All the cool kids are playing Mörk Borg. Or at least, that's what they tell me. I have the rules and a number of their third supplements, and it is as much about style as it is about substance. For most folks I know, it seems to be a very polarizing game to be exposed to - they either love it or hate it. I'm one of the few impressed by what it is, but not fawning over it to the point I trip over my own feet. I will say this much, for me to get a fuller appreciation of the rules as I read them, I've found playing a little Ramones (a live album, of course), or the Sex Pistols, and maybe mix the Dead Kennedys into the playlist, puts me more into the mood to appreciate Mörk Borg for what it is - an old school gaming vibe with the soul of classic punk. YMMV - the authors claim a Doom Metal Vibe, but classic punk is a better match for me. Showing my age, I guess - Tenkar ;)
Until May 15th, DTRPG is having a Mörk Borg sale - 30% off pretty much all of the Mörk Borg releases on the site in PDF.
Here's the pitch for Mörk Borg from the core rules sales page:
A doom metal album of a game. A spiked flail to the face. Light on rules, heavy everything else.
MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind - the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they?
MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most of the editions of the world’s largest role-playing game. Within the book you’ll find:
- A brief look at this dying world. From The Two-Headed Basilisks’ gothic cathedral in Galgenbeck and Blood-countess Anthelia’s limestone palace, to the fields of death in Graven-Tosk and the barren wastes of Kergüs.
- The Calendar of Nechrubel, that decides the speed of the world’s demise.
- 20 occult Powers that let you bend reality, and just as many magical catastrophes for when you disastrously fail.
- Optional rules which brings more depth to the game. Omens let you turn bad luck into a slightly better one. Classes with unique traits and quirks, and tables that will bring life into your character.
- 12 creatures to be murdered by.
- Game master tools such as tables for corpse plundering, occult treasure, adventure sparks, dungeon generating and other devilry.
- The introductory dungeon crawl scenario Rotblack Sludge, where you investigate a forgotten part of the Shadow King’s enormous ruin palace. Cannibal warlocks, poison peddlers from beyond the void and hungry gutworms await.
MÖRK BORG is constructed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell). The game is published by Free League Publishing and is available in Swedish and English - the English text is edited and cursed by Patrick Stuart (Veins of the Earth, Silent Titans).
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