I was looking at the Savage Worlds site, and it seems to me that I really haven't seen the "Plot Point" format used elsewhere - or maybe I'm spending too much time reading the format and not the results.
From the PEG / Savage Worlds site:
In general, Plot Point books follow a certain format:
1) Introduction: Geared for both players and GMs. This section tells you what the world is all about, what the big backstory is, and who the adventurers typically are. Maybe a quick overview of the world goes here as well.
2) Characters: Any special rules for making characters, gear, or new Edges and Hindrances.
3) Setting Rules: Any new rules the particular setting needs, like rules for Superheroes in Necessary Evil, or ship-to-ship combat in 50 Fathoms. GM’s Section – The rest of the book is purely for the Game Master.
4) Gazetteer: A list of locations the group will travel to and the things they’ll see there. Locations should be keyed to Savage Tales to help the GM run adventures on the fly.
5) Savage Tales: Dozens of adventures ranging form fully-fleshed out tales to short encounters. The first few Savage Tales should be your “Plot Point” adventures. These occur intermittently through the campaign as the timeline advances and the backstory progresses. It should be very clear to the GM when these are to be run, such as “When the first hero in the group reaches Heroic Rank.”
6) Bestiary: A complete list of all the creatures and common NPCs (such as guards or bandits) the players will encounter.It's kinda like a sandbox with set pieces.
I'm not a Savage Worlds player, so maybe I'm seeing these from a totally wrong perspective... heh