It's rare that you find something truly new and different for use with RPGs. Let me revise that - it's rare to find something truly new and different and holy shit extremely cool and useful. For Glory #1, The Hexanomicon is simply all this and more.
Seriously, I never would have thought to have a hex ap created by stickers, but now that I know such exists, I need it. Note: not saying I want it, I NEED it.
Sure, it says DCC RPG on the tin, Hexanomicon this is going to work fine with Swords & Wizardry and I'm chomping at the bit.
The Hexanomicon is a setting generator using stickers of hexmap landscape elements, sheets on which to place them and tables to determine the contents of hexes. Specific destinations are left to the judge. I dot my map with published adventure modules and a few NPC homes. This issue includes a template to create and print your own stickers from graphics you create or find.
In the game I currently run, the party may learn that there is a Wizard's tower a few days journey away. I decide that their journey should not be trivial so I use the hex name generator to create The Glittering Bogs of Ada'akka. The bogs will contain beasts so Jumping Gore Beetles are created from a table that combines stats for jumping, gore, and beetles. Later, the evil wizard is defeated easily by burning down the party's luck and stats. With their decreased luck, on the way home they roll a terrible encounter in the Glittering Bogs. Perhaps they should not have burned down their stats so far.
These tools are created for Dungeon Crawl Classics but can be easily adapted to other systems.It's an improv hexcrawl and I so fucking dig that.
I think the sweet spot is 18 bucks (plus shipping) - PDF, Print, map stickers & map sheets and fleeting luck tokens. I do like the idea of using such tokens with rulesets beyond the DCC RPG.
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