RPGNow

Sunday, November 6, 2011

It's a Brady Bunch Mini-Moon

Yep, the misses, the kid, the dachshund, my kitty and myself are away in the country for a few days to enjoy the new marriage / family / everything else.

The wedding ceremony / mass was perfect, the weather was amazing and the reception was a blast. Win-win-win! Thanks to all for their well wishes. I couldn't have asked for a better wedding day.

The contest can now be considered closed. I believe Andugus was the last post. I'll announce the prize winners later tonight or in the morning. Time to settle in and go out for dinner. My son is treating to Pizza Hut :)

Saturday, November 5, 2011

Maintaining Radio Silence...

Alright, getting married in 3 hours.  It will be at least 24 hrs before I log back in,and probably later in the day tomorrow before I start awarding prizes from this post.

You can still enter through sometime sunday.  As it stands with the number of current entries, I'll be awarding a copy of Maidens Of Moordoth to everyone that doesn't win one of the other prizes.  Unless, of course, I have dozens more entries before tomorrow ;)

Friday, November 4, 2011

My Favorite Pre-Written RPG Adventure - Haunted Halls of Eveningstar

I can't let y'all have all the fun!  heh

My favorite adventure to run (favorite to read is probably Paranoia's Yellow Clearance Black Box Blues) has to be Haunted Halls of Eveningstar.  I must have started four or five campaigns with this module, and I'm sure those included some of the same players.

It was great, as it had an adventure, a nice amount of hooks and a sandboxie location for the players to start their explorations in.  After the first time through, I don't think I used the core adventure as is, but there was so much to play with, it was easy use it as a campaign starter.  Back in the day, if it was time to start a new campaign and I was relatively unprepared, tis was my go-to adventure.  I knew it well enough to run it with minimal referencing.

Something else I need to dig out when renovations are complete.

Remember to let me know about your Favorite Pre-Written RPG Adventure and you could win some free stuff.

Thursday, November 3, 2011

Time is a Variable Thing

(free swag - post a comment to this thread by sometime in the morning of November 6, 2011)

The months leading up to my wedding on this coming Saturday seemed to take forever, but the days of this week so far have blown past me, and today has gone by in the wink of an eye it seems.

All this, of course, is the exact opposite of the typical RPG campaign.  There, days, weeks, months... sometimes years go by with a few words from the GM.  Then you hit combat, and 5 minutes of game time can take an hour or two of real time to complete.

I've been reading some more of Designers & Dragons in my spare time,  It's an amazing read, but I doubt I'd be reading it if I hadn't received it as a reviewer's comp.  Content wise it is a home run and a half, but I can't help but compare it to the Castles & Crusades Castle Keeper's Guide - great piece of work, but the pricing is a bit high.  Maybe it will come down in price, maybe it will sell at it's current price.


Wednesday, November 2, 2011

Time to Give Out Some Free Wedding Favors!

Yep, time to give some shit...er, gaming material, away.  I may as well, it is YOUR money I'll be using, or rather the small commission that gets added to my OneBookShelf account when someone makes a purchase from one of the RPGNow / DriveThruRPG links on this blog.  I'm getting married this weekend, and in the spirit of the joy and excitement I'm feeling, I'd like to give back to the readers of this blog.

So, here's what we're doing.  Add a comment to this blog post and I'll be giving out goodies to some random readers that do so and follow the instruction in the next sentence.  The topic for the comments is: "My favorite pre-written adventure (any game system) of all time".  Hey, it could be worse.  I could make you suffer through some of those god awful songs they play at EVERY wedding reception (not ours tho - we have an actual living, breathing Irish Folk singer.  No damn "duck" song, no conga line, just good music).

Here's the list of goodies:

Knockspell #6 (my first and only published article lies within)

Oubliette #6 (cause it rocks)

Maidens Of Moordoth - (cause it's cool and at 50 cents a pop i can give out 5 copies ;)

6-Pack Adventures: Kiss of the Frog God - (you need something weird, and this is a LotFP WF compatible module)

Elder Tunnels:  Fall 2011 (i have to include something for Tunnels & Trolls on the list)

Resolute: The Splintered Realm (neat little system rolled into 20 pages)

1 of each, except for Maidens of Moordoth, of which I'll be giving out 5 copies.  So, 10 prizes in total.

Entries can be entered up until whatever time I wake up and stumble to my computer Sunday morning.  Prizes will be given out sometime thereafter, depending on internet connection and wife agro ;)

Tuesday, November 1, 2011

Things to Post, Places to Be, Vows to Exchange

I'm working on the OSR by complexity / simplicity list behind the scenes, just way too many distractions at the moment.

You know, the Pathfinder Beginner Box, some of the free Halloween stuff that I grabbed on OneBookShelf over the weekend and crunch time for my wedding this coming Saturday.  Four days.  Holy crap!  heh

Crazy busy but exciting times.  I'm sure the lass is gonna love my blog posting on the mini-moon (honeymoon will wait until the spring).

The thing is, when this calms down I should be able to get my gaming in again.  Woot!

Can D20 / OGL / OSR Be Used for an Effective Horror Campaign?

I know its the day after Halloween - so shoot me!

The thing is, I was thinking of effective horror gaming and it occurred to me that is hard to accomplish using most of the D20 / OGL / OSR rules.

Here's my reasoning: D20 is based on level. Skills and Hit Points increase with each level. Higher level characters by nature of the rules have less to fear. That is why Ravenloft never really satisfied my taste for "Horror Gaming". It felt almost campy. My players were never really afraid, at least not more so than in any other level appropriate adventure. Annoyed maybe that they were yoked to the Demi-Plane of dread, but scared? Nope.

Call of Cthulhu and such are skill based. There's no bucket of Hit Points to save your ass. A more skilled investigator may have a few tricks to pull out of his hat, but it's still very easy to die within the framework of the rules. Also, CoC is less geared to campaign play, which assumes some character survival to move the plot along.

D20 / OGL may be able to do effective horror at low levels, but even in a game like LotFP Weird Fantasy, higher levels will by nature of the rules be less scary.

Can D20 / OGL do an effective Horror Campaign? I'm leaning heavily on the side that the game is built against it, but maybe some of you can or have prove(d) me wrong.

Monday, October 31, 2011

Review - Pathfinder Beginner Box - Part 2 - Continuing With the Hero's Handbook

Yep, one last pass through the Hero's Handbook before I move on the the Gamemaster side of things.

Where was i?  Ah, Feats.  I love them and I hate them.  They flesh out characters, can help make them unique and can really screw with balance as time goes on.  Some of them need multiple paragraphs to detail and my eyes go screwy tying to read the reams available in the Core Rulebook.

There are only 4 pages of feats in the Hero's Handbook.  Most take only two or three lines.  Short, concise and sweet.  The only way to learn.

Skills take up 6 pages.  They're a bit more detailed then feats, because in general they are a bit more flexible in use.

What can I say?  I love the presentation.  I'm actually enjoying my read through of the rules.  They feel less like a text book and more like a hands on learning experience.  Not sure how that works actually.  It's not like anything has really been "dumb downed" (like the 4e Red Box was) but rather the presentation has been simplified without talking down to you.

So, who has a guide to removing the extra crunch from the Core Pathfinder Rules to make them nearly as easy to understand as the Beginner Box is?  heh

On to the Gamemaster stuff next.

Dowsing For Dummies

It Halloween. Nice way to top off an already spooky October with the number of individuals that just don't give a F' about doing things the right way.

The latest was the guy who decided to put epub and mobi conversions up on RPGNow of the Swords & Wizardry Core Rules and the Pathfinder Rules. without either publisher's authorization. Before I could finish a mini-review of the S&W conversion, it was already pulled. The Pathfinder version was pulled shortly thereafter. Neither was free (I think they were going for $2.99 each) so that famous excuse won't apply here.

What is with the currently free for all with the intellectual property of others?
Is it just in this corner of the hobby, or is there some movement I don't know about? Are these guys fools, or willful idiots? Playing stupid only goes so far, and I would think with the publicity the previous acts generated, the latest azz would have dotted his "i's" and crossed his "t's" before trying the latest blunder.

I keep stumbling into this shit like a professional water dowser steps in puddles. Problem is I keep finding sewer water. ;)

Sunday, October 30, 2011

Mini Review - Maidens of Moordoth - (Labyrinth Lord Adventure)

1-Sheet.  An adventure that can be printed on one sheet of paper, often using both sides.

Maidens of Moordoth is a 1-Sheet Adventure for beginning Labyrinth Lord characters, but suitable for use with any of the Old School rulesets (did you really need me to tell you that?).  It actually uses 3 sides of a sheet of paper, but the third side is for the OGL - you can omit that when you print at home.

It has 13 labeled locations on the crypt map and it includes some undead.  Do you really need more for Halloween?  How about it's only 50 cents?  Yep, halfway between a buck and free. ;)

From the blurb:


Maidens of Moordoth is a low-level 1-sheet adventure designed for Labyrinth LordTM but easily usable in any old school fantasy role-playing game.  It provides all you'll need for a full night or two of play.
The elders of the village of Moordoth are the keepers of a grim secret.  They vowed to take it to their graves, but a pack of ghouls and the wailing haunts of six lost maidens seem to command otherwise.  The characters are hired by the town elders to put a stop to this madness.  The characters will soon learn that all is not what it seems as they unravel the secret of the Maidens of Moordoth.


Mini Review - Spellcraft & Swordplay (Revised and Expanded)

Ever have one of those situations, where something seems very familiar yet strange at the same time?  Spellcraft & Swordplay is one of those situations for me.

It starts up like one of your usual OSR games, usual stats, 3-18, familiar classes... and then it takes me for a side trip when I realize everything is resolved using D6s.  It's almost like melding Tunnels & Trolls with Original Dungeons & Dragons.  Well, not quite, but you get the idea.

The main change (there are others, but to me this is the biggest switch) is that, for the most part, an increase in combat ability comes from an increase in the number of attacks, not in an increase in chance to hit.  The number you need to hit is dependent upon the weapon wielded and the armor worn, level has little to do with it.  A strength bonus to hit is a mighty bonus in this game.

All in all it's a well written, well presented game.  I found some small editing gaffs (at one point in the rules, it refers to 2 "elite paths", but the third path, Ranger, is in the book) but nothing major.

Looking for a D&D / OSR like game that can be played with the dice in your Risk or Monopoly box and little else?  Spellcraft & Swordplay is what you are looking for.

From the blurb:

Join the new class of old school!
Hordes of slavering orcs close in.  You're tired, battered and bruised, but far from beaten.  You grip your heavy sword tightly, and blink at the sweat in yoru eyes.  You're all that stands between the goodly folk of the village, and a curtain of eternal night.  And going quietly isn't your style.
Between these covers lies everything you need to begin grand adventures of dark and gritty fantasy, high epic fantasy, or even fairy tale fantasy.  All you need is some imagination and a few friends, and you're off!  Inspired by the very earliest days of the hobby, Spellcraft & Swordplay uses a rules-light system that allows play in a fast, loose and cinematic style.  It evokes the spirit of the old school, while providing some character customization not always present in other old school games.
Explore ancient ruins, rescue captive princesses, slay dragons, and build your own legacy of adventure and excitement with SPELLCRAFT & SWORDPLAY!

Saturday, October 29, 2011

When Less is More - Where to Go From the Pathfinder Basic Box

As I make my way through the Pathfinder Basic Box, I find myself really excited about the potential this box holds.  Not just in bringing new blood into this hobby of ours (it should accomplish that fairly well) but in the presentation.

The Basic Box works as well as it does not just because it removes some of the more complicated rules from the Pathfinder Core Rules, but because of the way way it presents the rules it does use.  The rules are introduced gradually, with limited selection / choices / options and then gradually branching out.  Why couldn't this be done with a revision of the Core Rules?

The book is huge, and I'm sure it's a great value, but I think at this point, players would be best served by breaking it into it's component pieces.

A Tome of Heroes or such could be used to codify the rules most used by the players, with the first part  written and presented in the way of the PBB Hero's Handbook, introducing the rules, and later parts of the book building upon them.

The Gamemaster's Guide wold also build upon the presentation in the PBB, then move on to fuller options and more complications and some insights on how to leave out certain complications without collapsing the house of cards.  The Bestiary would be it's own book.

I've read the posts on the Paizo Boards that some fear that supporting the Pathfinder Basic Box will lead to a dumbing down of Pathfinder.  I'd love to play Pathfinder as written, if I had the time to learn the tomes of rules.  I no longer do.  Certainly not to the point that I could GM a game.

Presenting the Core Rules in a manner that rules are presented gradually, even modularly, would allow gamers like me to enjoy the Pathfinder Rules without be crushed under them.  Isn't the point of the Basic Box to get Pathfinder into the hands of more players?  Well, I humbly summit the above as a possible method to accomplish the goal of expanding the base.

Mini Review - Swords & Wizardry Core Rules - Mobi & epub Formats

If you read this blog you should already have an idea of what the Swords & Wizardry Core Rulebook is.  If not, the PDF link is on the left - it's a free download, enjoy.

This is a conversion of the PDF S&W Core Rulebook to Mobi (read "Kindle") and epub (read "just about every other e-book reader on the market").   So this isn't a review of the rules in question, it's a review of the conversion of the format.

Simply put - charts always suffer in the translation from PDF to any of the e-book formats.  The charts here are serviceable, but not on par with PDF / dead tree.  That being said, as a reference to look things up quickly at the gaming table without the need of lugging along a book, this is a great solution.

and then "POOF", it was gone from the RPGNow store.  i'm beginning to think I'm cursed or something... i need to grab the Pathfinder version before it goes too...

It's a Snowy October Day - Time to Be a Stay at Stay-at-Home Bum

Snow in NYC in October is extremely rare - maybe a few flurries, but little more.  At the moment they are calling for 6-10" of snow.  Holy Cow!

Still, it gives me time to read, and read I am.  I am going to forcibly stop myself from reading Designers & Dragons, as I feel it sucking me in and I'll never put it down.  Instead, I'm going to go back to reading my Pathfinder Beginner Box and hopefully get the next part of my review posted.

Feltothraxis has some ideas for the PBB, but I'm not sure if the voice has recovered fully yet.

Mini Review - Designers & Dragons (Historical Overview of RPGs)

Mongoose Publishing recently released Designers & Dragons on RPGNow.  I'm going to give you the "blurb" first, and then my impressions, as this is NOT an RPG, but a history of RPGs, and it requires a different approach to review.

From the blurb:

Compiled over many years from hundreds of interviews and research projects, this book is a history of the roleplaying game industry, and forms the most complete record of all the games, companies and talented individuals that have propelled roleplaying games to where they are today.

Rather than being a simple, linear history, this book takes a unique perspective on the roleplaying industry. Reflecting that it is the creation of thousands of talented individuals and scores of talented companies, this book instead devotes individual sections to describing the histories and products of almost 60 different companies that have published roleplaying games from 1974 to the present day. The companies are laid out in a chronology based on when each began publishing in the roleplaying field.

Alright, so now you know what it is.  Time for me to tell you how it is: absorbing as the best historical write-up I've ever read, and I was a history major in college.  Reading the history of TSR took me back in time to my own heyday of roleplaying.  I had a pretty good idea of the rise and fall of TSR, but this really filled in the gaps of my knowledge, both big and small.  TSR / D&D / WotC is only the beginning.

Here's the ToC:



 FOREWORD 3

PART ONE 5
TSR: 1973-1997 6

PART TWO: The First Wave 33
Flying Buffalo: 1970-Present 34
Games Workshop: 1975-Present 43
GDW: 1973-1996 53
Judges Guild: 1976-1983, 1999-2010 65
Fantasy Games Unlimited 1975-1991 71
Metagaming Concepts: 1975-1983 78
Chaosium: 1975-Present 82

PART THREE: The Second Wave 97
SPI: 1969-1982 98
Steve Jackson Games: 1980-Present 102
Task Force Games: 1978-1996 114
FASA: 1980-2001 119
Gamelords: 1980-1984 129
ICE: 1980-Present 133
Hero Games: 1981-Present 145
Palladium Books: 1981-Present 155
Yaquinto Publications: 1979-1983 164
Mayfair Games: 1980-Present 166
Bard Games: 1982-1990 172
Avalon Hill: 1958-1998 175
Columbia Games: 1972-Present 181
West End Games: 1974-2009 186
Pacesetter: 1984-1986

 PART FOUR: The Third Wave 200
SkyRealms Publishing: 1984-1988 201
Digest Group Publications: 1985-1993 203
R. Talsorian: 1985-Present 207
White Wolf: 1986-Present 215
Lion Rampant: 1987-1990 232
New Infinities Productions: 1986-1988 237
Creations Unlimited: 1986-1987 240
Pagan Publishing: 1990-Present 244
Atlas Games: 1990-Present 252
AEG: 1990-Present 262
Phage Press: 1991-2005 268
Dream Pod 9: 1985-Present 271

PART FIVE: The CCG Years 275
Wizards of the Coast: 1990-Present 276
Hogshead Publishing: 1994-2002 304
Kenzer & Company: 1994-Present 309
Last Unicorn Games: 1994-2000 314
Grey Ghost Press: 1995-Present 319
Holistic Design: 1992-2006 322
Pinnacle Entertainment Group: 1994-Present 325
Imperium Games: 1996-1998 330
Guardians of Order: 1997-2006 335
Eden Studios: 1997-Present 340
Fantasy Flight Games: 1995-Present 344
Margaret Weis Productions: 1998-Present 351
Green Knight Publishing: 1998-2003 356
Issaries: 1997-2004 359

PART SIX: The D20 Years 364
Necromancer Games: 2000-2009 365
Green Ronin Publishing: 2000-Present 369
Troll Lord Games: 2000-Present 378
Pelgrane Press: 1999-Present 383
Goodman Games: 2001-Present 386
Privateer Press: 2000-Present 392
Mongoose Publishing: 2001-Present 394
Adept Press: 2001-Present 403
Paizo Publishing: 2002-Present 412

Part Seven: The Indie Revolution? 419
Evil Hat Productions: 2001-Present 421
Cubicle 7 Entertainment: 2003-Present 427
Catalyst Game Labs: 2007-Present 433
Bibliography and Thanks 440
Special Thanks 442


I have games from just about every publisher on this list.  Holy crap, I think I have stuff from just about every publisher this book covers.  Right on thru Evil Hat, Cubicle 7 and Catalyst Games.

The writer's voice is very comfortable to read, the book is well laid out and the topics and insights (from my POV) are interesting as hell.  I'm sure all of this knowledge is available in thousands  of bits and pieces strewn about the internet, but it would take me years to track down most of this.  Author Shannon Appelcline has done it for me, and wrapped it up nicely on top of all that.

The only thing keeping me from giving Designers & Dragons my highest recommendation is the price of $29.99.  If you have the cash to spare and an interest in the history of the RPG industry, it is money well spent.  However, if your gaming budget is tight, this is probably a luxury you'll find yourself passing on.  That's a shame, because this is really a great read.


(edit - the PDF is neither Bookmarked nor Hyperlinked - coming in at 442 pages, it needs at least one or the other for easier navigation - still love it, but this omission is annoying)

Friday, October 28, 2011

Just a Wee Bit More DragonQuest

I am VERY happy with my acquisition of the DragonQuest Boxed set.  The box is a little shelf worn, but the books are still fresh and crisp and all the counters and chits have never been punched out.


I feel like I'll be learning a new language, although the Pathfinder Basic Box is going to be stealing my attention for now, DragonQuest will be delved into when my time free up ):)

My Thoughts On a Pathfinder Basic Box - Extended

I'm really loving my trip thru the Pathfinder Basic Box. It's not what I expected (I guess I was expecting something like the D&D 4e Starter Set - thank God it's nothing like it) and that is a good thing. It has a lot of punch and value for the money. But I want more ;)

I can see the point of a second box set being both cost prohibitive and possibly splinting the Pathfinder market, but there is still a way for Paizo to extend the life of the Basic Box without going to a 2nd box. Heck, they are doing it now with adventures and a Barbarian class write up on their site - PDFs.

An expansion to the Basic Box could be as simple as a $5 (or whatever price) PDF extending play to 9th level, including new feats, perhaps introducing Attacks of Opportunity, adding some classes as new options, maybe adding back some of the lower level spells (maybe 5 more per level). It would be written and presented in the same format at the Basic Box material.

This would be the "bridge" product to bring the Pathfinder game together, because the natural progression from Pathfinder Basic Box - Extended would be to the Core Pathfinder Rules. I'm not sure if the Basic Box quite gets you there on it's own.

I would also love to see a PDF / posting / whatnot on how to bring the Pathfinder Core Book(s) to more Basic Box complexity without causing the house of cards to come tumbling down.

Thursday, October 27, 2011

Free Stuff For Halloween @ OneBookShelf



Time for some scary treats!  Click the banner above to go to DriveThruRPG and hunt around for the Jack-0-Lanterns.  Click on the Jack-0-Lanterns for some free swag.

To get you started, I'll point you to two:

Kobold Quarterly Issue #15 - Go to the "FAQ PAGE" and click the Jack-0-Lantern.  It will appear in your cart for $0

All Flesh Must Be Eaten - Revised - Click the Jack-0-Lantern at the bottom of the "HOME PAGE".  Enjoy ;)

There are thirteen freebies in total.  I know I haven't found them all.  Feel free to post the others you find in the comments below, and I'll add more as I find 'em.

(don't switch between the various OBS sites without checking out with your free purchase, or else the free purchase may end up in the second cart at regular price)

When Your Quest is Dragons, You Need DragonQuest!

Yep, i snagged myself a copy of the DragonQuest 3e rulebook on Ebay, and I should have a boxed set coming from Troll & Toad.  Really, why should I let Padre have all the fun?  heh

It is in many ways the exact opposite of the Pathfinder Beginner Box, but that's okay.  I probably won't have time to give DragonQuest a real look until after my wedding, but as that's in a week and a half.  I plan on lots of reading and relaxing after the wedding ;)

Thoughts on the Pathfinder Basic Box

I can't stop singing the praises of the Pathfinder Basic Box, but I do have one issue with it - where to go from here.

I know that when the group has outgrown the PBB, they are supposed to move on to the full Pathfinder Rules, but is that really the best or only route to take?

I don't know if it's in Paizo's plans, but I think an Advanced or Expert Boxed set would be a perfect follow up. Include advancement from 6th up to 10th level, add in some classes (Ranger, Druid, Bard and possibly Paladin), give me back my halfling and you have a complete game in 2 boxed sets.

Key phrase here is "Boxed Sets". Boxed sets can sit on the shelf of your Walmarts and Toys R' Us when RPG books won't. They can expand the market.

The boxed sets can offer a streamlined Pathfinder system that is compatible to the existing line. If the players want, they can always move on to the full rules for more options. Or they could stay with the streamlined system.

The streamlined approach and intuitive presentation of the rules in the Basic Box certainly have my attention. If my sinuses hold out, maybe Feltothraxis can take a look at the Pathfinder Basic Box. I suspect he'll enjoy it as much as I do ;)


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