|The Party Fought Some Mud Elementals|
No deaths, although creatures with high AC turn combat into a stagnant slugfest of sorts. This in and of itself isn't a huge issue, as a long combat in ACKS is somewhere around two rounds of combat in 4e (or so I've been told).
Last night was the first night we were short a player (heal up Charles) and it was interesting to see the idea of tactical retreat entering players' minds when the Gladiator was on auto pilot.
I was able to place a few of the new magical items I've been working on into the game as loot. I even put in the Beer Bear, which a few of my players had read about on my blog. I'm looking forward to them "stretching" the items as far as they can take them. Which is a main reason why I really like non-standard magic items: I get to watch the players surprise me even more than usual :)
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