One of the great things about Kickstarter are the things that make you go "hmmmm"
One of the worst things about Kickstarter are the things that make you go "hmmmm"
Lair of the Black Dragon is both.
I understand very well how DM-less, whether solo or for group play, work. Usually, it's a hidden flow chart with lots of "if this, then go to section 43", etc. I am, after all, a Tunnels & Trolls player.
I understand how systemless adventures work. There is usually a lot of weight pulled by the GM to put in the appropriate mechanical balance for the system in question.
I understand how adventures work that are level adjustable, within reason. It requires changing the adversaries power level based on the system you are using.
I have no fucking idea how these will all come together in a playable mesh in Lair of the Black Dragon.
It's not like you have to risk much to find out, as the the $3 offers:
Heck, estimated deliver is THIS VERY MONTH. I mean, what could go wrong? Aside from everything that is.
Here's the pitch:
As a Player, have you ever wanted to adventure but couldn’t find a DM?
As a DM, have you ever had players wanting to keep going, but you didn’t have anything prepared?
This is a complete adventure ready to be played through in a single sitting of 2-3 hours. It can be dropped into any campaign, and is designed so it can be played in several different ways;
What it is: This project is a system neutral, solo-play, one-shot, complete adventure module for characters of any level.
What that means:
System Neutral means it is not dependent on any specific rule set or edition, and can therefore be dropped into just about ANY role playing campaign world setting. If your game rules use polyhedral dice, then this will work for you. It was written primarily for the most common traditional fantasy role-playing game settings, but it can be adapted for many other worlds with just a little imagination.
Solo-Play means it can be played by a single person without a DM. It can be played with multiple players with or without a DM as well. It has a flexible design and concept so it can be used in many different ways. Though it was designed to be played by a lone player by themselves, it can be played with a group of players and multiple characters, or even with a DM.
One-Shot means it is able to be completed in a single 2-3 hour sitting. This is also flexible in that you can increase the level of challenge (with more or stronger monsters) to increase the length of play time, or you can decrease the number of challenges to shorten the play session.
Complete Adventure Module means that everything you need to get through this adventure is contained in the PDF, HOWEVER, this is NOT a stand-alone game. SEE ALSO: What it is NOT:
For Characters of Any Level means that this module is scalable. You can increase or decrease the challenge based on the experience level of your character or characters.
What it is NOT: This is NOT a stand-alone Role Playing Game rules set. The rules and mechanics for a Role Playing Game are not part of this. This is just an add-on, like an expansion, for whatever Role Playing Game system you currently use. You will need at least the basic guidebooks for whatever Role Playing System you normally use.
Risks and challengesSo, for as little as a buck you can buy in. 3 bucks gives you the bells and whistles. I almost feel like 3 bucks will give me my entertainment back, whether this is a hot mess or not.
There are no risks at all. Well, let's back up. There is the risk that you may not like the content, or you may not have fun playing it, but the module is already finished! All I need is to get enough funding to support my next project and you get a module for a dollar! So there's no risk that you won't get the PDF.