Friday, May 10, 2013

Building a Better Bard - A Re-Imagining (Swords & Wizardry)

In May of 2011 I designed a Bard Class for S&W that made it into Knockspell #6 (one of two versions within that issue). It's "okay". By that, I mean it was pretty good in my eyes back then, but I believe I can do it a bit better this time around. Well, that and I can design it with Swords & Wizardry Complete in mind (first time around I'm fairly sure I was working off of Core)

Yes +matt jackson , I'm going to re-imagine the bard, flavored from the celtic tradition just a wee bit.

This time around I have some good thoughts on using the Cleric's Turning Undead Table in relation to his Charm / Fascination abilities such as they are.

Already have the 1st level spell list (I think):

Charm Person
Detect Magic
Faerie Fire
Read Languages
Read Magic

I'd work on it tonight, but I have some playtesting to do tonight for Domains of War ;)


  1. No matter the system, I think the best bard is the one that is murdered in a tavern brawl. ;]

    1. No. No. No. There are much more useful if you leave them as a hostage with the people you fully intend to betray...

      After all, you can't use halflings as hostages-no one cares if they die.

  2. Might I suggest the following take on a bard as a base:


    1. I really like the simple, yet effective, take on the bard here. I especially like the know relevant tales check, very neat.


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