I love me a good OSR zine. When the zine is the size of many zines in page count, I'm intrigued. Then I read the list of those involved and the I found myself backing before I had the chance to think otherwise. Such is Knock!
We made KNOCK! the messy, stuffed to the gills bric-à-brac we wanted. The book that earns its place on the easy-to-reach part of your gaming shelves. Now, we need you to make the inaugural, proof of concept issue of KNOCK! Magazine a thing that exists in the physical realm. You know, the world of air, earth, dice, and unhealthy snacks.
This first issue is 212 pages (A5 format, slightly bigger than digest size: 5.9’ x 8.25’) in beautiful full colour, printed on quality paper (coated 130 gr, with a cover on coated 300 gr).
It has everything you’d want from an old school slash adventure gaming publication: articles about the history of Dungeons & Dragons, reflections about genre and gameplay, some clever rules, a bunch of maps, tons of random tables and lists, 7 new classes, 7 new monsters, and 3 complete adventures. If you’re reading this, some of the names below will ring a bell, or five: Emmy Allen, Benjamin Baugh, Joe Brogzin, Caleb Burks, Brooks Dailey, Nicolas Dessaux, Paolo Greco, James Holloway, Anthony Huso, Arnold K, Ethan Lefevre, Gabor Lux, Bryce Lynch, Fiona Maeve Geist, Chris McDowall, Ben Milton, Gavin Norman, Patrick Ollson, Graphite Prime, Stuart Robertson, Jack Shear, Jason Sholtis, Skullfungus, Sean Stone, Chris Tamm, Daniel Sell, and Vagabundork.
And you’ll recognise some of the artists too: Ivan Caceres, Didier Guiserix, Matthew Houston, Christophe Johnston, Li-An, Dyson Logos, Evlyn M, Tim Molloy, Luka Rejec, Michael Sheppard, Jason Sholtis, Dan Spencer, and Niklas Wistedt. We’ve used their art as inspiration for some fancy, bold page design.
About $31 for print and PDF (plus shipping ). 19bucks for just the PDF.
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