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Tuesday, June 16, 2020

New “Old” in Print - Guide to Hell (AD&D 2e)



This might be one of a handful of AD&D 2e releases I do not own from back in the day. I remember how 2e did away with demons and devils, and the 2e Guide to Hell brings back devils - and Hell. Go figure ;)
Diabolical threats lurk everywhere in the world of the AD&D game. Heroes who fight evil on the Prime Material Plane may contend with forces whose power rises from the depths of Hell. Adventurers who travel to Hell meet devildom on its own terms and risk not only their lives, but also their everlasting souls.  

Guide to Hell is a comprehensive look at the nature of devils, ways for heroes to battle them, and the twisted geography and politics of the Nine Layers in the AD&D game. The decision to "go to Hell" should never be made lightly—but once it is made, this book will give the DM everything he or she needs to make the experience memorable for all the heroes... at least, those who survive. 
Four new PC kits: the Devil Slayer, the Thaumaturgist, the Inquisitor, and the Hellblade A devil-fighting organization adaptable for any campaign New spells and magical items with a diabolical twist Advice for DMs on integrating the infernal into their campaigns Full statistics on the Lords of the Nine, the rulers of the Nine Hells The secret history of Hell and the Dark Lord of Nessus, Asmodeus Statistics for all major devil types, plus a new devil created especially for this book at least, those who survive.
  • Four new PC kits: the Devil Slayer, the Thaumaturgist, the Inquisitor, and the Hellblade
  • A devil-fighting organization adaptable for any campaign
  • New spells and magical items with a diabolical twist
  • Advice for DMs on integrating the infernal into their campaigns
  • Full statistics on the Lords of the Nine, the rulers of the Nine Hells
  • The secret history of Hell and the Dark Lord of Nessus, Asmodeus
  • Statistics for all major devil types, plus a new devil created especially for this book

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