|Not the True Cover for D&D Next, But it Could Be|
I have a real simple solution for you.
If you don't like Save or Die as it has existed for decades, don't use it in the games you run or use it sparingly.
If you don't like level draining undead in the campaigns you run, don't use them. Holy crap! Novel concept.
You don't need to rework a system that works just because you are a game designer and you like to tinker. Tinkering with rules invariably adds complications that aren't needed, to address problems that aren't really there.
Before you work on shit that ain't broke, how about you show us how you are going to bring the players from 0e to 4e to one table, playing the with the same (new) edition of the game and keeping everyone happy. We've seen a lot of talk about this lofty goal, but you are way off base if you think the only differences in the different editions is "rules complexity".
Show us how this will be accomplished. Enough with the hype already. Stop with the articles showing the latest "tweak" to a subsystem that has been around since 1974. We want to see how the "one game to rule them all" will bring everyone together under one system.
Let's be honest: all your articles (and Monte's) show is that WE WILL NOT be uniting behind the new system. Change for the sake of change is worthless, and I for one will not spend money on a game that has no worth. Show us something of value or don't show us anything at all.
A Frustrated Gamer