So, The Secret Fire is D20 based, but it strays far and afield while still feeling vaguely familiar. Here's some quick observations:
6 stats, rolled on 3d6 - assigned as the player wants.
Four basic classes and the ability to multi class.
No HP as we know it, but wound levels and wounds.
Five spell levels, gained in the first 5 character levels.
Combat and non-combat abilities that seem like a cross between skills and feats.
A pool of points that can be used for special abilities, and the pool is refilled via role playing situations that fit the character but may not be directly beneficial to the party.
Just some stuff that came to mind as I sit at my in-laws ;)
Music Monday - Zombie Dance - A little rock, a little polka, and a lotta zombie!
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