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Thursday, May 8, 2025

Deal of the Day - Metamorphosis BX



I'm always a fan of Gamma World-esque hacks. Metamorphosis BX had escaped my attention before today, but I noticed it as today's Deal of the Day. Until tomorrow morning, Metamorphosis BX is priced at $3, 50% off its regular price.

Metamorphosis BX is a post-apocalyptic MiniBX hack in which you'll roleplay a hybrid survivor in an ever-changing world in which a cataclysm has fragmented time and space. It is light both in mechanics and tone, aiming to be fun above all.

With the release of version 1.0, the game is complete with many character origins (like alien-insect, primal-animal, nano-machine, etc.), mutations (benign and malign), powers (hacking and psychic), artifacts (ancient, alien, and planar), creatures (from Alien Artificial Intelligences to Radioactive Zombies), and a setting, called Atropicalypse (inspired by Brazil), with its regions and factions.

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Wednesday, May 7, 2025

Mörk Borg Sale @ DTRPG - 30% Off

All the cool kids are playing Mörk Borg. Or at least, that's what they tell me. I have the rules and a number of their third supplements, and it is as much about style as it is about substance. For most folks I know, it seems to be a very polarizing game to be exposed to - they either love it or hate it. I'm one of the few impressed by what it is, but not fawning over it to the point I trip over my own feet. I will say this much, for me to get a fuller appreciation of the rules as I read them, I've found playing a little Ramones (a live album, of course), or the Sex Pistols, and maybe mix the Dead Kennedys into the playlist, puts me more into the mood to appreciate Mörk Borg for what it is - an old school gaming vibe with the soul of classic punk. YMMV - the authors claim a Doom Metal Vibe, but classic punk is a better match for me. Showing my age, I guess - Tenkar ;)

Until May 15th, DTRPG is having a Mörk Borg sale - 30% off pretty much all of the Mörk Borg releases on the site in PDF.

Here's the pitch for Mörk Borg from the core rules sales page:

A doom metal album of a game. A spiked flail to the face. Light on rules, heavy everything else.

MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind - the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they?

MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most of the editions of the world’s largest role-playing game. Within the book you’ll find:

  • A brief look at this dying world. From The Two-Headed Basilisks’ gothic cathedral in Galgenbeck and Blood-countess Anthelia’s limestone palace, to the fields of death in Graven-Tosk and the barren wastes of Kergüs.
  • The Calendar of Nechrubel, that decides the speed of the world’s demise. 
  • 20 occult Powers that let you bend reality, and just as many magical catastrophes for when you disastrously fail. 
  • Optional rules which brings more depth to the game. Omens let you turn bad luck into a slightly better one. Classes with unique traits and quirks, and tables that will bring life into your character. 
  • 12 creatures to be murdered by.  
  • Game master tools such as tables for corpse plundering, occult treasure, adventure sparks, dungeon generating and other devilry. 
  • The introductory dungeon crawl scenario Rotblack Sludge, where you investigate a forgotten part of the Shadow King’s enormous ruin palace. Cannibal warlocks, poison peddlers from beyond the void and hungry gutworms await. 

MÖRK BORG is constructed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell). The game is published by Free League Publishing and is available in Swedish and English - the English text is edited and cursed by Patrick Stuart (Veins of the Earth, Silent Titans).

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Tuesday, May 6, 2025

Free OSR - Blood & Treasure Complete


One of the second round of D&D clones, Blood & Treasure Complete, falls somewhere between BX and AD&D 1e in complexity and flavor. As a resource for both, and other OSR games, from spells to domain play, Blood & Treasure Complete is priceless. Or rather, Blood and Treasure Complete is Free :)

Blood & Treasure is the fantasy role-playing game for people who want to spend less time arguing over rules and more time playing! Compatible with most old school games but not shy to dip into the new school, it keeps the rules simple and the play quick. Includes easy to learn rules of play, including mass combat and naval combat rules - All the information you need to create fantasy characters from one of seven fantasy races and one of thirteen fantasy classes - Over 600 magic spells - Rules for building strongholds and running a domain - helpful guides to creating dungeons, wilderness, cities and other dimensions for your adventures - over 400 monsters and scads of magic items. Desert the edition wars and play a game with Blood & Treasure!

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Monday, May 5, 2025

Free OSR - Six-Shooters & Wagons (S&W Continual Light Western Hack)


I love the various hacks of Swords & Wizardry Continual Light. This hack is a classic American Western hack. Today's Free OSR pick is Six-Shooters & Wagons.

Six-Shooters & Wagons is a Swords & Wizardry Continual Light hack that lets move away from dungeons and into the saloons and wagon trails of the old west. This pdf is everything you'll need to make a posse and become a legend of the west. In the pdf you'll find.

  • Complete light rules for playing in the old west.
  • 4 new classes: Gunslinger, Scout, Soldier, and Swindler
  • Weapons and equipment
  • Critters and folk to send against your players.

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Sunday, May 4, 2025

Free OSR - BX Advanced (No Art Version)

BX Advanced is an often overlooked OSR clone. It's an AD&D clone with B/X sensibilities. I happen to like BX Advanced a lot. Note that this is the No-Art version. The full-art version of BX Advanced is 9.95 in PDF.

The BX Advanced Gold Edition rules are based on the 1978 advanced first edition edition of the world’s most popular fantasy roleplaying game with the less complex game systems of the 1981 B/X edition. In other words, this is a modern version of the fantasy roleplaying  game many people played in the 1980s. They started playing with the B/X edition and just added the races, classes, spells, monsters and treasures from the first Advanced edition, instead of using all the more complex rules from the Advanced Edition. All of the first advanced edition fun without all the often complex and fiddly rules.

In BX Advanced, you may play a first edition style assassin, barbarian, bard, cleric,  druid,  fighter,  illusionist, magic-User, monk, paladin, ranger, or thief in an old school game of exploration, treasure-finding, and fast to play combat. While B/X systems are used instead of the more complex first advanced edition rules, many of the limits of B/X have been removed: there are 20+ levels instead of 14; race is separate from class, spells go to 9th level instead of 6th, and there are many more monsters and treasure items than in B/X. Be a hero or a rogue: your decisions determine whether your character will retire rich, rule a kingdom, or die before his time.

This modern version also includes many optional rules: psionics, some of the house rules the author used in the 1970s, and selected ideas from other roleplaying games. While a sample adventure and campaign setting are included, these rules can easily  be used with all of the old adventures designed for B/X or 1e  and the many new adventures published for these games in the last few years – or you can easily create adventures of your own.

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Saturday, May 3, 2025

Free OSR - Guidebook to the Duchy of Valnwall (OSR Setting)

 


Note - this matches well with Dolmvay, which I highlighted earlier.

Guidebook to the Duchy of Valnwall

The Guidebook to the Duchy of Valnwall is a FREE Labyrinth Lord™ supplement that expands on the critically acclaimed Guidebook to the City of Dolmvay and details the people, layout, and government of the Duchy of Valnwall. The Duchy is presented in broad strokes and is open to customization. It was specifically designed to give Labyrinth Lords a convenient and familiar fantasy setting to place their adventures.

The Guidebook to the Duchy of Valnwall is largely open content. Small Niche Games would like to encourage professional and amateur publishers to use the Guidebook as a shared fantasy setting and set their commercial adventures within the Duchy of Valnwall. Labyrinth Lords (and publishers) should feel free to change, add, or remove any of the information in this book to better suit his or her own game.

The Guidebook to the Duchy of Valnwall contains:

-A breakdown of Valnwall adventure themes

-History of the Duchy of Valnwall

-Detailed overview of the Duchy of Valnwall including government, religion, commerce, and laws and punishment

-Descriptions of over a dozen major festivals

-An overview of the citizens of the Duchy including a breakdown of social classes, daily life for commoners and nobles, style of dress, arms and armor, rumors and gossip, and common gestures, curses, and phrases

-Geography of the Duchy including details on cities, towns, mountains, forests, other terrain features, and more. . .along with an amazingly detailed set of maps by cartographer Tom Fayen

-Descriptions of numerous factions and stat blocks for NPCs

-Descriptions of different types of settlements

-Over a dozen unique Valnwall random encounters

-Over two dozen new plants and monsters native to the Duchy

-More information about the massive seawall and megadungeon known as the Great Valnwall

The Guidebook to the Duchy of Valnwall is available now for FREE so check it out!

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Free OSR - The Fantasy Trip: Melee


Yep! The Fantasy Trip: Melee is quite possibly the Pocket Game that proved the popularity of pocket games.The seeds that turned into GURPS in the end. If you want a quick game of physical fighting, here's your opportunity. Grab some d6 and have at it!

A classic game of fantasy combat. Create characters in just a few minutes – then send them into the arena. Winners become stronger and faster for the next battle. Losers die.

Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters, and send them into combat against men, beasts, or monsters – to victory, or death.

This is the basic combat system for The Fantasy. Trip For the basic magic system, pick up Wizard. For ready-to-use adventures perfect for solo or group play, check out Death Test. And for 40 – yes, forty! – postcard adventures, download The Fantasy Trip 2019 Postcard Contest collection absolutely FREE!

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Friday, May 2, 2025

#FreeOSR - Dyson's Dodecahedron - Vol 1 Issue 1


Say what you want about Dyson (and I probably have), but few come close to Dyson's skill when it comes to maps suitable for fantasy adventures (and occasionally beyond). Matt Jackson might exceed by a tad, but Dyson is by far the most prolific dungeon mapper I've seen.

Dyson's Dodecahedron—Vol 1 Issue 1—is offered at PWYW pricing, as are many of Dyson's other OSR releases.

Dyson's Dodecahedron is an irregularly scheduled 12-page digest-sized OSR zine for the Labyrinth Lord RPG with content easily adaptable to just about any OSR style system.

The very first issue of the Dodecahedron presents an eclectic mix of material for old school play drawn from the early days of the blog:

  • Pain, Wounds & The Death Spiral presents a system whereby serious injuries to a character are easily tracked and accounted for, reducing a character's abilities over time as they become more and more injured.
  • Obscene Eyes are horrid subterranean monsters of strange alien intelligence and disgusting appearance.
  • 2d6 Thief Skills rewrites the classic thief abilities into a simple 2d6 chart and three core abilities - the thief's favoured skill, other skills, and climbing walls. This both makes thief abilities simpler in play and in book-keeping.
  • Atarin's Delve is a small dungeon adventure that can be played on it's own or inserted into any other dungeon or megadungeon. It features a bandit camp, some magical traps, and of course Atarin Darkhunter.
  • Polearms! explores the many varieties of "pointy and/or bladed bits on the end of a long stick" that can be covered by the basic polearm - from the classic Bardiche to the Reticulated Earspoon-Guisarme. All of course have exactly the same stats and handled by random tables.

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Thursday, May 1, 2025

Free RPG(?) - Deadball: Baseball With Dice



Okay. Technically, Deadball: Baseball With Dice isn't really an RPG. But if you consider yourself a capable couch-sitting baseball manager, Deadball is the game for you. 

Not only is Deadball: Baseball With Dice PWYW, but Print copies are also PWYW. Print copies can be had for as low as 4.99 - maybe less.

I have had this in PDF since it was a Deal of the Day post-Covid, and it is a blast to play, even solo.

Deadball is a fast-paced baseball dice game for one or two players that uses real statistics to bring the ballpark to your tabletop. Its elegantly simple rules are intuitive to die-hards and casual fans alike, allowing you to simulate a game between real or imaginary teams in about twenty minutes. Download the free quick start guide to see how it works.

Deadball uses real statistics that every fan knows and understands, like batting average and ERA, allowing new players to pick it up in minutes. Because the game is based directly on real, freely-available stats, you can play as any team you want.

Any. Team. You. Want.

Pit history's greatest teams against each other. Replay seasons from fifty years before you were born. Watch today's all-stars go head-to-head with the legends of the past. Any match-up you can imagine, Deadball will make real. 

Don't want to play with real players? Deadball's fast, intuitive character creation system generates players, teams and leagues faster than you can say "Play ball!" The game's rules are easy-to-learn and endlessly customizable, allowing you to remake the game however you see fit. 

This book contains:

  • Basic rules for ultra-fast play, and advanced rules for a deeper game
  • An introduction to baseball scorekeeping
  • A random player table that allows you to roll up a new team in minutes
  • Guidelines for creating and running your own league, including rules for new prospects, high-stakes trades, catastrophic injuries and player aging
  • Detailed rosters for the legendary Southern Circuit, a fictional league whose story begins here
  • The revolutionary Five Tool System, which allows you to create custom-designed players and watch them grow, game after game, season after season
  • For the dead of winter, for the dead of night, for when your team is dead in the water, Deadball is there.
  • A NOTE ABOUT DICE: This book does not come with dice. You can play Deadball with any standard set of RPG dice (d4, d6, d8, d10, d00, d12, d20), or a dice-rolling app.

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Bundle of Holding - Free Trader Beowulf (History of Traveller RPG)


I own a physical copy of Free Trader Beowulf, and it has been a pleasure to peruse. At 7.95 for Free Trader Beowulf in PDF, it is a bargain!

Traveller! For a limited time, Mongoose Publishing is offering This is Free Trader Beowulf, Shannon Appelcline's comprehensive "system history" of the Traveller tabletop science-fiction roleplaying game, for a special promotional price.

From the author of Designers & Dragons, which told the story of the entire roleplaying industry, comes the intimate, detailed history of a single roleplaying game. This is Free Trader Beowulf tracks Traveller from its inspirations in the early '70s to its initial publication and across seven distinct editions of its original 2d6 gaming system. It tells the stories of Traveller's major publishers, its many licensees, its Long Night, and how it rose again like a phoenix. Now you can get a non-watermarked, DRM-free .PDF ebook of the complete full-color 298-page This is Free Trader Beowulf (retail value $30) for just US$7.95!

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Wednesday, April 30, 2025

Deal of the Day - The Evils of Illmire (OSR Adventure/HexCrawl)


Today's Deal of the Day is The Evils of Illmire, a 120+ page adventure/zine in hexcrawl format. Usually, $10 in PDF, until tomorrow morning, The Evils of Illmire can be had for $5!

The Evils of Illmire is a dark fantasy hexcrawl adventure module for B/X D&D, Old School Essentials, and other OSR systems.

NEWLY UPDATED FOR 2025!

This 126-page zine is 8.5x5.5, with color cover and black/white interior.

A whole classic campaign in your pocket! The Evils of Illmire is a "mini-mega" hexcrawl adventure module designed to provide dozens of sessions of perilous wilderness exploration and dungeon crawling. It features an evil cult, a doomed town, a dangerous wilderness, and a variety of vile monsters. The zine aims to provide plenty of free-roaming adventure content, but with an over-arching threat that looms over the entire region.

Features:

- Tons of content jammed into 126 lavishly illustrated pages

- 19 detailed hexes, each with a unique random encounter table

- Illustrated town map with keyed locations

- Sixteen keyed one-page dungeons illustrated by Dyson Logos

- Easy weather system to tell where its storming on the map

- New for 2025! Complete hexcrawl system with mountaing climbing, weather, and a campaign calendar to track your adventures.

- Full stats provided in bestiary with nearly 100 monsters

- More than 50 new and unique magic artifacts to discover

- Bonus digital content including a custom old-school character sheet

- Artwork provided for visuals during online play or to print out

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Tuesday, April 29, 2025

Deal of the Day - The Witcher RPG


I'm a huge fan of The Witcher franchise - video games, TV series, and even comics (in digital, of course). While I own The Witcher RPG, I don't expect I'll ever run it (I own WAY too many RPGs). Instead, I read it for the lore.

Today's Deal of the Day is The Witcher RPG. Normally 24.99 in PDF, until tomorrow morning, The Witcher RPG is on sale for 7.50

In the midst of the 3rd Nilfgaardian War Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not the only tale. A million other stories play out across the vast continent and you are right in the middle of one of them!

The Witcher Pen & Paper RPG allows you to tell your own story in the world of The Witcher! Adventure across the Continent, interacting with living legends and influencing the politics of the land! Fight in the brutal and horrific Third Nilfgaardian War. Or play out your own adventure as you avoid death and dismemberment!

Featuring

  • 9 Unique Classes: Play as Bards, Craftsmen, Criminals, Doctors, Mages, Men At Arms, Merchants. Priests, & Witchers.
  • A Bestiary of Vicious Monsters: Traverse the wild and hunt everything from the troublesome nekker to the hulking, hypnotic fiend.
  • Numerous Spells & Invocations: Call upon the chaotic magic of the Witcher world to summon tornadoes, leave hidden messages, and more. 
  • A Visceral Combat System: Skill & tactics rule the day, and a wrong move can mean ruptured organs or more.

This digital edition includes both the full-size PDF and a Phone PDF version designed for reading on your smartphone.

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Monday, April 28, 2025

Free OSR - For Gold & Glory (AD&D 2e Clone)


I just finished playing in a 2-year-long AD&D 2e campaign run by JoetheLawyer. I realized mid-campaign that, except for my trip to Gen Con in '94, it was the only time I played 2e as a player. Go figure...

Today's Free OSR Pick is For Gold & Glory, a free clone of the core AD&D 2e rules.

Within these pages lie the keys to open worlds of wonder and adventure! Whether you are exploring dank dungeons, forging mighty kingdoms, or questing to save the world, For Gold & Glory contains all that you need to run a complete game. Inside these covers, you will find rules to:

  • Create heroic characters and guide them as they advance in power.
  • Equip characters with everything they need to survive the perils of adventure.
  • Guide characters through encounters, whether through wits and skill or strength of arms.
  • Reward characters with glittering wealth and wondrous treasures.
  • Challenge all characters, from novices to veterans, with over 140 creatures both fair and foul.
  • For players and game masters alike, For Gold & Glory is compatible with the second edition of the "advanced" version of the world's most popular role-playing game.

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Sunday, April 27, 2025

Free OSR - Neon Goons of the Toxic Wasteland Rulez Lite!


Have you heard of Neon Lords of the Toxic Wasteland? You know, Gamma World if Gamma World was cranked up to 11. Well, Neon Goons of the Toxic Wasteland Rules Lite! is Neon Lords, stripped down to its neon colored and bleeding bones. And that's perfect for me!

So grab 2d6 and roll up a Neon Goon or two!

Do you want to play in the Neon Lords of the Toxic Wasteland world but are bogged down with the massive Core Rulez? Well look no further! Neon Goons of the Toxic Wasteland is based off of Tunnel Goons by: Nate Treme! In these 10 pages you will find all the rules lite you will need to enjoy a quick slime-ridden vomit punk over the top good ole game!!!!

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Saturday, April 26, 2025

Free OSR - Teratic Tome (Neoplastic Press)


Looking for monsters for your campaign with a Cthulhuian twist to many of them? Look no further than the Terraric Tome. I may need to bring out my print copy in the weeks ahead and do a proper review, but damn does the Terratic Tome have an AD&D 2e feel along with a true edge to it. 

This enchiridion of entities should only be used by DMs inclined towards malfeasance, sadism, and base wrongdoing.

Torn from the pages of the Books of Pandemonium, these horrific fiends -- including the grotesquely talented Curhadac, the sadistic Eremite, and the death-singing Acronical -- will test the mettle of any adventuring party.

Teratic Tome is an OSRIC-compatible bestiary featuring:

* Strange variants: Brine orc, gelatinous pyramid, and azure slime

* Undead: Ivory banshee, demimondaine, ash ghast, and verminated zombie

* New threats: Remnants, karkinoi, pontiffs, craanoi, and ingenues

* Unique entities: Baskra, Lunamic, Malchior, Pantagruel, and the Seamstress

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Friday, April 25, 2025

Free OSR - Under Tenkar's Tavern, Levels 1-3



Hey! Do you wanna adventure under Tenkar's Tavern? Written for Swords & Wizardry Light by Thom Wilson and published by Throwi Games, Under Tenkar's Tavern, Levels 1-3 is priced at PWYW. Hmmm, I should run this at a convention...

Under Tenkar's Tavern, Levels 1-3 for Swords & Wizardry

Once a boisterous and popular bar, Tenkar’s Tavern has recently become a place shrouded in mystery and despair. Members of the kitchen staff have disappeared and have not returned in several days. Additional hired hands have also since gone missing. An empty kitchen means unhappy customers and the barkeep Nerik is losing money! He needs outside help to solve his dilemma. Can the adventurers help find the kitchen staff or the source of the tavern’s problems?

An Adventure for three to six characters of 1st or 2nd level, designed for Swords & Wizardry TM by Matthew J. Finch.

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Thursday, April 24, 2025

Free OSR -Fantastic Wizardry (B/X & WB Supplement)



Are you looking for new classes for your OSE/LL/B/X game or for Swords & Wizardry or other OSR ruleset? How about some mass combat rules that aren't only usable, but understandable? Rules for herbs and foraging? Maybe even alchemy? It's all here and more in Fantastic Wizardry, nicely priced at PWYW.

FANTASTIC WIZARDRY is a rule supplement for "basic" editions of "the world's first and most famous fantasy roleplaying game" and associated retro-clones. FANTASTIC WIZARDRY expands upon rules found in "basic" games by adding the following:

- NEW CLASSES! Alchemist, Arcane Fighter, Brawler, Hunter, Swashbuckler, Theurge, and Warlock!

- EXPANDED PLAYER OPTIONS! Misc. Combat Options, Exceptional Abilities, Retraining Abilities, and Mundane herbal Crafting and Foraging!

- MORE MAGIC OPTIONS! Alchemical Crafting, Overcasting, Intuitive Casting, Commoner Casting, and Finding, Binding, and Summoning Outsiders!

- ADDITIONAL GAME MASTER RULES! Strongholds, Settlements, and Demense! Hired Jobs, Missions, and Commissions!, Narrative Dice! Mass Combat!

FANTASTIC WIZARDRY is for those who love "old school" gaming but are interested in adding something new to their table!

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Wednesday, April 23, 2025

Deal of the Day - Neon Lords of the Toxic Wasteland Core Rulez (B/X Based)



Looking for a gonzo, Gamma World-esque RPG that riffs off the B/X rules, takes them to 11, and then rudely pukes out of the passenger side door of your car as you zoom down some abandoned highway? If so, Neon Lords of the Toxic Wasteland Core Rulez is the game you've been waiting for.

Expanding upon and tearing up the B/X rules comes today's Deal of the Day - Neon Lords of the Toxic Wasteland Core Rulez. Normally, 30 bucks in PDF, Neon Lords of the Toxic Wasteland Core Rulez can be had for $4 until tomorrow morning!

Grab a copy before the deal pukes away.

A gonzo vomit-punk post apycolyptic cassette futurism table top RPG. A visceral mash-up of 80s/90s pop culture mixed in a grimdark blender and barfed onto the table! Siskel and Ebert would give Neon Lords of the Toxic Wasteland two big thumbs down! For fans of The Toxic Avenger and all the sleazy over the top late night sci-fi/horror you can handle! 

Ultra-Violent, and style matters tabletop RPG, that builds off of the “BX” rules. Half Medieval Fantasy half Sci-Fi, neon lords of the toxic wasteland is a no-holds-barred to the max game! Oozing 80's and 90's nostalgia the game features items from Ninja Stars to Fanny packs in addition to many references to the era.

In addition to being built on top of the 'BX" rules, the core rules use an ability class points system and fortune points which grants the player some flexibility in dire rolls.

The setting a post-apocalyptic Earth in which magic, mixed with the technology of the 1980’s- the early ’90s, has created the cassette futurism seen in both the Neo-Terraxx and Xeno tech, as well as the art style. Neon Lords of the Toxic Wasteland is over the top, bloody, random, wild, and a hell of a good time. Sit back, crack open some TAB, and roll some damage.

This bad boy has so much packed inside! The Core Rulez include:

All the rulez required to run a sick game of Neon Lords of the Toxic Wasteland! From character creation to combat to exploration to additional rulez, the Neon Lord (Game Master)has everything they need! Types of damage, drugs, diseases, poison, and how to play all the wasteland baddies are all included too!

 Hair Style choices in character creation that can help or hinder you in your rad adventures in the forgotten future! Will you pick a Mullet or Mohawk? You decide!

11 Playable classes with 1 super secret hidden class.

Over 100 unique monsters!!!! The list spans from the Aggressive menacer all the way to Zombie!

An entire unique spell system with its unique spells and all the classics you come to expect from an OSR RPG! 121 soul-crushing black magic spells at the War Wizard's sick disposal! 41 prayers granted to the Holy Smiter by their deity. 44 Psychic Manifestations the mysterious Star Spawns can conjure up. 36 hacks the Skull Jammer can cook up on his high tech Tape Deck, plus all the other random spells or slimy dudes who cast their unique spells!

A massive section on fantastical items and all the rad treasure you can dig up in the ruins of the forgotten world or hoarded by Mutant Wasteland Warlords!

1 MASSIVE Setting to get your campaigns started!!!!

A super secret HIDDEN adventure!!!

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Tuesday, April 22, 2025

Deal of the Day - Sword Weirdos (Old School Lite Skirmish Rules)



Do you want to play something like Warhammer Fantasy without all of the endless rules and need to have specific minis to put onto the field of play? Sword Weirdos might be for you. 

Coming in at 24 pages and a Mithral Best Seller at DTRPG, Swords Weirdos is Today's Deal of the Day, marked down to 2.99 (from 4.99) until tomorrow morning.

Sword Weirdos is the fantasy sequel to the surprisingly popular Space Weirdos. "When will you write a fantasy version?" people asked. So I did. Sword Weirdos is a skirmish wargame that allows you to build stats for just about any fantasy or historical model in your collection. Your model's class and weapons determine its special abilities. With 26 classes and 54 weapons and other pieces of equipment to choose from, the possibilities are...a lot. I'm not that great with math.

You’re wondering what makes Sword Weirdos different from other games. Not much! It takes what I like from other games and mashes it all together.

  • Low model count: 5-10 models or so for each side.
  • Use any fantasy/historical minis you have.
  • Short but comprehensive. Everything in one 24 page zine.
  • Minimal tokens, but still a few because I like them.
  • No tape measures or rulers, all movement and ranges are measured with 5” sticks.
  • Uses all your RPG dice (except the d20, d20's get enough love) because dice are fun.
  • A points system, but you shouldn’t worry about it too much.
  • Alternating activations, opposed rolls, Maneuver Points, and random tables mean everyone is involved and rolling dice all the time.

Also includes:

  • A separate 4-page solo rules document.
  • A pdf with tokens, hobby advice, and a warband sheet. 
  • If you like minis games but giant rulebooks turn you off or seem intimidating, maybe give this a shot.

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Free OSR - Wherein Evil Lies (Dragon Horde Zine, V2, #1)


New Big Dragon Games Unlimited used to be a leading provider of high-quality, old-school RPG materials. Wherin Evil Lies (also known as Dragon Horde Zine V2, #1) is chock-full of classes, spells, magic items, monsters, adventure, and more for your B/X game.

Wherein Evil Lies is waiting to join your electronic collection of RPG books - priced at PWYW, it should already be there...

Part zine, part mini-splat book,

Wherein Evil Lies includes a host of evil and undead resources for classic/BX editions... 

Including:

  • 3 new classes: Deathslayer, Witch Doctor, Half-orc (Assassin)
  • 9 new spells: fatigue, death rage, mummy's touch, ossify, revenance, wailing fear, necrotic portal, greater ossify, aura of fear
  • 6 new magic items: equinox orb, fiendish mantle, hammer of salvation, plague mace, purity ring, stole of radiance
  • 7 new basic psionic abilities: infuse terror, psychic vampire, destiny dissonance, aura of fear, psionic daze, crisis of breath, shadow twin
  • 6 new monsters: atori, cackler, crypt riddler, korper, hill haunt, spawn of Chuamisi
  • optional rules for killing vampires
  • new petty god & minion: Anguia Umbra (petty god of iophilia, toxicophilia, assassins) and his chimera minion/familiar Azamus
  • a new adventure for 5-7 characters of 3rd-5th level: The Black Chapel
  • 3 new d30 tables: quirks caused by becoming unhinged, methods of sacrifice, evil hooks & seeds for encounters and adventures

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Monday, April 21, 2025

Free OSR - Hexcrawl Basics



Sure, other books talk about hexcrawls (I've even done a video on it - What is a HexCrawl and Why Should You Run One?), some folks just don't have much experience playing in a hexcrawl, let alone running one. That's where Hexcrawl Basics comes into play - 26 pages of exactly what it says on the tin at PWYW pricing.

If you are interested in hex crawls and want to get your feet wet, grab Hexcrawl Basics and Blackmarsh to reference the concepts - both can be had for free, and they may just open your eyes.

This supplement is a guide to the mechanical methods of running a hexcrawl style campaign. It is written for OSR-style games, specifically Necrotic Gnome's Old School Essentials, but can easily be adapted to fit others. It includes methods of both traveling through hexes and exploring within a hex, clarifications on rules for getting lost, populating a hex with lairs, determining the range of monsters within the lair, and more.

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Sunday, April 20, 2025

Free OSR - Guidebook to the City of Dolmvay (City Setting)




Wow! Talk about nostalgia. I'm relatively sure I have a print copy of the Guidebook to the City of Dolmvay on one of my bookshelves. I remember when Pete was putting this together, and he inquired about including a Tenkar's Tavern in the book - there are a few places that such a place exists in published works, and the Guidebook to the City of Dolmay may very well be the first.

Dolmvay is an excellent city setting, ready to be dropped into most any Fantasy campaign. Go ahead, have your party visit Tenkar's Tavern ;)



The Guidebook to the City of Dolmvay is a FREE Labyrinth Lord™ supplement that details the people, layout, and government of the City of Dolmvay. The city is presented in broad strokes and is open to customization. It was specifically designed to give Labyrinth Lords a convenient and familiar city setting to place their adventures.

The Guidebook to the City of Dolmvay is largely open content. Small Niche Games would like to encourage professional and amateur publishers to use the Guidebook as a shared city setting and set their commercial adventures within the City of Dolmvay. Labyrinth Lords (and publishers) should feel free to change, add, or remove any of the information in this book to better suit his or her own game.

The Guidebook to the City of Dolmvay contains:

  • A breakdown of city-based adventure themes
  • History of the City of Dolmvay
  • Detailed overview of the City of Dolmvay including government, religion, commerce, and laws and punishment
  • Descriptions of over a dozen major festivals
  • An overview of the citizens of Dolmvay including a breakdown of social classes, daily life for commoners and nobles, style of dress, arms and armor, rumors and gossip, and common gestures, curses, and phrases
  • Layout of the city including details on architecture, street lighting, sanitation, as well as detailed descriptions of the city's wards, districts, quarters, neighborhoods, and businesses
  • Descriptions of dozens of factions and stat blocks for hundreds of NPCs
  • Descriptions of common shops and businesses, prices for food and lodging, and a dozen sample inns and taverns
  • Over 100 unique city encounters
  • Over two dozen new plants and monsters
  • A detailed description of the religious organization known as the Church of Law and Order including church history and doctrine, major NPCs, and new magic items
  • A detailed description of the Dolmvay Adventurer's Guild including training facilities, dungeons, and major NPCs
  • A detailed description of the city's magical sewer system including dozens of unique encounters and several sample sewer geomorph maps
  • Guidelines for NPC generation including common names, professions, dozens of quirks and traits, and rules for creating unique and interesting 0-level NPCs
  • Guidelines for random treasure determination including pick pocket tables and random tables for determining household treasures

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Saturday, April 19, 2025

Free OSR - WWII: Operation WhiteBox (S&W)



So, you say you want to play an RPG set in WWII, where you play special forces, like the SAS or The Dirty Dozen, but you want it to use a familiar system, not too complicated,  based on Swords & Wizardry? You say you want the core rules to be free, and a plethora of moderate to low-priced supplements and adventures? We've got your game right here with WWII: Operation WhiteBox. Your first hit, as they say on the streets, is free...

WWII: Operation WhiteBox is a roleplaying game of WWII special forces action designed for compatibility with the Swords & Wizardry WhiteBox roleplaying game.

In WWII: Operation WhiteBox, the player characters (PCs) play the role of WWII special forces operatives. They may be formally trained and part of an officially designated special forces unit such as the SAS or U.S. Army Airborne, or they may simply be guerilla fighters dedicated to making life hard for the German Army. They may also be covert agents working for organizations such as the SOE or OSS. Whatever their affiliation, their job is to complete missions behind enemy lines, paving the way for the next Allied advance. 

WWII: Operation WhiteBox is a standalone game that uses the Swords & Wizardry WhiteBox rules as its base. In addition to standard gameplay rules, the game contains the following: 

CHARGEN: This includes Attributes, Nationality, Rank, Profession, etc.

NEW CLASSES: Eight new classes including the Charmer, Combat Engineer, Grunt, Maquis, Sniper, Tactician, Wheelman, Uberlaufer, each with their own unique abilities. 

GEAR AND WEAPONS: A list of typical WWII weapons and gear. Weapons are statistically grouped by function (Large Rifle, Small Handgun, Submachinegun, etc.) with some named examples to add flavor (M1 Garand, Derringer, MP40, etc.). 

PLAYING THE GAME: Rules for Saving Throws, Surprise, Reaction Rolls, Movement, etc.

PERSONAL COMBAT: Rules for "theater of the mind" combat including new rules for automatic weapons, using cover and concealment, and explosives. 

VEHICLE COMBAT: Rules for "theater of the mind" vehicle combat (basically the same as personal combat) and vehicles grouped and statted out (Small Truck, Medium Tank, Small Aircraft, etc.) with named examples to add flavor (Kubelwagen, M4 Sherman, British Spitfire, etc.). 

GAMEPLAY EXAMPLE: A gameplay write up to show some of the new concepts in action. 

COMMON NPCs AND ANIMALS: Stats and descriptions for civilians, soldiers, and common European animals. 

COVERT SPECIAL FORCES EQUIPMENT: Descriptions of some real world equipment designed and/or used by special forces during WWII. 

THE WWII CAMPAIGN: This chapter gives an overview of the different theaters, major events of the different time periods, and lots and lots of tips for running a WWII campaign. 

SPECIAL FORCES IN THE EUROPEAN THEATER: An overview of various Allied special forces units such as the SAS, LRDG, OSS, etc., resistance organizations such as the French Maquis and the Norwegian Milorg, an German special forces units such as the Brandenburgers. This chapter also runs down how to design a special forces mission as well as the different types of missions commonly undertaken. 

WWII TIMELINE: A chronological timeline of major WWII dates and events.

HISTORIC WWII SPECIAL FORCES ACTIONS: Contains a brief description of real world historical missions undertaken by units like the British Commandos, Jedburghs, etc.

RESISTANCE AT THE PONTEVILLE BRIDGE: A sample mission deep in Normandy. 

MASS COMBAT RULES: Quick and dirty rules for resolving Mass Combat as well as how to incorporate PC missions into the results. 

MINI-SETTINGS: Nazi Superscience, Nazi Occult, and Nazi Space elements to liven up your game!

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Friday, April 18, 2025

Free OSR - The Wizard's Scroll - Issue 1 (S&W)


Sometimes something is "one and done," and all you can think is - "more would have been awesome!" That's how I view The Wizard's Scroll, a zine for Swords & Wizardry, but really usable as is with any OSR game. Look at the contents squeezed into 50-some odd pages - new races, new monsters, new magic items, two whole adventures, critical hits, and so much more!

The Wizard's Scroll is priced at PWYW, so feel free to leave a tip if you find value in it.

The Wizard's Scroll is a new Swords & Wizardry fanzine. Within you will find all manner of excellent gaming material by some truly creative fans of the game.

  • 2 Races: The Testudo (tortoise men) and Ratfolk
  • A Spell: Binding Familiars
  • An NPC for Carcosa
  • 4 Monsters: The Skin Bag, Lightning Monk, Shield Guardian and the Abominable Beastman
  • 7 Magic Items: Including Zum Kali’s Ancient Sword of Bone and the Claws of Carcajou
  • 2 Adventures: The Demon-Shattered Tower (levels 2-3) and The Bandit Caves of Cyrus Blacknail (low level)
  • A Fantastic Location: The Wizard’s Tower
  • Optional Rules: Critical Hits and Basic Skills
  • A Recipe: How to Cook a Halfling

So put on your reading glasses (if you need them) and settle down in a comfortable chair. For the Wizards of the Scroll have cast an arcane ritual of "Read Magic" enabling the secrets of the Scroll to be read by all, for the very first time.

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