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Showing posts with label the draconic archeologist. Show all posts
Showing posts with label the draconic archeologist. Show all posts

Thursday, May 26, 2011

The Draconic Archeologist: Mix n Match- The Dragon Issue #8


I've stepped away from The Dragon Mags for a bit... there was just too much other stuff to get to.

Dragon #8 suffers from some sloppy editing.  It's forgivable tho.  It was literally cut n' paste back in the day.

Still, we get a nice article on The Planes.  Damn thing was a real PITA to try and upload ;)

1) Purple, The PRIME MATERIAL
2) Yellow, The POSITIVE MATERIAL PLANE
3) Grey, The NEGATIVE MATERIAL PLANE
4) Lt. Blue The AIR ELEMENTAL PLANE
5) Red The FIRE ELEMENTAL PLANE
6) Green The EARTH ELEMENTAL PLANE
7) Blue The WATER ELEMENTAL PLANE
8) Orange, The ETHEREAL PLANE
9) Lt. Blue, The ASTRAL PLANE
10) Blue, The SEVEN HEAVENS
11) Lt. Blue, The HAPPY HUNTING GROUNDS
12) Blue, The TWIN PARADISES
13) Lt. Blue, OLYMPUS
14) Blue, ELYSIUM
15) Blue/Grey, GLADSHEIM
16) Grey, LIMBO
17) Red/Grey, PANDEMONIUM
18) Red, The 666 LAYERS OF THE ABYSS
19) Lt. Red, TARTERUS
20) Red, HADES
21) Lt. Red, GEHENNA
22) Red, The NINE HELLS
23) Red/Grey, ACHERON
24) Grey, NIRVANA
25) Blue/Grey, ARCADIA

Of course, the article on the Development of Towns in D&D just the above article in half... why?  But wait, the second part of the Planes article cuts the Town article in half.  Sigh.  

About 10 pages to part one of a serialized piece of fiction.  10 pages out of 32.  I'm not even counting ads.  Where's the gaming stuff?

There is a intro to Gamma World, but it's basically another page of fiction.

Rob Kuntz gives us a Gem and Jewelry table.  Tables rock!  We can even roll carat size.

The Featured Creature was actually a name and design contest.  Here's the Erol Otus art.  Got a name for it?
More Metamorphosis Alpha.  Apparently they expected it to be a bigger hit.

Eh.  Far from a great issue, but there's a few gems in the mix.



Tuesday, May 17, 2011

The Draconic Archeologist: Identity Crisis- The Dragon Issue #7


Is it Vol. II, No.1 as the cover states, or is it Vol. I No. 7 as the inside front cover says?  It's the 7th issue, regardless of numbering.

The editorial tells us that readership has increased 300% since the first issue.  Not bad for a new gaming magazine.

On to the articles...

What to Do When the Dog Eats Your Dice - alternate methods of random generation: chits, deck of cards, numbered straws, spinners, calculators (high end ones back then i would think), the second hand of a watch (not to sure about this method myself), phone book and blindfold, and a few ridiculous methods (counting flying birds, pulling out chest hairs, jumping beans).  There is an interesting chart to use 2D6 to generate results like a D20, reproduced below:


 PERCENTAGES GENERATED
WITH TWO STANDARD DICE (D6)
The following table is from FIGHT IN THE SKIES. The column
on the left is percentages and numbers needed to get them, while the
figures on the right are the actual probabilities. (I.E., if there is a 10%
chance of an encounter, a roll of “9” indicates that it occurs. The actual
percentage chance of rolling a “9” with two standard dice is 11.1% .)
  5%  11                                       5.6%
10%   9                                      11.1%
15%   6                                      13.9%
20%   7,12                                 19.4%
25%   4,7                                   25.0%
30%   7,8                                   30.6%
35%   2,4,5,6                             36.1%
40%   5,6,8                                38.9%
45%   6,7,8                                44.4%
50%   4, 5, 6, 7                          50.0%
55%   5,6,7,8                             55.6%
60%   3,5,6,7,8                          61.6%
65%   4,5,6,7,8                          63.9%
70%   3,4,5,6,7,8                       69.4%
75%   all except 2,3,4,10           75.0%
80%   all except 2,4,10              80.6%
85%   all except 3, 11, 12          86.1%
90%   all except 9                      88.9%
95%   all except 11                    94.4%

Gary Gygax on D&D: Origins of the Game - A short article on how Chainmail evolved with Dave Arneson's help into D&D.

Our Featured Creature of the Months is The Prowler.  Never heard of it.  Nice Erol Otus artwork tho'.


The 7th installment of Gnome Cache - fiction that requires you to read 7 issues in a row.  Bad idea.

Hmm, fairly light issue as far as OD&D gaming goes.


Sunday, May 8, 2011

The Draconic Archeologist: Bringing You The Death Angel - The Dragon #6


Ah, the cover to The Dragon #6 - again, a little fan-artish, but still better then the hippy dragon from the first issue.

Reading the early Dragon issues, you would think that games like Metamorphosis Alpha or The Petal Throne were going to be the long term keepers.  They seem to have just as many articles, and with less crunch, more fluff - in many ways giving more value then the D&D articles.  As I'm focused on the D&D articles, that means I'm skipping on some major parts, like the in-depth Legions of the Petal Throne Painting Guide by M.A.R. Barker himself.  I didn't know anyone really cared that much about painting the military figures for an RPG.

There were ads for both OGRE and Monters! Monsters! (a T&T variant).  Kinda warms my heart.

Then we have an article on Determination of Psionic Abilities that were introduced Eldritch Wizardry.  I didn't realize that there weren't any rules to determine such in EW.  I may need to reread that.

Hmmm, an article on morale in D&D.  Way too chart-ish for me use, but the hobby was in love of huge charts back in the day, so it is a sign of the times.

The Featured Creature was the Death Angel.  Nearly impossible to permanently defeat, I don't recall these creatures making any of the MMs in AD&D.
The ad for the D&D Geomorphic Dungeons is interesting - no wonder I never liked to leave empty space on the graph paper when I mapped dungeons out in high school - TSR didn't like empty space either!

Wednesday, May 4, 2011

The Draconic Archeologist: What the Heck is an Anhkheg? - AKA The Dragon #5


When I started this series of posts, I optimistically thought I would be doing something on the order of 5 posts a week on The Dragon.  Reality, I think, will put it at 3 a week or so.  So be it.  Focusing on the D&D stuff contained within.   Now, on to The Dragon Issue #5.

First things first - this is a cool cover.  More like fan art than professional, but very Swords & Sorcery-ish.  No hippy dragon either.

Lets see, what do we start with?  A seven page article / thesis on Witches in D&D titled:  Witchcraft Supplement for D&D.  Unknown author as apparently he (we know from previous issues women don't play D&D) failed to attach his name to his submission.  Like many of the early D&D articles, they don't follow a standard format.  What?  You say you want an example?  Okay:


WITCH MAGIC
Witchcraft, including those spells which resemble Clerical or wizard spells,
will not effect Djinn, Efreet, or Clerics of any alignment. These 3 character types
are immune to witchcraft.
All witches (except for a Priestess) have saving throws equal to warlocks.
For your saving throws against witchcraft, treat all witch magic as a “spell” on
the Saving Throw Matrix.
A good witch may normally perform 7 spells per day from the following
table. There is, however, a 4% chance that any good (Lawful) witch encountered
is ancient, thereby qualifying her as a Priestess. A Priestess may use the ten ordinary
spells daily, and once each week may employ one of her own, more powerful
spells. (Be sure to check every good witch encountered for category.)


Yep, I think I'll pass too.

Hey, look at that.  Two short Metamorphosis Alpha articles from James Ward.  I forgot the man could write quality (sorry, I'm still bitter about Crusader Magazine).

Featured Creature - The Anhkheng:  I don't know who named the silly thing, but the art is by Erol Otis, and it still resonates 35 years later.  Amazing stuff.  Oh, there's some stats and a paragraph of fluff.  Sorry, I'm still looking at the art.


Yes, the abundance of fiction is still annoying me.

Wizard Research Rules - it includes a nice random magic weapon table.  Look at that - True Ring Making - I think I'll make one for my Hobbit... I mean my "Halfling".

Which of course leads us to the famous article - Gandalf Was Only a Fifth Level Magic-User.  I've seen this discussed on the 'net since I first found out about the 'net.  Interesting read.

Damn it!  Thrity-two pages isn't so long when u take out the ads and fiction and non-D&D stuff...


Sunday, May 1, 2011

The Draconic Archeologist: Someone Put Empire of the Petal Throne in My Dragon #4!


It's all Empire of the Petal Throne, all issue!

Alright, not quite but close to it.  There is a joke D&D article with literally nothing worth mentioning.

Finieous Finers does drop the S-Bomb (split between 2 panels, but still).

Oh, and some really bad pictures of miniatures.  Not sure if they washed out when scanned to PDF, or if they were just crap from the start.

Great issue if you are a EPT fan.  Not so great otherwise.

Thursday, April 28, 2011

The Draconic Archeologist: Where All the Women At? (in The Dragon #3)


There are times I truly wonder how women ever entered this hobby.  Hell, I know they are a minority, but articles like Notes on Women & Magic - Bringing the Distaff Gamer into D&D weren't doing the hobby any favors.

Lets see, we'll make women roll Strength Scores on a d8 and a d6 - giving them a range of 2-14.  Why?  Why change the dice?  Oh, and females don't have a Charisma score, they get Beauty instead.  Roll that at 2d10.  Unless of course, they are lawful or neutral clerics - in which case they can't use Beauty.  Do they get a Charisma score instead?

So, wimin' get their own expo tables and HD tables that differ from the norm.  That's okay tho', because wimin' with high beauty scores get to cast special spells:  "Fighting Women (warriors) may incorporate the spells of Seduction, Charm Men or Charm Humanoid Monster depending on their level and beauty scores (see spells of seduction, et al)."  


Look at this ditty:  Horrid Beauty
This may be cast by any witches regardless of their beauty score but
beauty will affect how the spell will act. Direct sight of the witch within
16” is required to have an effect.
Grotesque witches — beauty score 2-5
Ugly Witches — beauty score 6-9
Ordinary witches — beauty score 10-12
Beautiful witches — 13-16
Gorgeous witches — 17+
Grotesque Witches will scare the victim! Those with 3 or fewer hit
dice will be scared to death! 3+1 or more hit dice will flee as from a fear
spell with morale lowered by 2 points for 4+(1-6) turns.
Ugly Witches will scare those with 2 or fewer hit dice to death.
Others will flee as from a fear spell with morale lowered by 1 point for 2-
(1-4) turns. Beautiful Witches will Seduce all with 4 or fewer hit dice as
with a 6th level seduction spell, no saving throw. 4+1 hit dice figures
may have a saving throw. Gorgeous Witches will seduce all with 5 or
fewer hit dice as with a 7th level seduction spell no saving throw. 5+1
may have a saving throw at -1.
Ordinary witches may have either effect on a 50/50 basis. Cast dice
for every figure individually. Duration — 6 turns (longer in the case of
seduction spells).

There's 4 pages of this crap.  From Len Lakofka no less.  I know it's a sign of the times it was written in but I still find it offensive.

Maybe the Birth Tables for D&D will have some redeeming features... hmmm, two pages of endless and convoluted tables.  I like tables.  I don't like these tables.  Ah well.

The Finieous Fingers strip holds up over time.  Thankfully.

The Healer class is interesting, but as a class that wears no armor and doesn't get it's first cure wounds spell until 3rd level (and has no damage wielding  spells) I see it's survivability to be near nil.

The Scribe is an interesting Specialist.  Not the least of which is because he has "the ability to read and copy magical writing from Scrolls and Books of Spells into the Spell Books of Magic-Users and Clerics. Only Scribes may do this, for there exists a curse upon all magical writing which causes any but Scribes, who know the counter-spell, to go permanently and incurably insane (Remove Curse not-withstanding). Scribes may belong to any of two vocations; either they transcribe magical spells or clerical spells." I never knew clerics had sell books.  Go figure.

Cool.  A Samurai class.  Eww, critical hits with their special weapons.  Dexterity increases at certain expo totals.  Why?  Why does every new class variant break the rules in bizarre ways?

A New View on Dwarves.  Hmm, this article actually works.  Cleric and Thief Dwarves.  Expanded abilities and penalties for the race.  Doesn't seem to break anything.

A New D&D Subclass:  The Berzerker.  Uhm, at higher level these berserkers change into Wererats or Werebears.  Why?  Really, why?

Hmm, now we get the Idiot Class and Jesters.  Maybe this was an April Fools issue.

In any case, I'm tapping out.  Some gems, lots of garbage, even for the time in question.




Wednesday, April 27, 2011

The Draconic Archeologist: Sidetracked By Some Sorcerer's Apprentices

Lookie what the Ebay Gods granted me!  I got my hands on Sorcerer's Apprentice Issues 1, 2, 5 (already had),  9/10 (ditto), 14 ('nother ditto) and 13 (needed that one).  At some point I'll be offering my duplicate issues as prizes for as an as yet undecided contest - no idea when.

Very very cool acquisitions.  Heck, issue #2 even has an article by author Poul Anderson - On Trolls and Others - which looks, you guessed it, pretty cool! ;)

I do love the way mini-solos were integrated into the magazine back then, squirreled away on each pages, so you really did have to flip around for the next part.

I may have to do a side by side comparison of The Dragon #1 and SA #1 at some point.  As covers go, SA #1 has The Dragon #1 beat by a mile and then some.  You probably can't tell from the pic, but the wizard is holding a record labeled: Cythulhu's Greatest Hits.  How awesome is that?

Alright, I need to read these babies - I did notice that Spite Damage made it's debut in issue #13 (you can either thank or curse Roy Cram for that 5.5e and later rule).

Monday, April 25, 2011

The Draconic Archeologist: Just Have a Sip of The Dragon #2

Well, the PDF looks better then this blown up thumbnail.  It's actually a fairly cool Conan-esqe type cover.  I like it better then Hippie Dragon from issue 1.

Let use take a look at what issue 2 gives us, the D&D player.  Oooooo... Look, Monkish Combat in the Arena of Promotion.  Three pages of some combat system for monkish combat that I can't make heads or tales of.  Still, it just goes to show you can tack any system to D&D and someone will try and make it work.

More fiction, including fiction that continues from Dragon #1.  I assume somebody was reading it.

Moving on to one of the regular features - Hints for D&D Judges Part3: The Dungeons.  Here, we are given a nice random table for trapped chests.  Looking at the chart, half the chests in the author's campaigns are trapped.  Hmmm... spring loaded daggers... poisoned gas... poisoned daggers... acts as Mirror of Life Trapping... when opened and enraged spectre comes out?... all members within 5' lose one level of experience... WTF?... all members within 5' lose one magic item... you have got to be kiddin'.... chest is intelligent and acts as if a 2nd - 9th level magic user?... show me the somatic components it can do...wait... 60,000 chocolate centered gold pieces worth a copper each?  This DM is going DOWN!  Well, he does mention some less usual magic items too.  Leaving out the Stoner Stuff - Ring of Magic Missiles, Bag of Infinite wealth (that might be a Stoner Item) - ideas to change forms of magic items (a dagger that acts like a Wand of Fireballs and such) round out the article.

Fiction from Gardner F. Fox.  Might be great stuff.  Skip.

Interesting article on Quetzalcoatl.  Not sure how it fits the medieval fantasy setting of D&D, but interesting non the less.

Creature Features give us the Remorhaz and an awesome Erol Otus full color piece from 1976.  Pretty cool.

Holy crap but there is a lot of fiction in this issue.

Finally!  There we go, a new class for D&D.  The Alchemist.  The dude makes potions.  Making potions is really useful in the middle of a dungeon.  Why is his title for 2nd level "Cleric"?  They may use only one-handed weapons (except magic swords).  Do magic swords jump from their hands?  Interesting as a class for NPCs, maybe.

D&D Option: Weapon Damage - A  system of weapon specialization for fighters and thieves.  It increases the weapon damaged rolled (not a straight add).  This could work.  I may have to yolk this.

Alright, wrapping up so I can peek at Dragon #3 tomorrow.

Sunday, April 24, 2011

The Draconic Archeologist: The Birth of The Dragon - Issue #1

Sorry to say, but issue #1 of The Dragon isn't much better then it's cover, which is a tie-dye psychedelic trip of sorts... which for the time (June of 76) it may have resonated better then it does now.

Issue #1 stands in at 32 pages, which isn't bad (and I believe is longer then any of The Crusaders that have been published - Dragon certainly fits more words on the page, but I digress).  My first turn off?  The about of space devoted to short fiction.  In all my years of reading The Dragon, I don't think I EVER read any of the fiction.  It just never appealed to me.  So, in my eyes, a waste of space.  In your eye, it may have some value.

Getting back on track a bit, we get a D&D article on How to Use Non-Prime-Requisite Character Attributes.  I have no idea why it refers to the non-prime reqs.  In any case, this convoluted system requires you to roll percentile dice, then refer to a table that will tell you to roll a certain number sided die (4 sided, 6 sided, etc) then take the new number generated, multiply by the stat score in question, then roll below or equal to that number to determine success - thank god this never became official.  I would have left the hobby for sure.

Magic and Science - Are They Compatible in D&D? by James Ward.  Better then the previous article.  Better then his Crusaders.

Languages by Lee Gold (of Alarums & Excursions fame) - Interesting take on learning new languages in D&D and languages in general in D&D.  Common does not necessarily equal "native" language for humans.  This article is a small gem.

This issue's Creature Feature gives us the Bulette (pronounced boo-lay).  For 30 years I've been calling it a Bullet.  Ah well, live and learn.

Hints for D&D Judges in this issue deals with mapping the wilderness for your players.  The wilderness is a pretty lethal place.

Mighty Magic Miscellany expands leveling for Illusionists to level 14, with expo and spell charts.  Also, new spells at spell levels 1, 2, 3, 6 and 7.

Hobbits and Thieves for The Dungeon Board game - I guess the cease and desist from the Tolkein Estate was still in the mail.

So, a gem, some useful pieces and a scary piece of poo as the first D&D article in the magazine.  Hopefully, Issue 2 picks up just a wee bit of the slack.

Thursday, April 21, 2011

The Draconic Archeologist - A Final Look at the Strategic Review

ChicagoWiz asked in my comments to my previous post for my opinion on the Strategic Review run, now that I've read them.  My feeling is this:  it makes for a very telling snapshot of TSR during the time period.

Over the course of 7 issues, it goes from 6 pages to 20 pages - and it about to be reborn as The Dragon.  Initially, it was little more then a newsletter.  In the end, it was a magazine.

It gave us first view of new classes, races and magic items.  At the same time, it shared space with war games.  As TSR saw that D&D was turning into it's cash cow, they needed a magazine that could be devoted to it (and have a name that was a bit more reflective of it's contents).  Strategic Review was a fine name for a war gaming magazine but not really appropriate for a magazine devoting more and more space to Dungeons & Dragons.

First and foremost, one must remember that EGG was the primary voice of the company, and when he felt vocal on a subject, he surely let himself be heard. As an example, here is a snippet from the editorial of issue 2:  Donald Featherstone once said in WARGAMER’S NEWSLETTER that he believed Arnold Hendrick’s chief talent and claim to fame lay in his “pinching” of Fletcher Pratt’s Naval Wargame — alluding in all likelihood to similarities between Mr. Pratt’s game and the set of rules for naval miniatures authored by Mr.
Hendrick. I concurred with what was said in WARGAMER’S NEWSLETTER, and when the good Mr. Hendrick “reviewed” CHAINMAIL in a highly uncomplimentary manner I ignored what was written, for surely most hobbyists could be assumed to be able to read this “review” for what it was worth and in light of Mr. Hendrick’s talents otherwise. As an example of the comments he made regarding CHAINMAIL, the most amusing was his assertion that heavy cavalry was rated too high, imagine! In a period where the armored horseman dominated the field of battle, heavy horse are too strong! Anyway, the learned Mr. Hendrick subsequently “reviewed” DUNGEONS & DRAGONS, again in a very uncomplimentary manner — after all, he had gone so far as to play a game of D&D as a Cleric, completely armed with such edged weapons as spear and arrows . . . Again, this so called “review” was so obviously inaccurate and biased that I ignored it completely, although numbers of letters and telephone calls from irate D&D fans who had read the comments and wished to let me know that the “review” outraged them assured me that Mr. Hendrick would not escape totally unscathed. Eventually the magazine which retains Mr. Hendrick as a “reviewer” did print a contrary opinion — how could they ignore a counter-article written by Mr. James Oden, President of Heritage Models, Inc.? This brings me to the point of this editorial. The axe that Mr. Hendrick has been grinding so loudly and long has been exposed.


I don't think you can get more Gary Gygax then the above piece.  Classic.  Simply classic.

I enjoyed my reading of the Strategic Review.  It was like reading a piece of history.  The fun kind of history ;)

Wednesday, April 20, 2011

The Draconic Archeologist - Closing Up the Strategic Review With #7

Strategic Review #7 (or Vol. II, No.2) is the last issue of Strategic Review before morphing into The Dragon.  This last issue clocks in at 24 pages (including covers, so really 20) which makes it about 3 times the size of issue #1.

So, what does issue 7 offer us, the OSR or Old School gamer?

Well, EGG gives us an article on D&D magic, but really, its more then that.  It's a critique of the magic-user class and it's early players.  Heck, it could even be seen as a critique of power gamers and rules lawyers that try to distort the meaning of a rule.  That being said, EGG states that a Magic Mouth spell can cast spells that are solely verbal.  I think I missed that first go round.

Joe Fisher gives us Part 1 of a series of articles - Hints for D&D Judges:  Towns
In it he gives the starting Judge (when did Dungeon Master become the "in" title?) some pointers on providing a starting town for the new party of adventurers.  We would consider the hints very basic these days, but those were very basic days.

Mighty Magic Miscellany gives us some artifacts this time around:  The Cup and Talisman of Akbar, The Staff of the Priest Kings and The Brazen Bottle.

The Creature Features gives us a first look at the Catoblepas and the Denebian Slime Devil (of which the less said, the better).

EGG gives us a second article:  D&D is Only as Good as the DM - Let me quote from the opening paragraph: Successful play of D & D is a blend of desire, skill and luck. Desire is often
initiated by actually participating in a game. It is absolutely a reflection of the
referee’s ability to maintain an interesting and challenging game. Skill is a blend
of knowledge of the rules and game background as applied to the particular game
circumstances favored by the referee. Memory or recall is often a skill function.
Luck is the least important of the three, but it is a factor in successful play
nonetheless. Using the above criteria it would seem that players who have attained
a score or more of levels in their respective campaigns are successful indeed. This
is generally quite untrue. Usually such meteoric rise simply reflects an incompetent
Dungeonmaster.



To summarize - slow down the advancement if character level is going too fast.  Don't give away expo like its a xmass bonus.  Remember:  By requiring players to work for experience, to earn their treasure, means that the opportunity to retain interest will remain.  Words of wisdom.


And thus end our review of the Strategic Review.



Tuesday, April 19, 2011

The Draconic Archeologist: Sing It To Me Baby! - Strategic Review #6

Strategic Review #6 (or if you are following at home, Volume 2 #1) gives us the first view of the Bard class for D&D.  If you have your AD&D Plater's Handbook, you might want to refresh your memory– or not.  The AD&D Bard broke more rules... lets just say it broke many rules and was a fairly broken class.

The D&D Bard was a jack of all trades.  He fought as well as a cleric (but without the weapon restrictions), he has the abilities of a thief half his level (rounded down), get's access to magic-user spells (but at a much slower pace), can charm, legend lore... he really is a jack of all trades.

We get some magic instruments for the ladies man too.  Not bad for his first showing.  Too bad it went down hill for the class with AD&D.

I barely remember the old Dungeon! board game.  One of my non-gaming friends had it in junior high, and the few times I played it was with him.  If you still have a copy, Dwarves and Clerics are added to the mix in this issue.

Sage Advice gives us  some corrections for the Greyhawk supplement.

Crap, almost forgot the Alignment map that I skipped over in my Bardic excitement.  Apparently Werewolves are almost (but not quite) Lawful Neutral.  Even better is Liches are on both the LG and LN side.  I could really dig being an all powerful undead Lawful Good Lich Paladin.  Hmmm, Paladins are REALLY REALLY Lawful Good, Liches are just Lawful Good.  Ah well, there goes that hole in the alignment chart I was hoping to drive a semi thru...

The Draconic Archeologist: Catching Up - Strategic Review #4 & #5

I'm a bit behind, so today we will start with a Double Feature – Issues 4 and 5 of Strategic Review are up for viewing with my OSR / D&D Goggles.  Let's see what useful stuff Gary gives us, shall we?

Hmmm... it looks like Greg Costikyan planned to publish a D&D fanzine.  I wonder if that ever got off the ground.  He even asked TSR's approval before starting and got a thumbs up.  Whoda' thunk it?

Gary's Castle & Crusade column features a few more pole arms.  It's a nice history lesson, but how many do you really need for the game?

Hey, look... over there!  See it?  No?  He must be invisible cause he's the first Illusionist.  Yes, the first view of the Illusionist class.  Remember: "Although severely limited in the number of magical items they can employ, Illusionists make up for this restriction by the power of their magic."  That's why it's always been such a popular class... so much more powerful then Magic-users.

For the fans of Empire of the Petal Throne, M.A.R. Barker has a three page article called Tsolyani Names Without Tears.  It so you can create authentic sounding Tsolyani names.  Oh, and a chart for the new alphabet.  If you are an EPT fan, this probably rocks.  If you are not...

The Creature Feature introduces the Clay Golem.

Might Magic Miscelleny (spell check says it should be Miscellany) gives us "Ioun" Stones.  Pretty cool background on these: "Seeing that we offer so many new monsters herein we thought it only fair to occasionally include unusual, extraordinary, and useful new magical goodies also. FLASHING SWORDS! #1 (Dell, 1973) contained four excellent swords & sorceryyarns, including “Morreion” by Jack Vance. In this tale there was a magical item of highly unusual value — IOUN stones. Mr. Vance was kind enough to allow us to enlarge somewhat upon his creations and list them as a D&D “Miscellaneous Magic” item."

Thus ends SR #4 for our purposes.  Let us move on to SR#5.

Ah, yes, Finally an issue with a proper cover.  It might be a wizard in a goofy hat, but its a cool looking wizard in a goofy hat.

We start with some short autobiographies of the major players at TSR: EGG, Brian Blume, Robert Kuntz, Theron Kuntz and Tim Kask.  Interesting stuff.

Sturmgeshutz and Sorcery is a mashup of WW2 wargaming and D&D.  This is set up where neither side initially  knew there was a cross-genre encounter going on.

Just to give a peek, I'm going to give you the background that the SS and D&D sides were given:

SS side: "There has been unusual resistance activity in this area, and in the last few days a squad of Security troops were wiped out in a battle with them. Only one old man, bearded, and with no weapons, was found at the scene of the battle. From his dress and general appearance it would seem that he was a Russian clergyman — probably there to incite the troops to greater bravery as the Communist commissars have failed in this respect."

D&D side: "Your able lieutenants Grustiven the Warlock and the Lama Goocz have failed to return from an exploration of an area of unusual nature — just west of your castle a thick fog sprang up and has been obscuring vision since then. Dispell Magic failed to affect the area, and your henchmen were ordered to investigate, for it is possible that some Lawful enemy is at work, using the mist to screen gathering troops. Unfortunately, your strongest fighters and 200 orcs are elsewhere warring with a Neutral Lord who insulted you, so you will have to make do with the forces on hand. An orc detailed to patrol the edge of the fog area has just reported that unusual sounds have been issuing from the area — he  described them as: “low growls, the clanking of chains, and a deep humming,” but who can trust a stupid orc?"

I could see this scenario as a blast to play out.  D&D didn't go far from it's war-gaming roots.

Mighty Magic Miscellany (they corrected it!) gives us the Robe of Scintillating Color and Prayer Beads.

The Creature Feature gives us first looks and future classics: Rakshasa, The Slithering Tracker and The Trapper.



Saturday, April 16, 2011

The Draconic Archeologist: Rounding Up the Monsters - Strategic Review #3

Strategic Review Issue 3 clocks in at 8 pages, but it doesn't take us longer then page 2 to find some D&D goodies.  Here we get the first looks at:

   The Yeti - Ehhh
   The Shambling Mound - Iconic D&D baddie
   The Leprechaun - another ehhh
   The Shrieker - the wandering monster magnet
   The Ghost - time to grow old
   Naga - describes Guardian, Water and Spirit Nagas
   The Wind Walker - ethereal, immune to weapon weapon damage
   The Piercer - caverns were never the same again
   The Lurker Above - your living death from above trap

Next up is the Monster Reference Table Addition, Hostile and Benign Creatures - its a joke list including Weregamers (Wererommels, Weregandalfs and the such), Grifferees, Hippygriffs - you get the idea.  Pretty much filler, but was probably entraining to those with wargaming roots.

Bunch of wargaming articles, listing of small press publishers / fanzine (SASE and / or a few cents) and listing of DMs and Gaming Clubs.

James Ward has an article on Deserted Cities of Mars, drawing on the John Carter of Mars series.  It includes some charts for generating Martian architecture, but I  don't think they have much rip-able value for most OSR games.  Still, more value in this article then recent issues of Crusader.

Thursday, April 14, 2011

The Draconic Archeologist - Picking Apart Strategic Review #2

Strategic Review #2 clocks in at a whopping 8 pages. Still, there are some interesting things for D&D players (once we hit The Dragon, the amount of relevant gaming material should increase exponentially).

We are given an example of D&D combat, to help explain the system for players that don't have Chainmail in their gaming background. Heck, it confused things for me after reading it. I'm just glad the OSR has represented the rules in a user friendly fashion.

Later, we are presented the Ranger Class. My point of reference is AD&D 1e, the system I cut my gaming teeth on. So, from what I see, much is like the AD&D class: 2HD at 1st level, 10HD max, crap load of random followers at high levels, magic user and cleric (later druid) spells at higher levels... the one thing that stuck out was experience. Rangers don't get extra expo for a high prime stat, but they earn 4 points for every 3 earned thru 8th level. That's a 33% bonus! At level 8 that no longer get that bonus, but the damage is done. They get an extra HD from the start AND extra expo. Oh, and the article refers to them as a week class until level 8. They are a strong class with high survivability right out of the gate.

Can't forget the nicely illustrated article on pole arms, one of gaming's most misunderstood weapons in the early years, at least if you didn't have a wargaming background.

That's all for now. Next, some iconic D&D monsters see first light.

Wednesday, April 13, 2011

The Draconic Archeologist: Sifting the Remains of The Strategic Review Issue 1

You have to start somewhere, and what better place then the beginning. The first issue The Strategic Review clocked in at a mere 6 pages. Despite the small size and the large amount of space allocated to war-gaming, there is a nice amount of stuff of high interest to players of Dungeons & Dragons.

Under the Creature Feature tag, we are introduced to the iconic D&D adversary: The Mind Flayer. Pretty cool, huh? Your Saving Throw is based upon distance and the defenders intelligence. Watch yourself, you may just get Mind Blasted ;)

Two and a half pages are devoted to EGG's Solo Dungeon Adventure Charts. These seem to be the same chart (or very similar) to the ones I enjoyed in the 1e DMG. They were a fun way to randomly design a dungeon and a less fun way to try to solo D&D. Of note is these charts are copyright EGG, not Tactical Studies Rules.

One of the items advertised by TSR on the last page is 3 sets of prints (5 prints per set) of art from the original boxed D&D set. I don't think I've heard of these before, let seen any for sale. Anyone have any further info on these?

Tuesday, April 12, 2011

The Draconic Archeologist: Picking Through the Dragon's Bones - Prelude

Everyone offered some good ideas, and I think what I'm going with steals from your thoughts, which were then put in a blender and this is what I got.

The Draconic Archeologist, because I'll be exploring the old Dragons as they relate to our hobby (and the OSR corner).  I'll be picking through the Dragon's bones because the magazine is dead.  No, WotC's online version does not count.  They are good bones.  Valuable and and full of history.  Hopefully I'll be able to treat them right.

I'll be starting with The Strategic Review,  as it is definitely the prelude to The Dragon and it's a treasure trove of stuff that later made it into the OD&D Supplements.  If I have time after hitting the pub, I'll post tonight.  Otherwise, it will wait till tomorrow.
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