Midweek Monster Mayhem - Malifial of The Eye (Swords & Wizardry Light)
Malifial was a wizard of no small repute and even larger arrogance. Upon chancing upon a literal "genie in a bottle" he used his single wish to become one of "limitless knowledge and all seeing." The genie warped the intention of his words and now Malifial mostly resides in an alternate dimension where he is constantly surrounded by knowledge made into beings. As for "all seeing" his head is now a giant eyeball. Even when he sleeps he "sees."
These days Malifial tries to spend the time he can in his secluded hideout, guarded by knowledge creatures from his "other home." He can't stay long, maybe an hour a day, before his curse forces him back into the dimensional rift, but he spends every minute he can trying to find a cure to his curse of knowledge and vision.
No longer having a mouth, Malifial communicates when necessary with the written word. This has also impeded his ability to cast spells but he has gained other powers that help compensate.
One per round Malifial can use his eye to hypnotize an opponent. If the victim fails their save (with a -2 adjustment to the roll) they will just stare helplessly, unable to move or communicate. This lasts indefinitely, with a new save allowed every 10 minutes. Malifial can also move items telekinetically. Up to 100 pounds can be moved effortlessly and items up to 10 pounds can be thrown like a weapon (d6 damage)
Malifial's Familiar has also suffered from the curse. Its former form was that of a minor devil and now - now it is a flying eyeball. It embraces the change and secretly wishes its master will never find a way to break the curse. Malifial's Familiar has the power to stun opponents with its gaze once per round. Those failing their save are at -4 to attacks and other actions for 2d6 rounds.
Malifial of The Eye
AC: 2 HD: 7 (29 HP) Attacks: Thrown Item (1d6) or Special Move: 12
Special: One per round Malifial can use his eye to hypnotize an opponent. If the victim fails their save (with a -2 adjustment to the roll) they will just stare helplessly, unable to move or communicate. This lasts indefinitely, with a new save allowed every 10 minutes.
AC: 5 HD: 2 (10 HP) Attacks: Special Move: 12 (Flight)
Special: Stun opponents with its gaze once per round. Those failing their save are at -4 to attacks and other actions for 2d6 rounds.
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow, and Humble Bundleas well asPatreon. Your patronage is appreciated and helps keep the lights on and the taps flowing - Your Humble Bartender, Tenkar
Tenkar's Tavern Discord Server Events - link - https://discord.gg/fReGmuD - Click to embiggen
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...