Different strokes for different folks. Or groups. Or "just because" ;)
Currently I'm running Rappan Athuk, which is a Mega Dungeon with more than a single rail - multiple ins and outs from each level (and the possibility to bypass levels) and players can easily stumble into areas and opponents beyond their capacity to dispatch - "Oh Shit! Run!" most certainly applies.
So, not a "sandbox" but not strictly "railed" either.
My other irregular campaign just kicked off, and initially it will be more of an "adventure path" until the players build up some character knowledge of the area, and which point it will transition to be more of a "sandbox" in nature.
As most of you know, I am immersing myself in the Razor Coast "setting", which is what the Swords & Wizardry version reminds me of. There are pre-plotted events and paths that will be going on (enough so that some GMs may feel overwhelmed - my instincts are to just fudge and handwave some events as needed) but the presentation is one hell of a detailed "sandbox" with plotted events.
Hmmm, I guess I use or feel comfortable with multiple campaign styles and none of the games I run (or plan to run) are strictly one style or another.
As a GM, do you ave a preferred style, or does it change with game and group needs and desires?
As a player, do you have a preferred game style?
Divine Inspiration - Ray Harryhausen's Jason & The Argonauts 1963 & Advanced Dungeons & Dragons Campaign Commentary - "The legendary Greek hero leads a team of intrepid adventurers in a perilous quest for the legendary Golden Fleece. " Sometimes you've got to go back to th...
5 hours ago