You have to start somewhere, and what better place then the beginning. The first issue The Strategic Review clocked in at a mere 6 pages. Despite the small size and the large amount of space allocated to war-gaming, there is a nice amount of stuff of high interest to players of Dungeons & Dragons.
Under the Creature Feature tag, we are introduced to the iconic D&D adversary: The Mind Flayer. Pretty cool, huh? Your Saving Throw is based upon distance and the defenders intelligence. Watch yourself, you may just get Mind Blasted ;)
Two and a half pages are devoted to EGG's Solo Dungeon Adventure Charts. These seem to be the same chart (or very similar) to the ones I enjoyed in the 1e DMG. They were a fun way to randomly design a dungeon and a less fun way to try to solo D&D. Of note is these charts are copyright EGG, not Tactical Studies Rules.
One of the items advertised by TSR on the last page is 3 sets of prints (5 prints per set) of art from the original boxed D&D set. I don't think I've heard of these before, let seen any for sale. Anyone have any further info on these?
Integrating Adventurer Conqueror King System II (ACKS II) with the
legendary, chaotic, and maximum-gonzo DNA of Dave Hargrave’s Arduin
Grimoires - The Deodanth & The Phraint
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In ACKS II, classes are built using a point-allocation system distributed
across four categories: Fighting, Thieving, Divine, and Arcane. Demi-human
races...
13 hours ago
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