I figured I'd explain some of yesterday's "rant".
When 5e was first announced, it was billed as a sort of Rosetta Stone of the various D&D systems. It isn't.
First, Monte tells us in reference to 5e "not talking about a bridge so you can play 1e and 4e at the same time". This was Monte correcting the marketing guys. And yes, it pissed me off, because that was the whole selling point.
The correction is that 5e deals with the "styles" of previous editions, which in this case comes down to "complexity". In my opinion, the different editions of D&D differ in more then just complexity but in goals and gameplay. Focusing on complexity will lose much of what makes each edition unique.
Then we have the whole issue of the DM deciding on which rules he's going to run with, and each player gets to decide which rules they want to design their characters with. That is not recipe for a successful game.
How do you balance an 0e styled PC with the powers of a 4e styled PC? Let alone make them both work in a game using 2e style as it's framework. BTW, how are the monsters being stated out? What is their default "style edition"?
Telling me that the default rules is to allow the players to use which ever "style" they want despite what the GM's "style" defaults to just pisses me off right there. Could it me an option? Sure. As the default, where the players will come in with that expectation and I'd have to immediately cut those expectations off at the knees - not a good decision on the part of WotC.
The DM buys the vast majority of the books and supplements in any edition. By empowering the PCs to play with various rules in the same game, the DM will have to know the rules for styles 0e-4e and the players will just have to know the "style" they chose? That's not empowering the players, that's burdening the DM.
WotC would be much better off designing the very best D&D game they can make, aimed at the targeted market that will give them the most success. Aiming to please all players of all editions will leave them pleasing few players of any editions.
I'm still pissed that I wont be able to seamlessly import modules from earlier editions. For me, this could be the game killer right there.
OSR Review & Commentary On Penney Tower By J.G. Desborough For The Wretched New Flesh Second Edition Rpg - " Penney Tower was just released at the Red Room store, @biggeekemporium and @GiantSlayerRPGs. It will be available later at http://Lulu.com in softcover. ...
3 hours ago