D&D has multiple carrots to keep the player's motivated: XP, wealth, magic items, new spells, knowledge, connections, rulership, plot, etc.
The big two seem to be XP and magic items - unique and possibly powerful magic. Usually the end results of killing things and taking their stuff
Which motivates you the most as a player? What fails to motivate you?
OSR Commentary & Thoughts on Dave Hargrave's Grimoire IV (1984) For Your OSR & Old School Campaigns - So I was zipping round the Piazza as I'm apt to do and ran across this thread about Arduin here by Bobby Knock but it was Blackbat 2442 who piqued my inte...
16 minutes ago