This post is Part VI. Part I , Part II , Part III, Part IV, Part V and Part VI are linked. Remember, 5% of your purchase goes to support The Tavern and associated costs for projects like Swords & Wizardry Light and the upcoming Torchlight Zine.
Classic Traveller - Deluxe - Classic Traveller IS the defining edition of Traveller in my humble opinion, and the first system I houseruled (adding in experience points to add new skills) - This set includes the three core books, Book ) (and introduction to Traveller) and an adventure.
HarnWorld Master Module, 3rd Edition - Harn was my first setting after Greyhawk. While Greyhawk was very general in its descriptions of locations, Harn was detailed. Where Greyhawk maps where almost whimsical, Harn's were extremely detailed. Greyhawk was mid to high fantasy, Harn was low fantasy. The comparisons were striking - "HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages, barbarians, clerics, noble lords, mercenaries, gladiators, craftsmen, merchants, thieves, or even simple peasants yearning for adventure. This basic HârnWorld module has two components: Hârn Overview: This 58-page Hârn article is a general overview of Hârnic cultures, governments, economics, history, and more. It also includes campaign aids for such tasks as generating weather conditions and character backgrounds. - Hârn Regional Map: The map of Hârn provides a vast amount of information with a unique cartographic system developed specifically for fantasy gaming. The area detailed measures 620×930 miles (1000×1500 km). The colors and textures show vegetation and terrain as noted on the map key.
Adventure Most Fowl - quite simply a nice, inexpensive introductory adventure for Swords & Wizardry (or the OSR game of your choice) - "On the edge of the Four Counties, in a backwater village of lost souls, there is a string of robberies that cannot be explained…Farmer Phileas Filson has lost his chickens, or rather he swears that they’ve been pilfered, along with his prize-winning hen Mabel, and no one in town will lift a finger to help. You and your adventuring comrades, freshly minted from the forges of fame and fortune, may be his only hope… Adventure Most Fowl is a great way to start that new party of low-level adventurers on the path to riches and rewards! With a broad cast of interesting, unusual and perhaps dangerous rural folk, a countryside filled with sheep, squash, and hallucinogenic flora and of course the mystery of missing poultry, your players and their new characters will have a fun-filled romp through this off-color backwater village."
The Anime Hack - The Black Hack has spawned lots of various hacks, but perhaps the furthest afield from its source material is The Anime Hack - The Anime Hack brings the frantic energy of Japanese animation to the tabletop in an easy to play multi-genre role playing game based on the fantastic Black Hack RPG. Based on the original 1970s fantasy role-playing game the rules are easy to follow and playable right out of the box. Character creation takes a few minutes and you'll be playing in no time. The Anime Hack adds anime flavour, mecha and vehicle rules as well as advice for GMs and players alike who want to play in a world of over-sized eyes, giant robots, katanas, ninjas, weaponized mallets and collectable monsters. Choose between eight anime inspired classes: Magical Girl/Boy, Mecha Jockey, Monster Collector, Neko, Ninja, Robot, Trenchcoat Samurai, and Wunderkind. This is a complete game. The Black Hack is not required, but it is awesome and would add a lot to your experience. Everything needed to swing katanas and go "over 9000" is right here in 45 pages of adventure.
Realms of Crawling Chaos (Labyrinth Lord) - I recommend this every time it is one sale. Want some "Dark Gods" in your OSR? Then this is for you - "Evil cultists consummate their union with Shub-Niggurath in dark woods no other mortals dare go. Alien terrors lurk in the underworld; their vast riches wait, or their incomprehensible powers could leave you broken, dead, or worse. Adventure in underworlds filled with horrible entities, or the ruins of alien beings that enslaved the ape-like ancestors of mankind. Seek hidden secrets from the arctic wastes to dark, briny seas. But as you approach the ocean, what are those strange longings you feel? Realms of Crawling Chaos is a Lovecraftian Dark Fantasy campaign supplement for Labyrinth Lord and the Advanced Edition Companion. In this book you will find: New player races, including white apes, white ape hybrids, sea blood, and subhumans. New spells .New monsters. New artifacts and a system for designing unique artifacts. Rules for psionics, compatible with Mutant future."
The Manse on Murder Hill - sometimes what you want is a low level adventure where the PCs are just tomb robbers, but heroes. Let them be heroes - they can murder hobo during the next play session ;) - "Several children of Little Flanders have gone missing near an abandoned house of evil repute. A desperate town has begged your heroes to exorcise the house of evil spirits and rescue the children. Will you brave the dangers of the Manse on Murder Hill? A Labyrinth Lord adventure for levels 1-3"
Black Streams: Solo Heroes - I'm trying to add an oft forgotten "freebie" with the last of these post - Want to play one on one? Here ya go! - "Maybe you want to show a friend the fun of classic D&D, but you can't pull a group together on short notice. Maybe you have nights where only one friend can make it, and you're tired of breaking out the card games. Maybe you just want to run a side game for somebody, but don't feel like weighing them down with an entourage of henchmen just so they can survive their first combat. What do you need? You need Solo Heroes, a free Labyrinth Lord-compatible supplement for lone adventuring. While written for the Red Tide Campaign Setting and Sandbox Toolkit, this supplement is compatible with a wide range of old-school games. Within, you'll find a simple set of rules for running classic adventures with just a single PC. There's no need to alter character sheets or rework modules to make them survivable for whatever class your player has chosen- Solo Heroes gives you a handful of simple rules for turning such solitary exploration from a death wish in the making to a daring tale of risk and potential glory.
In addition to these rules, the mini-adventure of The Yellow Toad God's Well is provided to give you a little something instant to run for your player's new hero. And if it turns out you've got a full group for that night's session? Just drop the optional rules and run it by the book. Solo Heroes lets you play the game without painful paperwork and adventure redesign, whether for one player or half a dozen. FREE! FREE!