RPGNow

Showing posts with label frog games. Show all posts
Showing posts with label frog games. Show all posts

Wednesday, September 16, 2020

Tome of Adventure Design now available from Amazon (Matt Finch)


There's no secret that I'm a huge fan of Matt Finch's Tome of Adventure Design. I have it in the multi-volume set hat Matt self-published in addition to two printings in hardcover from Frog God Games. I've used it to design adventures multiple times as well as posted the process here at The Tavern.

Now you can grab the out of print Tome of Adventure Design via from Amazon, in either softcover or hardcover. The Softcover is 34.99 and the Hardcover is 49.99.

Issuing ToAD and other out of print Frog God releases on Amazon is huge, especially for fans across the pond or across the world, as it avoids the outrageous American postal rates.

A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into.

The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPGAmazon, and Humble Bundle are the affiliate programs that support The Tavern. 

Saturday, July 11, 2020

Kickstarter - Tome of Alchemy: Magic Item and Potion Creation for 5e (Necromancer Games)


5th Edition rules for alchemical creation of magical and mundane items in your 5th Edition game!

A Tome of Alchemy from Courtney Campbell and the fine folks from Frog God Games under the Necromancer Games banner? It's almost like chocolate and peanut butter, but adding bananas ;)

Courtney does amazing work. I also consider Courtney a friend. As most of you know, under normal non-Covid-19 circumstances I'd be attending conventions and manning the Frog God Table. I consider the Frogs "family". So wow, truth in advertising - this looks great and yes, I am connected to all involved :)
Hundreds of items, dozens of spells, rules for potion-brewing, an innovative research-system for alchemy, tables to resolve mistakes in the laboratory, alchemy-related adventure hooks, and much, much more! 
Bubbling alembics and fiery ovens release the fumes of sweet and noxious gases into the stone-walled laboratory, where mists gather and curl among the rafters. Shelves groan with the weight of clay jars, glass containers, parchment scrolls, boxes of rare minerals, and ancient books forbidden to own. This is the mysterious domain of the alchemist, and now the secrets of this venerable craft are opened before you for use in your 5th edition D&D game. A Pathfinder 1.0 version will be made as a print on demand softcover option (upgrades to hardcover at 250 sold). No leather editions will be made of the Pathfinder Tome of Alchemy. 
Players and game masters both can use the mysteries of alchemy to expand options for adventuring and adventure design. This masterful work by Courtney Campbell explores all aspects of the venerable craft of alchemy and weaves it into the structure of the world's most popular fantasy role-playing game!
Not only does this Kickstarter offer the Tome of Alchemy itself, but backers also have the option to purchase the Deck of Mysterious Creations, a card-based system for tracking and developing alchemical experiments. The cards are system-neutral.




Friday, May 29, 2020

Frog God Games' Game Day | May 31, 2020



Adding some bandwidth :)

Hop on over to Frog God Games Discord Channel and join us for Frog God Games' Game Day! Join us to play a game or two for this one-day event on Sunday, May 31, 2020. There are two types of badges available. Sign up today!

Last Call: We have about 25 tickets left for Frog God Games: Game Day happening May 31st. If you are interested here is the registration link:

https://events.r20.constantcontact.com/register/eventReg?oeidk=a07eh0ajk8q26f20a14&oseq=&c=&ch=

Squire Badge: Free
Knight Badge: Cost $5, but you get $10 in-store credit
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar

Blogs of Inspiration & Erudition