Sunday, June 17, 2012

ACK or Die Session 6 Recap - Sprinkling in Some New Magic

The Party Fought Some Mud Elementals
Last night my player's wrapped up the 1-Sheet Maidens of Moordoth "Plus" - the plus being the Matt Jackson Tiles that we used for last week's Hangouts on Air.  Which meant the adventure took a turn in a different direct then initially laid out.  In turn, this led one of my players to turn a small plot hole into something large enough to march an invading army through.  At least I have a week to figure out how to fill the hole ;)

No deaths, although creatures with high AC turn combat into a stagnant slugfest of sorts.  This in and of itself isn't a huge issue, as a long combat in ACKS is somewhere around two rounds of combat in 4e (or so I've been told).

Last night was the first night we were short a player (heal up Charles) and it was interesting to see the idea of tactical retreat entering players' minds when the Gladiator was on auto pilot.

I was able to place a few of the new magical items I've been working on into the game as loot.  I even put in the Beer Bear, which a few of my players had read about on my blog.  I'm looking forward to them "stretching" the items as far as they can take them.  Which is a main reason why I really like non-standard magic items: I get to watch the players surprise me even more than usual :)

No comments:

Post a Comment

Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

Blogs of Inspiration & Erudition