. 

Kevin is probably best known for the sci-fi RPG Stars Without Number: Original Core Edition (on sale for 11.99). There are also Silent Legions (Mythos on sale for 11.99), Scarlet Heroes (on sale for 8.99 for one on one swords & sorcery play), Godbound: A Game of Divine Heroes (also on sale for 11.99), and other titles. 

Seriously, it's hard to go wrong with Sine Nomine :)

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on YouTube - Tenkar 

Wednesday, May 4, 2022

Deal of the Day - Sidequest Decks: Monster Hunts (Inkwell Designs)

I've been a huge fan of Inkwell Designs for years. Mapping programs, stock art, and Dungeonmorph Dice are all awesome resources. But the Sidequest Decks are where I've gotten the most use. I've used them to prepare a night's adventuring with literally 10 minutes of prep, as I always keep a deck or two in my gaming bag just for such occasions. I can't speak highly enough of the Inkwell Designs Sidequest Decks.

If you've never owned one of Joe's decks, today's Deal of the Day is your chance to grab Sidequest Decks: Monster Hunts in PDF for 2 bucks (normally $5 in PDF). I just realized I don't own this deck, so I'm springing for the print deck and will likely bring it to NTRPG Con, in case I run a pickup game or two ;)

This deck has nearly 70 sidequests centered on many different traditional fantasy monsters!

Each card is a mini-adventure. One side is an outline which starts with some background game master information then a couple of ways to begin the quest. Next are several key encounter ideas (use some or all of them or modify them, based on your party’s actions), and finally a follow-up idea or two. The other side of the card is the main map for the adventure. Need more maps for other encounters? Fan through the cards and you’re sure to find something that fits the situation.

Like most of our Sidequest Decks, each card is designed to be its own quest. However, this deck includes two cards which list which monsters are on each card. Combine that with a list of which monsters have what traits on the Inkwell Ideas website (search Inkwell Ideas Monsters by Feature), and you can pick a few sidequests for your PCs to collect monster parts needed to craft a magic item or perform an arcane ritual!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on YouTube - Tenkar 


Tuesday, May 3, 2022

Hyperborea Sale - 20-40% Off Northwind Adventures



First things first. I consider Jeff Talanian a friend. I've covered his booth at Total Con and other conventions when Jeff had to scoot for a few minutes. On a gaming level, Hyperborea is one of the best OSR systems out there, and probably the one with the most options without overwhelming the players. Aside from that, Jeff is simply good people.

For the month of May, DTRPG is running a Dungeons & Dragons Sale, with included PDFs being offered at a 20% to 40% discount.

The entire Hyperboria Collection of releases is included in this sale, with the latest edition of the Hyperborea rules being offered at a 20% discount (9.60 each for the Player's and Referee's Manuals), and the various Hyperborea Adventures being offered at a 40% discount (6 bucks each). It should be noted that Hyperborea Adventures can easily be run with the OSR ruleset of your choice.

My personal favorite is Rats in the Walls and Other Perils. Heck, I even own the shirt!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on YouTube - Tenkar 



Monday, May 2, 2022

Dungeons & Dragons Sale at DTRPG - All Editions!


For nearly the rest of the month of May, DTRPG is running a sale on Dungeons & Dragons releases in PDF, including third-party OSR releases. Discounts will be as high as 40% for releases over two years old.

Over the next few days, I'll put together some Tavern Pick Posts.

Below is this week's highlighted splash page, featuring Planescape 2e.


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTubeor wherever you listen to your podcast collection. - Tenkar 


Weird Frontiers RPG 50% off the PDF for Backers of the Far West Fiasco

David Baity (creator of the Weird Frontiers RPG) is offering a special deal for the backers of the Far West RPG Kickstarter, which is over 10 years late as I type this.

From David:

I’m a big fan of Tenkar’s Tavern, and one of the things I love about this guy is that he keeps up with those that don’t follow through on their KS campaigns. 

While I’m a year late on my own, the book has doubled in size and has quite a lot of additional products involved and Weird Frontiers is about to reach the fulfillment stage, so I thought it would be nice to offer Far West backers a deal on the PDF just in case you still have an itch for something weird and western! For 72 hours you can use the link to snag 50% off the PDF!

I'm putting the discount link on a Far West Kickstarter Backers Only Update, so make sure you are logged into Kickstarter to get the discount link.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern. 

You can catch the daily Tavern Chat podcast on AnchorYouTubeor wherever you listen to your podcast collection. - Tenkar  

Sunday, May 1, 2022

Still "Mining" in Germany

Still "Mining" in Germany
So I'm on my third weekend, of four, on my business "trip" to Germany and I'm dying to get some gaming in. Playing cards with the guys is fine and all, but I have dice that need to be rolled and being on this blog is as close as I'm going to get until I'm state-side. The only physical game stores I've managed to find out about are on the other side of the country, so I guess my free time will have to be spent drinking, playing cards, and being a tourist. 

Really not a terrible way to spend my free time.....but still.

I am lucky in that there is a metric butt-ton (or would it be butt-tonne?) of inspirational ideas to be found here. I've got a small list already going and have even started on an outline for an OSR adventure inspired by a trio of sites I got to visit while out & about.

Also, and I get on so many levels that this is kind of a "duh" moment, but so many things here in Germany are so.......foreign. Not so much culture shock type stuff, but little stuff that is just so different to the point it seems like it could be used as good flavor text. 

I mean, when we play in a table-top RPG we're playing characters in a foreign land. There should be a ton of differences between our world and the fantasy world, I mean well outside of the concept of magic and monsters. Now I'm assuming that the majority of Tavern patrons are Americans and that the majority of table-top RPGs have a more...Medieval European (Western or Eastern) flavor.

Hopefully some of my observations from this trip, and my previous travels (I did live in another German state for a few years) would help me as a GM to convey some appreciable semblance of these differences to liven up the game a bit.

Life in a Medieval Series

One resource I've found useful as a GM, probably more useful than my first-hand experiences, is the Medieval Life series of books by Frances and Joseph Gies. I guess this series is up to eight books now, but I only have the Life in a Medieval Village, Life in a Medieval Castle, and Life in a Medieval City books (these are not sponsored links, unless Erik is able to change them out.....). 

I'm not done with all of the books, but I have liked what I've read so far and I recommend them to pretty much any GM.

I'm a sucker for historical-type books so consider this a biased recommendation. I'd love, love, love to find some local history and folklore books about the region I'm in now that I could use to inject more life into my GMing (and writing). I'm sure they exist, but not in English.....

Now I've been going on a bit about Europe and Germany obviously 'cause that's where I'm at now, but I have to admit that these kinds of things I'm picking up on here are available back in the US, if you know where to look. We've got some great early colonial history from the like of early New York or Boston, but I've been surprised by minable historical details in unlikely places. 

One example I read about the early history of the Iowa county I went to high school in. IIRC 1840's or so. Records were a bit on the scarce side, but populations and memberships were available. It seemed like there were a LOT of social groups/not-so-secret societies and it seemed like most men were probably involved in at least two groups, so clearly there was a lot of intertwining of these social groups. Might seem like nothing, but now when I develop a small village I add in multiple non-religious organizations and develop small ties between them. If the PCs befriend one group they might get some extra play from others, or some level of hate/distrust from others.

Hopefully I can get some dice rolling this next week or so, or at least get some map-work done....

Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

Blogs of Inspiration & Erudition