RPGNow

Showing posts with label wfrpg. Show all posts
Showing posts with label wfrpg. Show all posts

Saturday, December 2, 2017

Enemy Within Campaign - Director's Cut - Coming to WFRP 4e in 2018 (with 1e PDFs of original)



Holy crap! I mean, I seriously LOVED running the Enemy Within Campaign (until it ended with a TPK due to the party's Wizard exploding - I'll tell the story one day ;)

Now, Cubicle 7 is going to update it for the soon (ish) to be released Warhammer Fantasy Roleplay 4e (and PDFs for 1e):
“But we’re not stopping there. We’re creating some beautiful PDFs of the original WFRP super-campaign: the Enemy Within. Keep an eye on our newsletter, website and social media for more news!” 
The Enemy Within – Director’s Cut 
This brings us neatly round to yet another exciting piece of news. To celebrate the 30th Anniversary of The Enemy Within Campaign we’re going to be releasing an updated deluxe, “Directors Cut” edition of The Enemy Within Campaign for Fourth Edition!
The mighty Graeme Davis has joined the team to steer this ship (or should that be river barge?). The Enemy Within was one of the best-loved RPG campaigns ever made, and we want to give the shiny new anniversary edition it deserves!
For those that don't have a complete set, let Wikipedia remind you of what that entails:
This multi-part role playing adventure was made up of several linked adventures:
  • The Enemy Within / Mistaken Identity Graeme Davis, Jim Bambra, Phil Gallagher
  • Shadows Over Bögenhafen
  • Death on the Reik
  • Power Behind the Throne
  • Something Rotten in Kislev Ken Rolston, Graeme Davis (editor)
  • Empire in Flames
I'll fucking run this using Swords & Wizardry if I have to but I WILL run this!

And, as a side note, Cubicle 7 has lost the Call of Cthulhu license - so expect some sales this month:
Cubicle 7’s Call of Cthulhu license expires at the end of the year and by mutual agreement with Chaosium it is not going to be renewed. There are no hard feelings on either side, and we are still on great terms - these things happen. Call of Cthulhu is Chaosium’s baby and we wish them all the best. 
We’ve enjoyed working with Call of Cthulhu and Chaosium, but we’re also looking forward to the challenge of designing our own game systems for Cthulhu Britannica, World War Cthulhu and The Laundry. Putting together games that really showcase the themes of their setting is what we do best, after all! Keep an eye on the newsletter for more information in due course. 
Stay tuned - we'll be holding a sale on our Call of Cthulhu titles in December!

Monday, October 30, 2017

Free RPG - Zweihänder Grim & Perilous RPG (Illustrated PDF Version) for free until November 1st (WFRP Clone)


For those of you that have thus far resisted the temptation to pick up a copy of the Zweihänder Grim & Perilous RPG (Illustrated PDF Version), now is your opportunity to grab it for free. Yep, through November 1st you can snag this houseruled clone of Warhammer Fantasy Roleplay 1e.

Its a damn good book and the price of free can't be beat. Don't hesitate too long, because if you do you'll miss out.
ZWEIHÄNDER Grim & Perilous RPG is a retro-clone spiritual successor to Warhammer Fantasy Roleplay, an unrepentant OSR heartbreaker released under Creative Commons License Share-Alike. It is a fantasy tabletop role-playing game, one where adventurers will:
  • Live in a gritty, ‘realistic’ fantasy world
  • Make morally grey decisions & enact vicious reprisals
  • Uncover insidious plots & political intrigue
  • Desperately fight in clandestine & open field combat
  • Defend themselves from injuries, madness & mutations
  • Take part in heart-pumping chase scenes
  • Venture into the wilderness & survive its perils
  • Encounter sanity-blasting creatures & their minions
Using the classical D100 system, you will create grim characters, write perilous adventures and build low fantasy & dark fantasy campaigns. These rules are perfectly suitable to run Renaissance and medieval-styled adventures, too. You can also use this book to craft homebrew stories set in the works of Andrzej Sapkowski, George R.R. Martin, Glen Cook, Scott Lynch and other ‘grimdark’-inspired worlds.
This 692 page, all-in-one game includes most of what you need to play: a character creation guide, game mastery rules and a bestiary brimming with creatures both fair & foul. All that’s left to gather are a few friends, pencils and a handful of dice.
ZWEIHÄNDER awaits, and the fate of your grim & perilous tale hangs in the balance!

ZWEIHÄNDER print-on-demand now available! The book comes with a full color cover, with black & white interior. We used the Hardcover Color Book (Standard Heavyweight) option to make the B&W images richer. In addition, the heavier paper weight makes this book retail quality! 

Tuesday, July 25, 2017

RPGNow Deal of the Day - ZWEIHÄNDER Grim & Perilous RPG - 5 Bucks / Full Art (WFRP Clone)



A few days ago I mentioned that the art free version of the ZWEIHÄNDER Grim & Perilous RPG was available as PWYW (link to the post is here). Well, today the full art version is the Deal of the Day.

Until tomorrow 11 AM eastern, you can get the ZWEIHÄNDER Grim & Perilous RPG in its full art version for 5 bucks. Not a bad deal, especially when you can grab the PWYW without the art to see if it is the right fit for you.
ZWEIHÄNDER Grim & Perilous RPG is an OSR Warhammer Fantasy Roleplay loveletter/retroclone/heartbreaker released under Creative Commons License Share-Alike. It is a fantasy tabletop role-playing game, one where adventurers will: 
Live in a gritty, ‘realistic’ fantasy world
Make morally grey decisions & enact vicious reprisals
Uncover insidious plots & political intrigue
Desperately fight in clandestine & open field combat
Defend themselves from injuries, madness & mutations
Take part in heart-pumping chase scenes
Venture into the wilderness & survive its perils
Encounter sanity-blasting creatures & their minions 
Using the classical D100 system, you will create grim characters, write perilous adventures and build low fantasy & dark fantasy campaigns. These rules are perfectly suitable to run Renaissance and medieval-styled adventures, too. You can also use this book to craft homebrew stories set in the works of Andrzej Sapkowski, George R.R. Martin, Glen Cook, Scott Lynch and other ‘grimdark’-inspired worlds. 
This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules and a bestiary brimming with creatures both fair & foul. All that’s left to gather are a few friends, pencils and a handful of dice.
Purchases made via The Tavern's affiliate links forward a portion of the purchase monies to support The Tavern.

Warhammer Fantasy Roleplay 2nd Edition now available in PDF at RPGNow



Probably the longest non D&D / OSR campaign I have run was Warhammer Fantasy Roleplay from Games Workshop, what is now WFRP 1e. and the Enemy Within Campaign. I just loved the setting and the system, the mix of horror and dark humor, it was simply a blast to run. Until the campaign went down in flames - literally (our wizard, strapped down with a bandolier of oil flasks fumbled his fireball and it imploded with him as ground zero - most of the party were fatalities)

When Green Ronin released Warhammer Fantasy Roleplay 2nd Edition I grabbed much of the line even though I wasn't actively gaming at the time. It was still great to read.

Now that Cubicle 7 has the rights to Warhammer Fantasy Roleplay 4th Edition (we shall not name the edition bypassed) which will draw upon 1e and 2e, they apparently also got the rights to republish WFRP 2e, at least in PDF.

And guess what? Warhammer Fantasy Roleplay 2nd Edition is part of the Christmas in July Sale at RPGNow. Yep, time to see which of the 25 releases I'm missing in print and fill it with a PDF or three.

All purchases made via The Tavern's RPGNow Affiliate Links helps to support The Tavern. Won't you please buy your bartender another drink? ;)

Sunday, July 23, 2017

PWYW - ZWEIHÄNDER Grim & Perilous RPG (WFRP Clone-ish)



Some background on my end. I ran Games Workshop's Warhammer Fantasy Roleplay (hereafter referred to as WFRP 1e) pretty much from release until the campaign ended when the party's aspiring mage fumbled a fireball as he wore a bandolier of flasks of oil. It was certainly a way to end a campaign on a fiery note.

When WFRP 2e was releases by Green Ronin, I grabbed much of that line. When FFG releases WFRP 3e, I picked up the boxed rules and realized the latest edition of WFRP was not for me. Cubicle 7 is releasing a 4th edition, which will harken back to 1st and 2nd edition.

So, where does that put Zweihander? Its pretty much a house ruled WFRP 1e with many of the serial numbers scratched off. It has the right feel even if much of the WFRP tropes aren't accessible due to trademarks and the like.

Oh, and its big. 631 pages big. The PWYW version is sans art and called "early access" but really, its the full game. The full art, finalized version is available for 20 bucks in PDF.

Do you have fond memories of WFRP? Never played it and want a glimpse of what it was before the horrors of 3rd edition? Here's you chance at no risk.
ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer and grittier version of classic tabletop role-playing games you may already familiar with. The community calls this style of gaming the “pathetic aesthetic”, but we simply call it grim & perilous gaming. 
WHAT IS ZWEIHÄNDER
ZWEIHÄNDER Grim & Perilous RPG is an OSR Warhammer Fantasy Roleplay loveletter/retroclone/heartbreaker released under Creative Commons License Share-Alike. It is a fantasy tabletop role-playing game, one where adventurers will: 
Live in a gritty, ‘realistic’ fantasy world
Make morally grey decisions & enact vicious reprisals
Uncover insidious plots & political intrigue
Desperately fight in clandestine & open field combat
Defend themselves from injuries, madness & mutations
Take part in heart-pumping chase scenes
Venture into the wilderness & survive its perils
Encounter sanity-blasting creatures & their minions 
Using the classical D100 system, you will create grim characters, write perilous adventures and build low fantasy & dark fantasy campaigns. These rules are perfectly suitable to run Renaissance and medieval-styled adventures, too. You can also use this book to craft homebrew stories set in the works of Andrzej Sapkowski, George R.R. Martin, Glen Cook, Scott Lynch and other ‘grimdark’-inspired worlds. 
This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules and a bestiary brimming with creatures both fair & foul. All that’s left to gather are a few friends, pencils and a handful of dice.
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