Tuesday, July 19, 2011

Mini Review - Weird West

Well, after highlighting a Kickstarter project dealing with a Weirdish West setting, I thought I should give equal time to another Weird West type RPG, named appropriately Weird West.  Go figure ;)

So, what can I tell you about Weird West?  It's amazingly complete for 8 pages - tho if you take off the cover and the fighting chart at the back it's 6 pages.  6 amazingly complete pages.  Pages that include character generation, stats, skills, professions, spells, combat mods, a weapon list, task resolution... phew!

Stuart squeezes so much into so little.  Heck, if I go into much more detail I'll be giving the thing away for free.  Get your own copy.  It's just a buck.

All that's missing is the setting.  We NEED background material!  Get working man!  ;)

From the blurb:

The streamlined and fast playing adventure roleplaying game for weird western worlds of cowboys, kung-fu, magic and otherworldly malevolence.

The Weird West Basic Rulebook has been designed to make reading, creating characters, and starting a game as fast as possible: the fastest RPG in the west! We've cut out the 'what is an rpg', game fiction, and other 'fluff' to keep the rulebook as lean as possible while still having enough detail to make it fun. 

This purchase includes both a PDF version suitable for reading on your computer, iPad or iPhone (with bookmarks) and a special 'PocketMod' PDF version for printing. The PocketMod version lets you create your own  4.25" x 2.75" sized game books from a single sheet of paper. Take a copy to read on the go, and print one to give to each of your players.

1 comment:

  1. If it's OGL you can make your own.

    Not bad for a 6 page game.


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