Yes, the infamous Grumpy Dwarf has been on hiatus for a while. Is he still as grumpy as he was? Let's find out, shall we?
Roleplaying in D&D Next <- Original article link without the Grumpy-isms
Mike Mearls
During the holiday season, we're looking back at some of the most popular articles this year, within each column. Today's Legends & Lore originally ran back on September 22. (see how long it's been since I've looked at this shit? - oh, and I guess the Holiday Season means "filler articles" - hey, how about I dig up some old posts and spread them out again?)
We look forward to seeing you again in the new year!
It's pretty obvious that D&D began its life as a roleplaying game. It has grown to include toys, novels, comics, video games, and board games. At the core of D&D, though, rests an RPG. (D&D is just a marketing brand these days. The D&D RPG hopefully is an RPG)
So, if D&D is an RPG, what do the rules need to do to encourage you to roleplay your character? (roleplaying is in the eye of the beholder, and what one player considers roleplaying, another may consider "wasting time when dice could be rolling and swords be a swinging") Like a lot of things relating to D&D rules design, the answer lies somewhere between providing no encouragement and demanding players to play act personalities that are distinct from their own.
To start with, I think that D&D is more fun when players adopt characters with distinct mannerisms, traits, and goals. (which is fine, and I'm glad mike states it as an opinion, and not a fact) As a DM, I love it when a player ties a character to the setting in a meaningful way.
For instance, in my current campaign, the rogue is a former member of the duke's secret police. He turned in evidence of a plot that resulted in the execution of his former comrades for treason. One member of the secret police escaped arrest and has sworn to kill the rogue. That gives me a ready-made villain to throw into my campaign. It also means that when the player characters visit towns or villages where the secret police installed a reign of terror, he had best watch his back.
One of my current characters, the wizard Kel Kendeen, is fun because of his personality and mannerisms. His mechanics reflect his abilities as a wizard, and I love slinging fireball spells and using disguise self spells, but five years from now I'll remember him more for his ardent dedication to anarchy, chaos, and freedom. He's fun to play not because he can cast the disguise self spell. He's fun to play because he's a radical anarchist who uses that disguise self spell to mimic petty officials and undermine hierarchical organizations.
If the rules give us tools to use in a campaign, our character's personalities tell us why and how to use those tools. Without that layer, D&D is no longer an RPG but simply a fantasy world simulator or a skirmish battle game (sounds like 4e - doh!). It doesn't take much to make that work, but it's a layer of play that brings the game to life in a way that no other type of game can match.
Of course, every group has different standards for roleplaying. Our goal is to give you guidance and ideas to inspire you to roleplay a character with a compelling backstory and provide you with mechanics that have a light touch in terms of helping you shape your game. We want to encourage you to roleplay your character without mandating it. (carrot but no stick I guess)
In the current draft of the game, as part of character creation, you also flesh out a few things beyond alignment. Your bonds are your character's ties to the world, people, places, or things that are meaningful to your character in some way. Your flaws are your character's weaknesses, while your ideals represent the things that keep your character going when things are at their worst.
In essence, these concepts flesh out the starting point provided by alignment. They translate those abstract ideals into actions, things, and beliefs that are tied to the campaign world.
To make things easier, our current draft of backgrounds includes tables you can use to flesh out your character's bonds to the world. Additional tables use alignment as the starting point for ideals and flaws. For instance, as the member of a craft guild you might be intensely loyal to the patron noble house that sponsored your guild membership. On the flip side, you've made an enemy of the criminal cartel that wants to disrupt your guild. DMs with the time and inclination can fill out their own tables as starting points for characters. As usual, you can also choose to make stuff up if nothing on the tables is appealing, or simply roll on them and accept the results. (actually, pretty cool, and seems to be something you find in RQ6 and the like)
A final table provides your character with something that sparks the beginning of your adventuring career and gives your character a key problem or question that needs an immediate solution. Perhaps you left the guild because your master was murdered under circumstances that point to you as a suspect. You might have been sent as an undercover agent to infiltrate the cartel that is working to undermine the guild. (if everyone has this huge type event in their backstory then none of these events are huge, or unique)Your DM could also give you ideas based on the campaign, or you could come up with something on your own. (tailoring to the campaign is almost always better)
Mechanically, we're looking at a fairly simply system that we're calling inspiration. (shit! here comes the New Age / touchy feely / aspect driven crap) When you have your character do something that reflects your character's personality, goals, or beliefs, the DM can reward you with inspiration. (this of course is based on the DM's opinion, which will often not match that of the player in question) The key lies in describing your action in an interesting way, acting out your character's dialogue, or otherwise helping to bring the game to life by adding some panache to your play. (great! time to improv at the table) By demonstrating that the events in the game are critical to your character's goals and beliefs, you can allow your character to tap into reserves of energy and determination to carry the day.
You can spend inspiration to gain advantage on a check, saving throw, or attack attached to your action. Alternatively, you can bank it to use on a roll that happens during the current encounter or scene. Additionally, you can choose to pass the inspiration along to a different character during the scene. In this case, your character's determination serves as an inspiration for the other party members. You can have only one inspiration at a time. (and if the player isn't the type to ham it up, or is shy, or just isn't into this shit - they don't get the bonus)
It's up to the DM to reward inspiration, but as a rule of thumb, a player can gain it once per significant scene or important combat. Inspiration fades quickly, so you must spend it within a few minutes in game time before you lose it. (and folks complain about DM Fiat in OSR games - this is no better, because again, awarded at the DM's whim)
Just as a DM chooses when to reward inspiration, the DM also chooses why to award inspiration. You can use it as described above, or adapt it to other things that your group finds help bring the game to life, keep the action moving, or otherwise make the game more enjoyable for everyone. (Fuck it! "Nat 20" for the win!)
Like many things in the DM's hands, inspiration is a tool that requires more finesse and art rather than science to properly apply. A good DM uses inspiration to encourage play that makes the game better for everyone at the table. Think of it like a micro-reward, something short of experience but still a useful reward for good play. (very open to abuse and too ill-defined in my know it all opinion)
The inspiration mechanic is a simple gateway to deeper rewards for roleplaying your character. Groups that want a more narrative game (see, I told you we were talking indi game / new age bullshit) can reward inspiration freely or adapt it for other uses. You can even give players a pool of inspiration that they can spend only to reward other players for good roleplaying moments. (time to hold hands and sing kumbaya) By baking inspiration into the core of the game, we have the basic structure needed to provide for more in-depth rules modules.
Damn, but Grumpy is out of practice!
Sunday, January 12, 2014
Grumpy Returns and Looks at "Roleplaying in D&D Next" (a Mike Mearls article)
Labels:
dnd 5e,
grumpy dwarf
Subscribe to:
Post Comments (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
Strange Knights - You’ve probably met knights from other realms, but these are different. While they resemble familiar knights in many ways, they have a different oath and...1 hour ago
-
The Future isn't What It Used To Be - - Orbital Decay (MicroRed version) From The Red Room, Red Novanexus, & The New Flesh Rpg Setting - Aboard the Alien Ship or Derelict - The PC's are stuck aboard the alien ship and have been slowly exploring the weird bio mechanical Giger like nightmare they find themselves aboard in the ...3 hours ago
-
Second Step - This continues from the last post. Ban backstories. These, above all, are an infringement of performative culture upon the game's rules. A backstory is a w...5 hours ago
-
October Horror Movie Challenge: The Crow (2024) - [image: The Crow (2024)] There’s a special kind of danger in remaking *The Crow.* The 1994 original wasn’t just a movie, it was lightning in a bottle: gr...5 hours ago
-
Rob Kuntz at Lucca Comics & Games 2025 - If you are planning a trip to Europe (like right now) and wish to catch up with me in person, make sure to book a detour via *Lucca Comics & Games*, ...13 hours ago
-
On Bounty, Operation Construction - It tells you how to do it. Available Now! https://sinlessrpg.com ------------------------------ *Hack & Slash* Follow, Twitch, Support, Donate to en...20 hours ago
-
Teaching Tricks to Lego Cars: Being an NPC talking to an NPC - At the pub the other night a friend of mine was recounting an episode from the Tired Parent Wars. Apparently, his young son has got into a routine of tak...20 hours ago
-
Prismatic Worms (Prismatic Planet) - Did you ever notice how *purple worms* are listed under “P” in the D&D monster manuals, but *red dragons* are under “D”? Not sure where I’ll file my entrie...1 day ago
-
October Horror Movie Challenge - Berberian Sound Studio (2012) - SynopsisBritish sound engineer Gilderoy arrives at the Berberian film studio to work on what he thinks is an equestrian film. Soon his grip on reality sta...1 day ago
-
Jonstown Jottings #101: Spiders Gorge - Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition, the Jonstown Compendium is a curated platform for user-made content, but for ma...1 day ago
-
Community Greyhawk – The Song of Iara - Today’s community Greyhawk takes us to The Song of Iara, a sequel/expansion of 2019’s Ghosts of Saltmarsh. It’s a 117 page pdf, with a standard 5E interior...1 day ago
-
ChatGPT seems to have opinions about the sort of games I want to play - I've been continuing my experimentation in using AI to code games/game aids by playing around with a character generator for the various threads of gamin...2 days ago
-
The Follow Me, And Die! Kickstarter Is Now Live! - Follow Me, And Die! The Card Game is now Live on Kickstarter! https://www.kickstarter.com/projects/1587147156/follow-me-and-die-the-card-game3 days ago
-
The Shrike - By Leo HuntPublished by Joel HinesOSELevel 1? The Shrike is a world of decay – rusted iron, crumbling stone, saltwater, blood, and fog – surrounded by a ro...3 days ago
-
Random Links for 10/10/2025 - - AD&D Asassination. Seems straightforward in the PHB, and then the DMG comes and takes it away. Thanks, Gary. - Next game is in 3 weeks.4 days ago
-
Stonehell: B-Team Meets the Chosen of Zunbar & Rocky - Session 290 was played on 7/27/25 Sonara, Wizard 3 (Rob) Adorellen, Elf 2 (Me) Glimmer, Kobold 3 (Lanse) Kessaren, Cleric 3 (Cindy) Loahn, Halfling 3 (Josh)...4 days ago
-
What is the point of the OSR? - Over on Reddit, Kaliburnus asks What the point of the OSR is? He concludes his post with some questions. So, honest question, what is the point of OSR?...5 days ago
-
Ten Marlinko Townies To Annoy Your Party With - # Name Description 1 Mother Feketa Mummified, animate matriarch who rules her tenement block from a tub of heated mud. Gives quests in exchange for...5 days ago
-
Quick Reviews from Mail Bag - Still waiting on Dolemwood Arrivals: The Caverns of Thracia Yoon-Suin 2nd Ed BX Essentials Ryecroft *The Caverns of Thracia ...6 days ago
-
Tombs: Fantasy Made Mortal... - So Gregorius 21778 has released *The Tomb of Ferkhat the Dreaded* for Blood of Pangea, complete with an excursion into an Egyptian-inspired burial. We lo...1 week ago
-
A review of The Golden Peaches of Samarkand - by Edward H. Schafer tldr; this book has a whole sub-section on Dwarfs Its 1962 and Edward H Schafer delves into ream upon uncounted ream of scholarship ...1 week ago
-
DTRPG Loot - These just arrived for me today from DriveThruRPG. They took about a week to get here, much faster than used to be the case, as DTRPG now has PoD resou...1 week ago
-
Unboxing the 2025 D&D Starter Set - I grabbed the 2025 Dungeons & Dragons Starter Set at Barnes & Nobles on Friday. An 'undented' copy. Because it is a Starter Set and meant to assist he...2 weeks ago
-
Musings on the OSR Blogosphere and Forums - Link to discussion There are some posts on the historical OSR blog scene that I’ve read recently from the Grumpy … Continue reading →3 weeks ago
-
How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...4 weeks ago
-
Free GM Resource: Freep!k Icon Generator - [image: Free GM Resource: Freep!k Icon Generator] Last week I mentioned a *secret project* and while I'm not going to divulge the project yet, I am bringi...4 weeks ago
-
The line has been crossed - I hope all you fuckers enjoyed your Blue Sky. It is coming. You reap what you sow.The right to free speech is a hill I will die upon.Slight update: Anyone...4 weeks ago
-
Zock Bock Radio return engagement - German AD&D superfan and podcast host Settembrini (who already had me on his show a couple-three years back) recently completed a two-year-long run thro...1 month ago
-
Greyhawk News You Can Use - Harvester 2025 Edition - I’m well-overdue for another Greyhawk news roundup, and a recent post by /u/talktoh in /r/Greyhawk prompted me to complete catchup on Greyhawk news for the...1 month ago
-
Against the Starmaster: Playtest materials available - I thought that I would mention that there is a space opera version of *Against the Darkmaster* coming out. It’s called (somewhat unsurprisingly) *Against ...1 month ago
-
Tomb of the Blind and Deaf Dead - So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted the above image to the Lamentations of the Flame Princess facebook group. I ...1 month ago
-
Eyes of Idola, Part 2 - This is Part 2. Here is Part 1. *Concept 1: Entering the Dungeon* Descending the stairs into B1, the party reach rooms that are dark, crowded, flooded, a...1 month ago
-
[BLOG] News on the March! Episode X. - This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup...2 months ago
-
The First Dungeon Crawl in History - Mapping a Lost Session Report, Part II - Today detailed reports from game sessions are common. Until recently, some of the oldest I knew of were to be found in Alarums & Excursions, but only ra...2 months ago
-
A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...4 months ago
-
Pulp: Adventure Location: Trindade & Martim Vaz - History is fractally interesting. Start examine any event, or following any citation, and interesting facts emerge. But some places, for whatever reason,...4 months ago
-
All Work and No D&D Makes Homer Something Something - I have a problem. I haven't played an RPG in about a year. Circumstances in my life are such that I have precious little free time. Now that I've written...5 months ago
-
Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...5 months ago
-
Blogs on Tape season 6 has begun! - Hi everybody! Its been a minute. How are you? Everything is awful all the time? Horrors never cease? You’re being driven mad by the weight of the unfathoma...5 months ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...7 months ago
-
Articulations - Creating house rules, custom rules specific to a local group or campaign, has been common throughout the history of D&D. What makes an effective house rule...9 months ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...9 months ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...10 months ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...10 months ago
-
It's been a bit - Hey everyone, I hope you are doing well! I've had a lot going on and haven't had much time to blog lately. Heres a recap of gaming events and other st...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...1 year ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...1 year ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...3 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...3 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...5 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...5 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...5 years ago
-
More Arden Vul Art - Another great piece from Del, this one's the Forum of Set: a place that the PCs may spend quite a bit of time within.5 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...5 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...5 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...5 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...6 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...6 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...6 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...6 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...6 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...6 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...6 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...6 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...6 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.6 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...6 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...6 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...6 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...7 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...7 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...7 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...7 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...7 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...7 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...8 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...8 years ago
"sounds like 4e - doh!"
ReplyDeleteYeah, it's pretty clear Mearls was referencing 3E (fantasy world simulator) and 4E (skirmish battle game) there. That veil was practically transparent
"It's pretty obvious that D&D began its life as a roleplaying game. It has grown to include toys, novels, comics, video games, and board games."
ReplyDeleteWhile it's easy to mock him and pretend like D&D stopped being about just the role-playing game with Wizards of the Coast it should be remembered that Gary Gygax got the cartoon going before he left the company and that board games and novels were part of his deal too. Everything else got started under Second Edition so Wizards really isn't doing anything too new with D&D.
Using background history of characters in campaign is worthless, because these things weren't experienced, but made up on paper. Much better and exciting is sandbox gaming, where such things emerge from actual adventures.
ReplyDeleteIs this from the actual game? They made D&D Next an indie piece of shit? Oh well, it looked so hideous that I wasn't going to play it anyway.
ReplyDeleteWe've tried something similar. The 'Do some cool, get a token, spend the token on a roll or something, can't keep the token to next session'- mechanism. ('Inspiration' is a better word. :) The 'cool' could be some roleplaying stuff or a smart battlemove/tactic whatever. It actually worked out nice since it stepped up what people did around the table instead of the same old, same old. I kinda like the idea.
ReplyDeleteWe've tried something similar. The 'Do some cool, get a token, spend the token on a roll or something, can't keep the token to next session'- mechanism. ('Inspiration' is a better word. :) The 'cool' could be some roleplaying stuff or a smart battlemove/tactic whatever. It actually worked out nice since it stepped up what people did around the table instead of the same old, same old. I kinda like the idea.
ReplyDelete"So, if D&D is an RPG, what do the rules need to do to encourage you to roleplay your character?"
ReplyDeleteSee, that assumption right there is the problem -- that the rules need to sanction role-playing. If you need rules to "support" your roleplaying, you probably ought to find another hobby.
Mike can't win but I appreciate that he still tries. They got blasted for not including more RP-focused features in 4E, so now they're getting blasted for including some very lite and flexible mechanics designed to provide an incentive to players to RP. Lose-lose for the crowd that has already condemned them ages ago.
ReplyDeleteFWIW I use a similar mechanic in Pathfinder to adjudicate when players earn Hero Points (a point mechanic in PF which lets you get bonuses, extra actions, pull stunts and other stuff). The players are so used to it now that when we try games which don't have the concept baked in it is sorely missed; never underestimate the power of an incentive reward mechanic to motivate players to get more engaged and creative.