A grim old-school adventure for The Midderlands setting intended as a low-level one-shot. Generally usable for all old-school games.
When it comes to old school gaming Kickstarters, Midderlands releases are then high watermark that other Kickstarter are judged against. I also love low-level adventures. Chewer of Fingers looks to be a lot of fun.
Chewer of Fingers is a grim, old-school introductory adventure intended for The Midderlands setting. The adventure is written for Swords & Wizardry and therefore can be used in all retro-clones and old school role-playing games with little or no work. The book contains swear words and mature themes.
If you know anything about The Midderlands fantasy setting, you will see information within the book that makes it directly usable with The Midderlands setting. It is 100% compatible.
The encounters in the adventure take place in and around the small hamlet of Fetterstone—a depressing place on the edge of a stinking marsh near the border between the Western Midderlands and Staffershire.
The PCs are heading to Fetterstone because there is a 20 gold quid reward for the capture of an escaped criminal called ‘The Finger Chewer'. He absconded from Middlemoor Gaol five days ago and is believed to be hiding out in the surrounding oft-foggy marsh. The marsh is notoriously dangerous and even the lure of 20 gold quids isn’t enough to entice the locals into its fetid clutches.
- The adventure is A5-sized (148mm wide x 210mm high OR Approx. 5.8" wide x 8.3" high) containing 24 interior pages (+2 printed inside cover pages).
- The adventure features 4 encounter areas: Old Lady Harris' Farm, The Village of Fetterstone and the Gloombug Tavern, Middlemoor Gaol, and The Marsh.
- Four pregenerated adventurers are provided: Solomon Pilkington (Level 2 Human Cleric of Gael), Dergal Pock (Level 2 Wart Goblin Fighter), Norris Hitchcock (Level 2 Half-elf magic-User), and Elspeth Fallows (Level 2 Human Thief).
- 6 beautiful hand-drawn and scanned maps. These will also be provided as seperate unlabelled VTT versions with the PDF download.
The adventure is littered with extra details (game-juice) and adventure hooks that make this suitable for additional future adventures. Any Game Master could take the information contained and use it for their own campaigns.