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Tuesday, May 7, 2013

Tenkar's Transformation III - A Tasty Brew but Don't Drink Two! (Swords & Wizardry Spell)


Tenkar's Transformation III

Spell Level: Magic User, 3rd Level
Range: Immediate vicinity
Duration: 1D6 Turns plus 1 turn per level

This spell turns one pint per level of caster (to a maximum of 10 pints) of any quality water (brackish, murky, salty, etc) into a tasty celtic red beer. The water needs to be in proper receptacles prior to casting (pitchers, mugs, cups, etc) for this spell to work.

A pint of Tenkar's Transformation III Beer has the following effects if drunk within 5 rounds of the spell's casting (after 5 rounds, it is still a tasty brew but it has no further effects):

     1 - Heals 1D4 hit points of damage and bestows 1D4 temporary hit points. Damage taken is counted against temporary hit points first. Temporary hit points can exceed the PC's usual max HP for the duration of the spell.

     2 - It bestows a +1 bonus to all saving throws and a -10% penalty to all thieving skills and -1 penalty to the party's chance to surprise creatures. One has more bravado but less stealthiness.

     3 - If drunk by an NPC, their morale is vastly improved. They will not flee unless the party    flees.

Drinking more than one pint will double the save modifier to + 2 but will also cause the imbiber to lose his or her action on the first round of every encounter while under the influence. Hit points and temporary hit points are as per drinking a single pint. It is not advised to drink more than one pint at a time. Do not operate two handed weapons, bows or crossbows while partaking in more than one pint.

This spell destroys any parasites that might be present in the water but does not neutralize or remove any poison therein.

Note: Duration of this spell should be rolled by the GM and not shared with the players until the spell expires. Relying on temporary hit points that one may not have later is a dangerous gamble.

(The Wizard Rathman researched various levels and versions of the above spell to reward and assist his adventuring companion, Tenkar Calishun. TTIII was often shared between Tenkar, Rathman and the rest of their adventuring party before entering a dangerous location. Some of these spells will be described in later blog posts.)

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