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Showing posts with label city. Show all posts
Showing posts with label city. Show all posts

Friday, March 4, 2022

Deal of the Day - Baklin, Jewel of the Seas (OSR City Setting/ Adventure)

I suspect every GM has tried their hand at designing at least one dungeon, if not dozens. At some point, most GMs even start toying with the idea for a world, even f it doesn't get very far in the actual design. But designing an urban environment/setting has been the downfall to many a GM. Even though it is much smaller than a country, the details required to bring an urban environment to life are daunting.

Why not let the work be done for you, much like Gabor Lux has done with today's Deal of the Day - Baklin, Jewel of the Seas. Normally 8 bucks for the 72-page Baklin setting guide and adventure module in PDF, until tomorrow morning it is marked down to $3.20.

“Oh Baklin, Jewel of the Seas, great gateway of Erillion! Minstrels sing of its wealth and marine power; and of the refinement and taste of its magnates and nobility. Minstrels of all kinds, of course, are prone to grandiloquence; and perhaps Baklin is neither as mighty nor as fair as the ballads claim. And yet, there is reason the minstrels sing so, for Baklin has wealthy patrons, its fleet is not inconsiderable – and are its streets not the loveliest within so many weeks of travel? Indeed, those who brave the high seas often believe so… and they will gladly pay for a song to remember their visit.”

A 72-page setting guide and adventure module for low to mid-level player characters, Baklin: Jewel of the Seas describes a medium-sized merchant city, including its rulers, criminal underworld, establishments, and three-level Undercity. Baklin is meant as both a campaign hub a party can depart from and return to (with numerous hooks for wilderness adventures), and as a complex adventure location of its own. It can be used along with the materials published for the Isle of Erillion mini-setting (Echoes #02–05), or it can double as almost any neutral-aligned port town in your own setting.

In any case, Baklin is meant to be played: it is focused on city intrigue, exploration, and dungeon crawling. Go shopping for great deals in port or at the stores of the reclusive Masters’ Guild; be careful not to fall afoul of the Sea Laws or anger the Knights of Yolanthus Kar; discover what lurks in the Tower of Gulls; and brave the Shrine of Roxana and the Thrones of Judgement!

This is two identical-length modules in one: a city guide with 39 major locations and a dungeon setting with 112 keyed areas, connected and bound together via multiple secret entrances, plot threads, and NPC agendas.

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Thursday, April 5, 2018

Deal of the Day - Fever-Dreaming Marlinko (OSR Setting / Adventure)


Today's RPGNow Deal of the Day is Fever-Dreaming Marlinko from the Hydra Collective.
Visit Marlinko, a borderlands city where life takes a strange fever-dream cast, in this 72-page urban adventure fantasy supplement. Part city-setting, part full-blown adventure, Fever-Dreaming Marlinko is a stand-alone companion to the Slavic acid fantasy weirdness of the Slumbering Ursine Dunes
What you will find inside: 
  • Background and hooks for the city's “four contradas,” city quarters with their own peculiar traditions, sites and even gods.
  • Gorgeous isometric city maps by Luka Rejec. Download them for free at full-sized, high resolution here
  • Two complete dungeon adventure sites.
  • Two new players classes (the Mountebank and Robodwarf).
  • Chaos Index with escalating events/triggers scattered throughout the city.
  • News generator with full news briefs and hooks.
  • Tiger-wrestling mini-game.
  • Weird nickname generator.
  • Section on running scams, hoaxes and grifting activity in a fantasy campaign.
  • Carousing system tied into the contrada system.
  • A“fair play/pay” guild system for hirelings.
Normally $6.75 in PDF, you can grab a copy of Fever Dreaming Marlinko until tomorrow morning for $2.70.

That's an affiliate link above. Its one of the ways you can "tip your bartender" doing what you were going to do anyway ;)
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