Saturday, September 10, 2016

The Gamemaster's Allies & Adversaries Journal (Systemless / Fat Goblin Games)

Earlier this week, Fat Goblin Games sent me a copy of The Gamemaster's Allies and Adversaries Journal. Simply put, it's PDF fillable sheets (and printable, non-fillable sheets too) for NPCs, guilds and organizations, as deep as you need or as sparse as you want. Heck, there's even a family tree.

If you're like me and often run adventures off the cuff, inventing history and personalities on the spot as your players go off in directions you weren't prepared for, sheets like this will save your ass when the party loops around 6 sessions later and are looking for that NPC bartender you made up on the spot. Just put him on a sheet the moment you created him and he'll never be lost again ;)

Disclaimer - Yep, I got this for free. If you want a copy, its $2.95 for the various PDFs in the package. I may scare my players in my next campaign, as I'll actually be organized. No? More organized maybe? Anyhow, each purchase through the above link is 15 cents or so in my pocket. I'm mentioning this because I think the product is well worth the price. Don't buy it solely to put nickels in my pockets. They have holes.
The Gamemaster's Allies and Adversaries Journal is perfect for game designers, novelists, and especially gamemasters wanting to keep track of all non-player characters in their world. 
This product is designed as a blank journal for you to catalog all the various non-player characters you’ve created for your campaign world. The book is broken down into 6 chapters. 
Major Non-player Characters is for those important NPCs. World-shaking villains, emperors, and kings, and mighty wizards. These are the types of characters that shape the lands and it’s people for good or bad. 
Minor Non-player Characters are important, but typically on a more personal level. They can be allies and family to the player characters, local adversaries and royalty, or just the local innkeeper. 
General Non-player Characters are characters that are minor in your campaign, but the players will often meet more than once. These can be travelling merchants, town guards, woodland hermits, talking animals, and so forth. 
Simple Non-player Characters are typically one-time encounters or spare personalities you can use in a pinch. Store owners, travellers at the inn, citizens of a village, and anything else you might have created or think you might need one game. 
Guilds & Organizations is a catch-all for any groups that several NPCs might belong, such as thieves guilds, royal families, adventuring parties, tribes, etc. 
The Family Tree section provides several blank forms for characters and NPCs that have important family ties to others in the setting. These are Simple, but space is given to expand upon.  
PDF Version: This version is 21 pages long  and includes a single copy of each form with no background and minimalistic design. Perfect for printing out as many copies as you want and including them in your own compilation. 
PDF Version 2: This version includes the 286-page version of the print book. 
Form-fillable files: Zip folder including each form as an individual pdf and form-fillable. 
Print Version (premium): This book is 286 pages with decorative backgrounds and design. Divided into 6 chapters. Will be available soon.

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