RPGNow

Monday, January 22, 2024

Humble Bundle - Play Pink (Gloomhaven Small World, Arkham Horror, & More)

The Play Pink Bundle (supporting the Breast Cancer Research Foundation, thus "Pink") includes digital versions of MANY top games, including Gloomhaven, Small World, Arkham Horror, Game of Thrones, Carcassonne, and others. The core Gloomhaven game is nearly 35 bucks by itself on Steam, yet the full Play Pink Bundle is only 20 bucks (10 bucks if you DON'T want Gloomhaven).



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar 


Sunday, January 21, 2024

Computer RPGs Just Aren't a Suitable Sub for TTRPGs.

Computer RPGs Just Aren't a Suitable Sub for TTRPGs.
If you're like me at all, and I'm willing to bet in this regard you probably are, when you explain to "outsiders" that you're a gamer, they immediately think you like to sit around and play video games all day. In my case, I do sometimes, but I don't define myself by console or PC (like "those" gamers usually do.) Still it's far too hard to explain (many times again...) that I mean table-top RPGS. 

Of course it doesn't help that I have the opportunity to fiddle with the Xbox controller far, far more than I get to sling dice. A lot of times it's just a substitute, but it's far from a suitable-sub. First off, I'm usually a completionist. If I can 100% a game, or think I can, I'm going for it. My gamerscore is currently standing at 99,300....but that's probably more a factor of having an Xbox for so many years than my awesomeness of playing. I do have 38 games 100%'d and some of those were a PITA. IIRC one I had to set my calendar and play on a certain anniversary day (couldn't cheese it by changing my system clock), and some have recockulus requirements (one step beyond ridiculous).

Even though there are computer RPGS, they are just so not the same and I FINALLY got to the point with my current game (Starfield) where I 100%'d it and can walk away. I am so effing glad to be done and I'll admit the game stopped being fun maybe last week when I realized I could crank up the difficulty to the maximum and still play easily. 

There is such a wide divide between TTRPGs and Computer RPGs, and I think I was experiencing all of the issues that highlighted this difference:

  • Save Scumming: TTRPGs don't allow you to screw up and "go back" to an earlier point and try again. Even worse, you can't save at an opportune time to "rinse & repeat" actions to try and try again for a better loot outcome. The RNG (random number generator) gods aren't always so kind, so at one point I tried for a couple hours to get a better pistol, which I never got (but I did get a kick-ass sniper rifle).
  • Cheesing the AI: probably has an actual name, but it's too easy to watch the AI routine do it's thing, establish patterns, or just ...well wait. If I shoot a guy in the head and his buddies see him die, they will only spend a small amount of time looking for you, before just giving up and going back to their routine. I don't think a GM would let the players get away with hiding for a minute......
  • Grinding: This is almost the worst thing with computer games, having to just re-do things over and over because you need to get a certain amount of experience to get that skill you need, or a specific number of widgets to be allowed to progress. While TTRPGs have you doing stuff to get XP to level, I cannot think of a single time a GM has let you re-run an encounter or scenario/adventure over and over. With Starfield a lot of "unique" missions (bounties for the most part) were set in different locations that were exactly like others. It got to the point in Starfield where I knew that on the 6th landing of this one facility there would be a dead scientist, and on a certain table would be a hookah (noticeable because the "tobacco" vials looked like something out of Resident Evil).
  • Achievements: This probably doesn't sound like a problem, and you'd think after this post I wouldn't see it as a problem, but in-game I did some things that I wouldn't have done otherwise....just so I can get that achievement. I think I would have stopped playing last week if not for "needing" to get to level 100, and the cheesy stuff I needed to do to get from where I would've quit at level 65 to that level 100.
  • Bugs: There is a bit of a tie for the actual worst part of a computer RPG, with one part being bugs/glitches in general. Bethesda is kind of known for being buggy as hell, and fixing bugs is something they eventually get around to. On my game there was a power I couldn't use without basically crashing the game, another I just couldn't earn, and so....so much more. In my game there were portions of a city that just....disappeared. I eventually found it. It wasn't so much that it didn't render, just it rendered at an altitude that put in in space. On the plus side one bug kept me from being able to steal spaceships I should be allowed to, but let me get access to a line of starships I was not supposed to be allowed to.
  • Solo play: The other tie for worst part is having to play by yourself. A HUGE part of TTRPGs is the social aspect of playing with others. Sure, there are MMORPGS, but they take these computer problems and ramp them up to the Nth degree.
Let's just say I'm looking forward to getting some face-to-face gaming in next weekend with the NTRPG folks. 

Saturday, January 20, 2024

Time to Pick the Map for My First Pocket Setting


I've been toying with the idea of Pocket Settings for years. I see a Pocket Setting as something that can be detailed in 16 pages or less - preferably, much less. A setting that will handle adventuring from 1st level, through about 5th or 6th, after which the world the PCs will likely be exploring the world at large (or the outer and inner planes).

These generated maps are from https://watabou.itch.io/perilous-shores , and are free for anyone to use. Heck, if you do decide to turn one of these maps into a setting of your own, I'd love to hear about it.

I'm partial to the first map, as it has a natural barrier to the southwest, that could be inhabited by humanoids and serve as a borderland, while there is also a water route to the mainland.


Three Lakes is definitely cool. Surrounded by mountains, it serves as a natural barrier to keep the PC's in the local area, at least for their initial levels.


Nice sized area with plenty of locations to explore and a large, centralized lake.



Another isolated setting, with water to the south, mountains to the west, east, and north, with a marsh as a possibly method to access the large world.

Tell me what your thoughts are...




The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Friday, January 19, 2024

Free OSR - Blackmarsh (Setting)

When I found my way back to active gaming, it was initially as a player. It wasn't long before our then-current DM for the 5e Early Beta playtest felt he was burning out, and asked me to take over the DMing reigns. I was nervous, as it was well over a decade (at the time) that I had run a game session, let alone a campaign, but I dove into it eagerly. My ruleset of choice was AD&D 1e / OSRIC and my setting was the excellent sandbox, Blackmarsh. The rest, as they say, is history.

In the days when man knew only the working of stone and fought for their existence against the orc and the goblin, the sky turned to ash and down fell the fiery mountain onto the land. The world tore open and the grey waters rushed in. Those who survived the impact were lost as boiling clouds rushed out in all directions leaving a wasteland in its wake.

The Mountain That Fell left a gift; magic. Near and far, those of learning and strong of heart discovered new powers to shape the world. In the desolation around the Smoking Bay the adventurous found viz, magic in physical form. And there was more, scattered amid the landscape were strange artifacts and stranger creatures that survived The Mountain That Fell. For a time men, dwarves, orc, goblins, and other races braved the dangers and fought each other in the wastelands. Then the elves came into Blackmarsh expelled the feuding races, drove the monsters out, and healed the land.

In the present day, many come to Blackmarsh to harvest viz, kill monsters, or seek the strange artifacts left by The Mountain That Fell. The only force that stands against the wilderness is the Blackmarsh Rangers. Anyone who is willing to defend the land and its people are welcomed into their ranks. Powerful kingdoms outside of Blackmarsh are beginning cast a covetous eyes toward the land's riches. Will the adventurers of your campaign become wealthy and powerful? Or will their bones join the many that have sunk into the swamps?

Blackmarsh is a complete, ready to run setting for your campaign. It can be run as its own setting or an expansion of your existing world. Contained in Blackmarsh are 17 geographical entries, 78 described locales, and one detailed town; Castle Blackmarsh. Each entry provide one or more adventure hooks to use in your campaigns.

Rob's Note: If you can afford it the hardcover print option comes with two blank pages in the front and three blank pages in the back that you can use for handwritten notes. The inside covers are also blank. The printing process for hardcovers wraps a heavy paper protector between the covers and the first and last pages of the book.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Thursday, January 18, 2024

Toying With the Idea of Detailing a Small Setting Via The Tavern

Map 1

I'm always stunned by the amazing apps available at watabou for GMs. I'm even a Patreon backer.

Now, I'm considering designing a small "pocket" setting here at The Tavern, shared via the CC and likely "generic" OSR.

The first thing I need to decide on is the style of Map to use at Perilous Shores.

Note that this is probably not the map I'll be using, but I'm looking for some input on style to go with. Let me know in the comments which color/presentation you prefer and why.

Map 2

Map 3

Map 4



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  


Wednesday, January 17, 2024

Deal of the Day - Against the Darkmaster Core Rules

Remember Rolemaster? Consider Against the Darkmaster to be Rolemaster Remastered ;)

Today's Deal of the Day is Against the Darkmaster Core Rules. Normally 25 bucks in PDF, until tomorrow morning it is on sale for 5 bucks.

Against the Darkmaster is a tabletop Epic Fantasy roleplaying game of high adventure, heroic action, and heavy metal combat.

If you put together works like The Lord of the Rings and The Wheel of Time, sprinkled them with a bit of Labyrinth and Dragonslayer, and put everything in a blender together with a healthy dose of classic Heavy Metal, you’ll get a typical Against the Darkmaster game session.

Travel to distant lands, face terrible dangers, uncover ancient items of power, and gather the armies of the world under your banner to defeat the ultimate Evil.

A complete rule system, including:

  • Unified d100-based action resolution mechanic
  • Huge variety of character customization options
  • Detailed travel mechanics for long overland adventures
  • Flexible magic system with over 300 spells
  • Tactical combat and brutal Critical Strikes
  • Immersive rules for character driven adventures
  • A Bestiary with over 60 fearsome creatures
  • A full introductory campaign in three parts

 


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Tuesday, January 16, 2024

Humble Bundle - All I Need to Know I Learned From Star Trek

Space. The final frontier. 

I was asked yesterday if I was a Trekkie or a Star Wars fan, and I answered B5. But damn, if the original Star Trek isn't a very close second.

If you are a Trekkie, the All I Need to Know I Learned From Star Trek Bundle on Humble Bundle may just be up your alley.



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Monday, January 15, 2024

Bundle of Holding - The Halls of Arden Vul (Huge Mega-Dungeon)

The Halls of Arden Vul is a HUGE megadungeon! I have it in print, and it is in multiple volumes, and in truth, I never finished perusing it. It is THAT massive. As Halls of Arden Vul is the latest Bundle of Holding, I'm now planning to pick up where I left off in my reading :)

The Halls of Arden Vul Bundle is just 24.95 in this bundle, which includes VTT maps, which is huge if you and your group are VTT players.  Note: Halls of Arden Vul is 1120 pages, which is fairly large ;)

Adventurer! We've resurrected our July 2022 Arden Vul Bundle featuring The Halls of Arden Vul, a vast megadungeon from Expeditious Retreat Press for D&D, AD&D, and other tabletop fantasy roleplaying games. Originally published in five volumes in 2020, the 1,100-page Arden Vul is one of the largest megadungeons published for old-school gaming, with more than 2,000 keyed encounter areas spread across ten main levels and 15 sub-levels. The scale of the Halls and the variety of experiences ensure no two groups encounter the Halls in the same way. In fact, the same player group might run several different parties through the Halls and never see a given area twice – even the entrances.

For just US$24.95 you have a new chance to get this revived offer's DRM-free .PDF ebooks of The Halls of Arden Vul Complete (retail price $109), the pay-what-you-want Maps of Arden Vul, and The VTT Maps of Arden Vul for virtual tabletops.

Prepare to Beard the Halls of Arden Vul!

Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. This First Edition compatible fully-bookmarked PDF product features:

  • 2,162 Encounter Descriptions
  • 14 NPC Factions
  • 10 Massive Levels
  • 15 Extensive Sub-levels
  • 7 Dangerous Exterior locations
  • 149 New Monsters
  • 332 New Magic Items
  • 69 New Technological Items
  • 44 New Spells
  • 189 New Books through which PCs can gain a deep understanding of the dungeon
  • A full NPC appendix with 10 competing parties at 3 levels of power
  • Over 140 original pieces of art, including 28 full-page illustrations!

All of this is mapped via 33 Amazing Maps that you can download for free at The Maps of Arden Vul. As we have gotten requests for VTT player's maps we have created The VTT Maps of Arden Vul for free as well. If you know you want the physical copies, just head over to the Arden Vul Bundle and get everything Arden Vul in one fell swoop.

There has never been anything like Arden Vul, and there never will be again.

Welcome to the Halls of Arden Vul!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Sunday, January 14, 2024

Cold Weather Gear & Exposure Rules Lacking

Cold Weather Gear & Exposure Rules Lacking
For the overwhelming majority of Americans, and consequently American Gamers, it's cold AF outside! Perfect weather for sitting inside around a fireside table with friends slinging dice....

While I did go out this morning, I spent as little time outside as possible (understandably) and otherwise kept myself occupied with non-ttrpg gaming. Anything outside requires layers, hats, gloves, and better footwear unless my time outside of a car or building is less than 30" or so at a time....

When considering gaming and cold weather I'm immediately reminded of the time my gaming group was getting ready to play Annihilate the Giants (HackMaster version of G1-2-3 Against the Giants) and we were told we'd be heading out across the tundra. I think we, ok I, spent hours outside of the game table planning provisioning for the trip. Figuring out what we needed for gear, how many pack animals, and HOW to pack said animals. Since this was HackMaster, I had to assume I needed "extra" gear and I had to figure out how to spread out the gear so losing some pack animals and equipment wouldn't result in losing all of some aspect of the gear (as-in if mule #7 falls into an inaccessible crevasse my Archer wouldn't lose all his arrows).  IIRC I actually had "npc" sheets made up for each mule, listing gear, calculating encumbrance, etc. .....

....yeah I can really drill-down on the crunch/details when motivated.

My current group, not that we've played in FOREVER!!!! (hint hint Mr. GM) is pretty much on the far opposite side of the detail spectrum. I think we'd spend 5 minutes getting ready, maybe spend a set amount of coin and any gear we need, within reason, is hand-waived.

I'm not saying either extreme is correct, or even my preference, probably because most game systems I've seen don't do a good job with the provisioning aspect and/or dealing with weather extremes. Now as far as equipment goes, I'm sold on HackMaster's Goods and Gear, and that's not my normal HackMaster bias either. It's a good book, although it has a few issues borne from it's publishing process (In short, Hasbro kept pushing their approval back in a delay to come out with their own, inferior, book and in the end KenzerCo cut it's losses and published as-is without fixing a few errors).

Now as far as figuring out the effects of cold weather.....my eyes tend to gloss over when reading the Wilderness Survival Guide and trying to figure out the saves and "Personal Temperature". Yeah...if anyone has a lead on something easier for figuring out weather effects, send it my way.....

In the meantime......stay warm:

This is us tomorrow....


Saturday, January 13, 2024

Bundle of Holding - Black Scrolls Map-Tiles

I used to view maps as less essential parts of RPG sessions. Give me Fog of War and a scanned map from a module, and I'm good. Slowly, I've become aware that maps, and visual aids like tokens, are useful in retaining a player's attention when gaming via a VTT (which is where I do all non-convention gaming these days).

JoetheLawyer scrounges the internet and beyond to find maps that fit the night's adventure, and I must admit that high-quality, full-color maps do look awesome on the computer screen.

The Black Scrolls Map-Tiles Bundle on Bundle of Holding looks like it would fit Joe's sessions perfectly, and probably save him hours of scrounging time ;)

Adventurer! We've resurrected our June 2021 Black Scrolls Modular Map-Tiles Bundle featuring beautiful full-color digital battlemat tiles for tabletop fantasy roleplaying games. Created by Hungarian graphic artist Antal Kéninger of Black Scrolls Games and funded in a November 2017 Kickstarter campaign, the mix-and-match tiles in the Cities of the Black Scrolls series depict medieval city and village buildings, castle and fortress walls, inns and arenas, cathedral aisles, and dungeon crypts. Print these modular PDFs and assemble them into gorgeous battle sites for your game table, or import the digital .JPG and .PNG images into your favorite virtual tabletop (VTT) like Roll20, Foundry VTT, or Fantasy Grounds.

Each Black Scrolls set includes dozens of digital tiles. Many outdoor scenes have day and night versions; many room tiles are provided both empty and furnished. Each set includes "cutout" props and accessories like tents, doors, gates, and dungeon traps. With the hundreds of tiles in this bargain-priced offer, you can build any inn, village, castle, fortress, or dungeon on the spot, and expand it by just placing another tile.

Note: These high-quality Black Scrolls image sets compose one of the largest offers we've ever presented. Each set is hundreds of megabytes in size, and the whole bundle measures 5.5 gigabytes. Clear space on your hard drive!

For just US$7.95 you get all four titles in this revived offer's Village Collection (retail value $35) as DRM-free titles, including Medieval Fantasy Village, Modular Inn, Cemetery, and – newly added in this revival – Docks and Canals.

(If you purchased this Black Scrolls offer in its original June 2021 run, you also receive the newly added Docks and Canals automatically on your Wizard's Cabinet download page and in your linked DriveThruRPG Library. When you buy a Bundle of Holding early, you never worry about missing a title added later – even much later.)

And if you pay more than the threshold price of $19.59, you'll level up and also get this revival's entire City Collection with seven more titles worth an additional $60, including City (plus the free City and Fortress Transition Tiles), Fortress, Castle, Moat and River, Cathedral, Dark Crypts, and – also newly added this time around – Trenches, a set designed for World War I scenarios but easily adapted to medieval fantasy battlegrounds. (And, again, if you bought the June 2021 offer, you get this new set automatically.)


The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Thursday, January 11, 2024

Humble Bundle - Terry Pratchett's Discworld (Fiction)

I've been a huge Terry Pratchett fan for 30 years or more. I could devour a Terry Pratchett novel in a single sitting over a weekend but would try to stretch it out for a few more days.

It's been years since I've read these, and I lost most of my paperbacks in a basement flood. I think I'm all in for a reading marathon of Terry's work on my iPad, or even convert to my Kindle. (exploring this website for conversion https://www.epubor.com/transfer-kobo-books-to-kindle.html)

You can get 38 books from Terry Pratchett's Discworld Series at Humble Bundle for 15 bucks. Jump all in. You won't regret it :)



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  



Wednesday, January 10, 2024

Death Announcement - Jennell Jaquays Has Passed

There are few times when I am at a loss for words, and this is one of them. Jennell Jaquays, an icon in the RPG industry, nearly since its creation, passed away this morning.

I could list Jennell's numerous accomplishments, in the tabletop RPG field, tabletop games, computer games, and more as an artist, writer, designer, and... more. Simple more. Jennell touched lives wherever she was, and the few times I was blessed enough to meet her were at NTRPG Con and she was always gracious and always kind.

Rest well. 




Tuesday, January 9, 2024

OSR Christmas - Gifting the Gifts of OSR Christmas Day 12


I'm still behind in the last week of gift emails, so if you have been waiting, I apologize. The weekend had little free time, and Rach had her last radiation treatment earlier today. With two more doctor's appointments over the next two days, time should be back to normal by this coming weekend. I'll try and dive into some of the current outstanding emails during JoetheLawyer's AD&D 2e game tonight ;)

Time to Gift the Final Gifts of OSR Christmas 2023. These are the gifts from OSR Christmas Day 12.

If you are named below, email me at tenkarsDOTtavern at that Gmail thing. In the subject, state "OSR Christmas Day 12". In the body of the email, state the gift you are receiving, your email, and in the case of Top Secret: New World Order, your full mailing address.

From DiceBro:

PDF Bundle of issues1-3 of Wizard Funk, an OSR zine

DungeonMapper


From On the Tabletop:

    PDF copy of Holmes & Clark, along with digital goodies

Hyrieus


From James Mishler Games:

Set of 12 PDFs (by my count) of James Mishler releases for Shadowdark as well as the Isle of Eldisor for Labyrinth Lord in PDF

From Tenkar's Tavern/Solarian Games
New Copy of Top Secret: New World Order
Shipped in the US Only!



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Monday, January 8, 2024

Humble Bundle - Call of Cthulhu

First things first, the past few days have not been useful for playing 'Catch-up', so if you are waiting on a response to an OSR Christmas email regarding a gift, it may be a day or so still before I get to it. You can still participate on the last day of OSR Christmas here until Tuesday evening, January 9th, 2024. Now, on to the subject of THIS post.

One of my unstated (until today) goals for 2024 is to run a few sessions of Call of Cthulhu for the first time in over 30 years. I was inspired after picking up the CoC Starter Set. It reads really well and has inspired me to return to some horror gaming via short campaigns.

The Call of Cthulhu Humble Bundle has two sweet spots in my opinion. If your pockets are nearly empty, forego the Starbucks coffee one day this week and put the monies towards the 5 Buck Bundle level. You get the CoC Starter Set, five scenarios for beginning Keepers (GMs), Sandy Peterson's Lovecraftian Horrors, and of course, a CoC Coloring Book ;)

Skip the 15 Buck Bundle level and jump right to the Call of Cthulhu 25 Buck Bundle Level. You get the two core books, three solo adventures, settings for pulp, French Revolution, Weird West, Dark Ages, and more. More Old Ones than you can shake a stump at! heh



Bring a taste of terror to your game nights with this bundle from Chaosium, complete with everything you need to run the dreaded (yet beloved) Call of Cthulhu RPG system! On top of the Call of Cthulhu Starter Set, you’ll get the Investigator Handbook, replete with expanded rules for creating player characters, as well as the Keeper Rulebook, brimming with all the information you need to keep things orderly as your table descends into madness. You’ll also get tons of adventures, including some aimed at first-time game masters, as well as entire campaigns! Pay what you want for over 25 books and game aids for this seminal RPG and help support the World Wildlife Fund with your purchase!
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Sunday, January 7, 2024

So When Do You Call it?

Yesterday was a complete shit-show, as-in pretty much everything I tried to do on my Saturday went to shit. My day started waaaaay too early when I thought some idiot was trying to break into my home at 1 AM. No, I was the idiot, a fact I learned quickly...and painfully as I discovered the source of the broken glass that had woken me up......with my foot. It wasn't the window but a liter beer stein that fell down from a high shelf (still don't know how).

Fortunately that was the only bleeding I did yesterday and since I was working with power tools I consider myself rather fortunate. Instead of cutting off a few fingers I only managed to ruin $50+ of wood, make a mess of my garage, and put a few holes in my wall......

Honestly, I would have been so much better off lighting a Benjamin on fire and going to bed early, like 10 AM.

Even though the weather was cooperating, I finally decided to pack it in early and nope out of my projects. Patching the holes in the wall, cleaning my mess up, and tossing my project in the scrap heap can wait. Looking back I really wish I could've quit much earlier......

......I really wish I could've quit much earlier.

When I "called it" that actual thought was going through my mind, and as I did the patching, and the sweeping, and bought replacement wood, this mantra (for lack of a better word) kept running through my mind.

I think most of us have issues recognizing when things have gone too far and we should just pack it in. Obviously I'm giving a real-world example, but I've seen this a lot of times at the game table. I've seen it as a player, and definitely as a GM. 

Go ahead, reach in...

On the player side of things I've partaken in going down the rabbit hole of the GM tempting the party with an obscure "something" just out of easy reach. "You think you could reach it if you stuck your whole arm in...." I seem to recall a time my GM got one of us to dive under some water and into an empty cavern beyond the wall just because someone saw "a box" through a hole in the wall into said cavern. IIRC that water made the PC turn into some type of snake-man abomination....

Now as a GM, I've also teased players in a similar fashion: I had a spellbook "hidden" underneath a stove that was in danger of being consumed by some green slime, only being held back by a weak protective shield. Personally I had plenty of ideas on how the party's spellcaster could get access to that book, but evidently the player couldn't come up with two, and went with the only one that occurred to him, which was just reaching in and grabbing it*. End result was one spellcaster missing a hand because the ranger had to do a field-expedient amputation lest the green slime take over completely. Now that was a fun night.

Fun for me, but I'm certain that David wished he'd made better choices leading up to the ...well "incident".

I tend to see players take too long to nope out at conventions, mostly because they are playing for a set time period and have no real investment into their characters. Most of the TPKs I've seen (both sides of the screen) have been at convention games/tournaments. Since they have the time, or are trying to "win", they'll push one room too many, or opt to stay in the fight for "one more attack roll", thinking the tide of bad luck coming their way will subside in time. Head's up....it rarely does.

While defeat is par for the course, those times when you do manage to pull a W out of thin air are pretty sweet. I can think of a few examples and I'll spare you from a slew of tangent character stories, but I'm sure you probably have a few of your own.



*I've not been shy about just how much I loath Green Slime as a monster and I use it sparingly, with plenty of foreshadowing/forewarning. If your PC gets hit by green slime at my table it's very much your own damned fault. 





Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

Blogs of Inspiration & Erudition