Now, back to some more perusing of The Secret Fire (which was originally billed as Legends & Labyrinths - not a bad choice ether).
Stamina Points (which apply to each Wound level) do not increase as you gain levels. So, no Hit Point issues of the 9th level fighter surviving a 100' fall because of his Hit Points (he may now survive it for other reasons). Oh, and high level combat is no longer a war of attrition. Well, at least not of HP.
As Padre pointed out, do we really need Man-Boob Satan on the second page? It doesn't add anything (unless you are going for Raggi Shock Value, in which case this is a "fail") and may give a wrong opinion of the rules. Not a real issue, just a question. I mean, is this what one needs to include to prove Old School Cred these days?
About Energy Points (this is the "hook" in my opinion, and something I really like so far):
In THE SECRET FIRE™, Energy Points (EP) represent a character’s daily energy level ,which can be spent in a variety of ways (called Special Effects), as a free Action, both within combat and without.The heart of the roleplaying system of TSF lies in the use and acquisition of Energy Points.
It's a way to make feats and feat like abilities and the like flexible as well as a resource to manage. You can regain your spent points quicker through actual role playing your character. A role playing game that actually rewards role play. I'm having one of those "duh!" moments. So obvious. So overlooked.