While Swords & Wizardry Light
is compatible with the other flavors of Swords & Wizardry
that doesn't hold true with currently released adventures.
Well, the first reason is that not all of the monsters from the fuller rulesets are included within the 4 pages that compose Swords & Wizardry Light
The second reason is that magic items are not included in Swords & Wizardry Light
. While that was partially due to space constraints the idea of keeping magic items "magical" came into play too. They are meant to be introduced via adventures, not as a magical shopping list.
Then there are spells that didn't make the Swords & Wizardry Light
All of the above crop up in adventures currently released for the Swords & Wizardry
Over the next few weeks I'm going to go through the adventures released by Matt, Bill and others via either Matt's Lulu Storefront or Frog God Games
and put together cheat sheets for these adventures. By their very nature, they'll expand the material available for Swords & Wizardry Light
GMs and players.
This is the list I have so far of adventure that cover levels 1 through 3 (some might go higher)
Tomb of the Iron God
Hall of Bones
Rogues in Rembalo
Lost City of Baracus
Let me know if I'm missing any.
For those looking to write for Swords & Wizardry Light
, we'll work on getting some very basic guidelines closer to release.
For now, if you are aiming to write for Swords & Wizardry Light
- remember, magic items need a short explanation, even if they are already in a Swords & Wizardry
rulebook AND S&W Light
is releasing in the form of a folder / GM's screen. If what you want to write fits on a two-sided one-sheet, it can fit right into that folder. Neat, right?
Rappan Athuk covers levels 1-dead and gone and has an S&W version. I'm not sure what your criteria are for inclusion in the list though.ReplyDelete
Yes, there are some entry levels in RA and in the expansion. However, I think Erik should start with the above list minus the campaign style adventures like RA, Stoneheart Valley, and Barakus.Delete