A "fireball blast" not only has a burst radius of 20', but also fills 33k cubic feet (33 10' x 10' x10' cubes - paraphrasing S&W Complete, but it follows AD&D if I recall correctly)
Outside, a fireball is fairly easy to account for, but in a dungeon, the opportunity for substantial blowback is considerable.
I remember an article in the Dragon (issue in the late 60's or early 70's of numbering I think) that dealt with the issue, but damned if I can find it.
How do you handle the area of effect of a fireball? BTB, handwave, guestimate or something else entirely?
(The magic-user in the party is now 4th level - I expect fireball will be one of the spells he will be looking to learn ASAP after hitting 5th ;)
Sunday, January 19, 2014
Subscribe to:
Post Comments (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
Intergalactic Bastionland Art Reveal Trailer - *Intergalactic Bastionland *now has an art reveal trailer, showing the fantastic artwork by... well, go watch the trailer! This also reveals the Kickstar...9 hours ago
-
RPG Blog Carnival: Wasteland, Exploring the Bad Land of Mauvaisterre - This month's RPG Blog Carnival, hosted by Attronarch's Athenaeum, is all about Underworld and Wilderness Adventures. [image: Underworld & Wilderness adve...11 hours ago
-
The Hobgoblin Warlord - By Karla AdderKarla Adder PressOSRICLevels 1-3 For years, the southeast border of the Domain of Grauheim was silent, the thunder of marching footsteps and ...14 hours ago
-
OSR Redo & Recon Converting and expanding Dave J. Browne and Don Turnbull’s classic module U1: The Sinister Secret of Saltmarsh into Adventurer Conqueror King System II (ACKS II) - Converting and expanding Dave J. Browne and Don Turnbull’s classic module U1: The Sinister Secret of Saltmarsh into Adventurer Conqueror King System II (A...22 hours ago
-
Nieuport 17 - This is a 1:144 scale print of the Nieuport 17 in French colours. It was one of the most widely used French scouts of 1917, employed by every member of...1 day ago
-
OSR: Sky Islands and The Curse of Count Zeppelin - Biplanes cross the skies. Spies, journalists, and detectives haunt the smoke-shrouded streets of floating cites. Expeditions to distant lands, fistfights...1 day ago
-
The Quiet Fuguelike Joy - In the comments on my previous post (about creating a 1-mile hex map of Japan with the help of Claude) somebody popped up to say: I don't understand how...1 day ago
-
Miskatonic Monday #474: The Black Tide Engine - Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of...2 days ago
-
Skumwad Village For Goat Quest - This is a simple village ive used in 4 con games. It was made on the fly as a doodle and used multiple times. This village has regular threats from chaos...2 days ago
-
Felltower: Increase Upkeep for high-point characters - Felltower allows for extra spending on upkeep in town for a bonus to all rolls in town. You pay your listed upkeep. x2 is a +1, x4 is a +2, etc. People jus...3 days ago
-
The Cosmic Horror That Is Stardust - Thank you to my friend Josh B of Bernie the Flumph for sharing this. I love Stardust the Super Wizard, but he's such and odd character. That could be why t...3 days ago
-
Doors (B/X + Old School minimalist) - Another brief pause in our series, because I think this deserves a post of its own. Moldvay's rules about doors are so terse that they are almost cryptic...4 days ago
-
Against the Starmaster news - *Against the Darkmaster* (VsD) is one of my favourite role-playing games of the 21st Century (matched only by *Mythras*). I’m currently running a long-term...4 days ago
-
New Monster: Poison Waste Drakes - *Beyond the mountains that contain the Doom-Gate, the plains and forests were long considered uninhabitable, awash with poison and radiation, but life, a...5 days ago
-
The Many Levels of Castle Greyhawk Part 3 - Gygax Original Castle Greyhawk Manuscript at Auction - A Quick Preface I've posted about the history of Castle Greyhawk and its levels in Parts One and Two in this series, and more-recently in analyzing the new ...6 days ago
-
Minute Might: A Wargame Review... - Roleplaying has wargaming blood. This goes without saying. It doesn't tell the whole story given Wesely's non-wargaming contributions to the hobby, but B...1 week ago
-
Free Resource: The Secret of Weepstone Demo - [image: Free Resource: The Secret of Weepstone Demo] I downloaded this game a couple of weeks ago and finally got to checking it out when I had some free ...1 week ago
-
Fletchwind Kickstarter - My friend Hilander is publishing a zine. It is called Fletchwind. It is a city supplement for Cairn. You can click the link to read more about the cont...2 weeks ago
-
[SUPPLEMENT] Gamemaster’s Guidelines Beyond Fomalhaut (NOW AVAILABLE!) - *A Tome of Mastery“Heavy is the head that wears the crown! In role-playing games, the position of the gamemaster carries the most responsibility, as it is...4 weeks ago
-
Money in Mutants & Wizards - Money and wealth is always an issue in Post-apoc gaming. Mutants & Wizards uses precious metals with the expectation of bartering occurring where that's ...5 weeks ago
-
Geeky SKAturday: The Family Business Ltd. - Life is wild. Sometimes I'll have a stretch of time where I feel like I'm truly in a groove accomplishing the things I was presumably put upon this planet...5 weeks ago
-
Why is the Ogre there? - Joe's post on the Quantum Ogre raises an old question about sandbox play: when does moving an encounter around interfere with players' freedom to decide...1 month ago
-
Dragonne #2 now available - The second issue of Dragonne is now available! BRW Games’ occasional journal of old-school gaming is back with two new features; To subscribe for free, and...1 month ago
-
-
Murder mystery - The local adventurers guild named "fernleaf and associates" is basically a sleuthing agency. The patron is an older elf named Flynn fernleaf. He pays wel...3 months ago
-
The Common Store of Monsters - I am slowly grinding my way through the re-writes for Veins of the Earth. As part of the re-write I have re-organised the ‘Pariahs of the Earth’ monsters ...3 months ago
-
The Old School (Hyperborean) Renaissance - Are these poorly-masked adventure hooks? Yes, yes they are. For the last century a peculiar fever has gripped the learned societies of Marlinko, Kezmaro...4 months ago
-
Micro-Adventure - #114 RATS! - Dungeon tropes are a thing to embrace, not to dismiss. It's simple to handwave the storm the orc infested tower to save the princess, evil wizard in a t...5 months ago
-
Moldvay Basic D&D now Available in Print - Just a quick note that (finally) Moldvay Basic D&D is available in POD from DTRPG – previously, only the Cook/Marsh … Continue reading →6 months ago
-
Abstraction in My Liege, - I think the aspect of *My Liege,* that could potentially put off the most people is its lack of accounting granularity. It does not track Court wealth in...6 months ago
-
Consolidated AD&D Weapon Characteristics List - Having spent the last few days down a research rabbit hole, I ended up compiling a chart of AD&D weapon characteristics, adding some "missing" entries an...7 months ago
-
Referee Sabotage - It is an old saw that players are bad at executing their plans. Imagine this common scene: the party have some big job that requires planning; perhaps robb...7 months ago
-
Mapping the pre D&D Dungeon Adventure From May 25 1972, Part 1 - Earlier (Here) we looked at the oldest dungeon dive preserved in Arneson's write up as found in *Blackmoor Foundations*. Turning now to the second dunge...8 months ago
-
On a Happy New Year - We are about to experience the most social upheaval since industrialization. What will that look like in sixty years? Sinless is starting it's third yea...10 months ago
-
-
-
Rob Kuntz at Lucca Comics & Games 2025 - If you are planning a trip to Europe (like right now) and wish to catch up with me in person, make sure to book a detour via *Lucca Comics & Games*, ...1 year ago
-
How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...1 year ago
-
A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...1 year ago
-
Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...1 year ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...1 year ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...1 year ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...1 year ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...2 years ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...2 years ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...4 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...4 years ago
-
The Worm Ouroboros - The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E. R. Eddison, originally published in 1922. It is an amalgam of mythological tradi...5 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...6 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...6 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...6 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...6 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...6 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...7 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...7 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...7 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...7 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...7 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...7 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...7 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...7 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...7 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...7 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.7 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...7 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...7 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...8 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...8 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...8 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...8 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...8 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...8 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...8 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...9 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...9 years ago
-
Very, very strict. The whole point of precisely defining the Fireball volume in the rules to begin with is to make sure the PCs think bloody twice about using a howitzer in a broom closet.
ReplyDeleteBy very, very strict, it means I first say "ummm, the space down here is quite cramped, you know...", and then I count out 33 cubes around the impact point if the players insist on casting. To be fair, players in our group are much much more paranoid about Fireball than the GM is...
DeleteSounds like a great way to make gameplay grind to a halt and be super punitive. No thanks.
ReplyDeleteI agree.
DeleteThis is kind of like being punitive about vague wishes. Do it a tad too much and it's an arms race. And there will always be one to out-rules-lawyer yourself when that's the game you want to play.
Strict. It's easy & quick to count squares while the player is rolling & adding damage.
ReplyDeleteI'm all handwavey with it. If it' a really confined area like a cramped hallway then I'll probably have them doing a save to avoid some damage. Otherwise I let them have some fun and blow things away.
ReplyDeleteAfter all it is a MAGIC fireball so why should any rules of physics apply to it. That and we game to have fun and doing a bunch of math or telling the magic user that he can't use the cool stuff isn't that much fun to us.
I keep telling my players that if they ever try to make magic and physics work in the same area then I'll make small explosive devices and their characters' brains work in the same area too.
DeleteMain reason to use other spell in a dungeon ;)
ReplyDeleteAlso: Adventurers that don't like the inconvenient self-damage possibility of fireball (and lightning bolt) should instead employ ice storm, once they are high-enough level. (One of ice storm's advantages is its more controlled area of effect.) Or they can research their own spell...
ReplyDeleteI tend to be fairly strict. As much fun as fireball can be to cast, just remember, magic or not, fire is fire. Play with it carelessly and you will get burned.
ReplyDeleteI'm just a pubic hair shy of 4th level, but you're right in regards to me wanting that as the first third level spell I can cast. :)
ReplyDeleteDispel magic is the first 3rd level spell you should take IMO. It's a hundred times more generally useful than fireball, unless your DM never uses spellcasters or magical traps.
DeleteJust a suggestion.
General agreement here. Doubly so in 3.x era or later games where fireball does comparatively less damage than in earlier editions (same actual damage, but characters & creatures have a lot more hit points).
DeleteWands and necklaces of fireballs would be appreciated while i climb my way to fifth level tho... ):
ReplyDeleteI'm strict. I count squares from point of impact out, with fire taking the path of least resistance, so yes, my players avoid fireball in cramped dungeons.
ReplyDeleteI can't be bothered to use this rule. Fireballs are 20' radius, period.
ReplyDeleteJust so we're clear: the volume of a sphere with 20 foot radius is 33500 cubic feet. I keep the blast as a circle with 20 foot radius, but have no spillover if the ceiling isn't 40 feet high. So it's a cylinder with 20 foot radius and 20 feet high.
ReplyDeleteDon't forget that the fireball will also use up all the available oxygen in the immediate vicinity.
ReplyDeleteOh FUCK NO.
ReplyDeleteIn my games:
1. Magic doesn't consume oxygen because then the game becomes about making non-air-breathing magic users.
2. 3.x did fireball right, not by volume but by burst effect size. It will never exceed that burst effect, no matter what.
3. I've read too many DMs bragging about building dungeons specifically designed around the volume of a fireball so it wasn't possible to cast the spell in the dungeon without filling the whole place.
4. Hell, as it stands, using the volume rules it means that a fireball thrown at the floor-level will always explode much larger than the base rules would imply since half the burst is blocked by the floor.
Complete agreement on this. So wish there was a +1 button for comments here.
DeleteAgreed on all counts.
DeleteYes, I do agree.
DeleteAlso, if one wanted rules about oxygen consumption and blowback, then you need to play rulesets like Shadowrun, possibly also Hero or GURPS. SR definitely has blowback rules, and they are a horrible pain to execute just from reading them.
LOL... If you think the SR grenade rules are a pain, you must not have read the magic and matrix rules. Compared to those their down right easy. And the critical fumble to using a necklace of fireballs my character had, is the only time I've seen a little hand waving to the blast radius (3 Ed). Sadly my character did not survive. Though the cratered hole of a sewer entrance made life interesting for the rest of the party...
DeleteNot very.
ReplyDeleteI don't buy the oxygen thing either, way to fiddly. If it can create it's own fire source it can create its own oxygen supply UNLESS the spell was a nasty, specially designed custom spell meant to deplete oxygen.
ReplyDeleteNever heard of a dungeon built to nerf fireballs, but that's an interesting idea.
I guess, as always, it all depends on your interpretation. I had one DM back in the 80s who played fireballs like the big giant ball of fire shown in Firestarter. Anything in its path took damage _before_ the explosion. We had some serious munchkin style fun with that one, especially considering at age 12 we _were_ munchkins. . .
According to the 1st Edition DMG use of Fireball underwater is prohibited, so it would seem the spell doesn't produce its own oxygen. But what the hell.. just chucking an idea into the mix, its all down to personal choice in the end.
ReplyDeleteOr that could be read as it must be cast in a gaseous area, not a liquid or solid. Nothing about oxygen.
DeleteAnything that requires more math than my finger I don't do. I think we use a 30' radius...done.
ReplyDeleteI seriously wouldn't have thought about the whole issue. And I guess I still wouldn't. If a player would like to have that conversation I would probably say "It's a game and it's supposed to be magic. You're arguing physics?"
ReplyDeleteIf somebody told me a real neat effect they could achieve by doing that I'm game. Else it's just rulebook noise to me.
We found out just how dangerous the 33 cubes rule is when we ran into a Wight on the wandering monsters table and all we had to deal with it was a Wand of Wonder we found a few rooms earlier... WOOSHHHH!!!
ReplyDeleteThe expanding nuke fireball is ridiculous and exploitable by clever players. Want fireballs to be dangerous indoors give them a hit roll and hope it doesn't slap into something too close to the caster on the way to the target.
ReplyDelete"I'm right!"
ReplyDelete"No, I'm right!"
"You're an idiot, I'm right!"
Later, rinse, repeat... (yawn) You'uns bring way too much passion to a simple rules discussion.
Somewhere in between. I don't play the full blowback rules. I essentially assume the volume lost to lack of height is wasted because the fireball flash is too fast for some Michael Bay style explosion. I do, however, have it fill a minimum ground level footprint of 12 squares. I think chucking a fireball into a very enclosed space should "be a bad idea".
ReplyDeleteIn general I agree with the sentiment of keeping magic and physics separated so I don't like trying to model a sphere of super-heated plasma.
I think I was fairly strict as a DM, but I never had players that didn't count squares, and I certainly did. Fireball's ability to squeeze around corners and down hallways was a benefit not a disadvantage. If you're too close to the target, just aim past it, or move back.
ReplyDeleteYeah, prior to 3E we definitely counted squares. But I'll admit, it did lead to arguments. Things like: "I never would have placed it there! While 'I' don't have an 18 intelligence, my character does! He can do Euclidean Geometry in his head while he sleeps..."
ReplyDeleteBut that was pretty rare. Most of the time we used it wisely, knowing full well that to get caught in the blowback was bad juju.