How to Write Adventure Modules That Don't Suck is today's Deal of the Day at RPGNow. I backed the Kickstarter and have the dead tree of this and I must say, its and enjoyable read with lots of advice you can pick and choose from.
Normal price is $6.99, but for the next 23 hours you can grab the PDF of How to Write Adventure Modules that Don't Suck for $2.10
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own.
Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
New expanded edition! This PDF is now updated to include the 160-page edition published in 2017. It also includes the shorter 32-page edition originally published at Gen Con 2007.Yep, that's an affiliate link above. Using The Tavern's affiliate links keeps us in beer, er... I mean, keeps us lubricated... I mean, keeps us doing what we do best!