Sunday, February 13, 2011

Mini Review - Ironwood Gorge - (for OSR Clones)

Ironwood Gorge is a low level adventure for use with the various OSR clones / simulacrum / etc.  It's the second in a series of adventures (The Sanctuary Ruin is the first part in the series) but very easily works on it's own.

What you are given is about 3 (and a piece more) pages of maps.  Mostly caves, it should prove fun to fun as a DM (and be a biatch to map as a player) to run.  The adventure itself should play out over 2-3 sessions in my estimation (perhaps more depending on play style), and should be good for a level or two worth of expo for the players by the time they complete it.  There is no map of the outdoor area: this adventure is made to be dropped into a world, not define one for you.

You get four new monsters, three new magic items and four new spells in the appendix.  There are pregen characters included if the party needs quick replacements (the dwarf and halfling have "race as class", but that means "fighter" for those not in the know).

A nice addition to the stable of OSR adventures.

From the blurb:

"Orcs have returned to the once quiet border province of Blackmarch.  The Bleak Tower and its meager garrison are all that stand against the tide.  Their only hope lies in a ratag band of adventurers willing to venture into the perilous maw of Ironwood Gorge..."

Ironwood Gorge is a fantasy role-playing adventure for 4-8 characters of levels 2-5, designed for older editions of the world's most popular fantasy role-playing game and its clones such as Labyrinth Lord and OSRIC.  The material is also easily adaptable to any other class and level based fantasy role-playing game.  Ironwood Gorge serves as part two in the Blackmarch sequence of adventures, but is built to function just as well as a one-off adventure, a drop-in-a-hex location for sandbox games, or as a kick start to a new campaign.

The module includes keyed maps detailing both the Bleak Tower: a living, breathing refuge for adventurers; and Ironwood Gorge: a cave complex with over 100 keyed areas of traps, monsters and mayhem. The module is illustrated throughout with original artwork and includes appendices detailing new monsters, magic items, and spells.  Whether you are looking for an out-sized adventure to usher the hardiest characters to the intermediate levels, or a fully-realized location to plunder for maps and ideas, Ironwood Gorge is a treasure from the old-school of gaming...


  1. Sounds pretty cool. Wonder if they will do a print version...

  2. Eric Jones is the author / artist. That's all I know ;)


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