Clan & Hammer - Runecaster - Work in Progress Preview (SWCL)
It looks like there's some interest in seeing the Runecaster Class. Be warned, this is a "work in progress". Its not complete. There is much that is needed to be done, but here's where we are at the moment:
Armor: Leather & Shield
Weapons: Hammer, Pick
One Body Rune every odd level starting at 1st level – Each usable once per day – 10 minutes per level
Protection - +2 AC 10 minutes per level
Skin of Rock - Immune to normal, none magical missile weapons
Burning Gauntlets - +1 Hit 1d6 Fire Damage if wielding no weapon – can set papers, kindling on fire
Darksight – see in total darkness as well as twilight
Detect Treasure – Detect precious metals / gems / jewelry of 100 GP value within 50’ – direction – distance
Light as a Feather – fall at a rate of 1 foot per second Chameleon – Hide 4 in 6 in plain sight if not moving
One Item Rune every even level, starting at 2nd level – Each known item rune can be in effect on only one item at a time. Am item may have more than one active rune. Duration is one day per level
Slaying - +2 damage against creature type (giants, goblinoids, dragons)
Protection - +1 AC
Lighten the Load – weights 1/10th the normal weight (max effect 100#s original weight)
Lock – As per Lock spell
Light - as per Light spell. Must be used on an object.
Runes are carved on pieces of stone. The carving fades after use unless a saving throw is made (adjust by any Wisdom Bonus). If save is made, rune can be reused again the same day. Only 1 rune per level of the Runecaster can be active. Runecaster can prepare multiples of the same rune, but at no time can the total number of runes prepared exceed their level. No more than one rune of the same type can be active at the same time.
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...