Running classic 1st Edition Advanced Dungeons & Dragons
modules—specifically the iconic G1-3 Giant Series (Steading of the Hill
Giant Chieftain, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire
Giant King by Gary Gygax)—using Adventurer Conqueror King System II (ACKS
II)
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Running classic 1st Edition Advanced Dungeons & Dragons
modules—specifically the iconic G1-3 Giant Series (Steading of the Hill
Giant Chieftain, Glacial R...
7 hours ago

My mooks tend to be generic. Bosses tend toward individuality. Lately I've been creating more "assistants" or "sidekicks" for the bosses, who are individuals as well.
ReplyDeleteI've definitely been focusing more on individual "boss" monsters. Some are unique, sometimes they're just named, even if the stats are the same.
ReplyDeleteI've been using generic monsters, but the orks are members of individual tribes. I've got two main ones right now, the Black Moon clan, which is making a move for the ork throne, and the Yellow Clouds, who are necromancer.
ReplyDeleteI think keeping an edge of recognition is key so I am partial to re-skinning monsters. It keeps the game fresh and makes each setting unique. And yet it is not too removed from what everybody loves to be hard to imagine.
ReplyDeleteNever use any as written in Monster Manual. Prevents player knowledge from intruding.
ReplyDeleteThats how grells, aboleths and beholders started out. And now they are just regular vanilla stock...
ReplyDeletePart of why I think Monster Manual is a waste of money.
DeleteUsually I don't name monsters. I don't identify them by race either. In the circumstance of Rodger and his ilk, they usually have names that don't identify what kind of monster they are. Like Rodger might be called Rodger the Crusher of the Fell Wood rather than Rodger the Hill Giant of the Fell Wood.
ReplyDeleteI take 'em RAW, but I'm not above having each player privately write a fact about the monster (could be as an individual, or about the encounter, or the species) and secretly selecting one of the facts to be true. Like an instant player driven rumour table.
ReplyDeleteThe problem is that most people's unique monsters are just some undead variant, a giant variant, or a weird ass thing with tentacles.
ReplyDeleteUse whatever monster works. Heroes should know how to defeat normal things, that's what being a hero entails. If nobody had any idea how to fight anything then every encounter becomes running the laundry list of tests for weaknesses rather than tactically planning how to outsmart the foe.
If you need to make a unique monster, do it, but don't make a semi-demi glaze lich because you think a lich is ordinary.
Whatever monster I use in an encounter during a game, they almost never come equipped with sub-titles, labels, GPS, bar codes, R.F.I.D. or I.D. Tags. Most of them don't even have a decent translator and a lot of them aren't particularly interested in the player characters, not right away...at least some of the time. The players get a short, succinct description and can either try to learn more, take a closer look, or move along. If they want to know what that thing is, they need to do something more than just stand there and speculate...unless they're some kind of scholar, then they can go write a paper or something as more facts would just get in the way.
ReplyDelete