I'm a big fan of +Kevin Crawford
's Scarlet Heroes
. It's the RPG ruleset I'm going to use to corrupt my wife and turn her into a gamer. Well, maybe not turn her into a gamer, but allow for me to introduce her to RPG play via some one on one gaming.
Kevin has just released the Scarlet Heroes QuickStar
t - an excellent opportunity to try out the Scarlet Heroes ruleset and see if it works for you and yours. Best part - after considering the fact that it allows you to run the classic modules with the "hack" built into the system - is that Kevin released the Scarlet Heroes QuickStart
rules for free.
Grab them. Read them. Run them.
I'm going to try and run a session for my wife two weekends hence. I'll be sure to post a play report (waiting on the printed cop as my wife prefers print over PDF).
From the blurb:
is an old-school tabletop role-playing game designed to provide classic sword and sorcery gaming for one player and one gamemaster. Scarlet Heroes
is built to support one-on-one play, with no need for a full-fledged party of adventurers to provide an evening's entertainment. Whether for a spouse, kid, curious friend, or just as an alternative to boardgames for those nights when only one or two friends can make it to the gaming session, Scarlet Heroes
gives you the tools for good old-fashioned skull-cracking adventure.
And now with the Scarlet Heroes Quickstar
t you can have a taste of those possibilities, all wrapped up in a crisp 32-page digest-sized booklet. Have a friend interested in the game? Hand them the DRM-free PDF, or pass them a copy of the eminently affordable print booklet. It's everything they'll need to brew up a hero ready to take on classic modules and new home-brewed adventures that might otherwise require a full party of novice adventurers.
The Scarlet Heroes Quickstart
has everything you need to get going with an evening's adventure.
A thumbnail sketch of the Red Tide Campaign Setting used in the full Scarlet Heroes core rulebook.
Character creation rules for fashioning first-level solo heroes.
Stand-alone game systems to allow for lone adventurers, including mechanics compatible with most old-school modules and classic adventures.
Monstrous foes suitable for the challenging of even these fearsome warriors.
Treasures fit for whetting the avarice of the daring.
Adventure creation guidelines for building quick, easy dungeon crawls- plus a two-page mini-adventure for instant play!
So seize this new weapon for your armory of game mastering artifice. The full rules await for those who find worth in its pages, with a legion of new tools, tags, and techniques for delivering the kind of sword & sorcery adventure you want!
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