This is going to be a fairly short review, but that's appropriate, as the page count comes in around 66 pages.
So, what is Edgar Rice Burroughs Adventures? It's a fairly simple, mostly d10 based system. Attributes are generally rolled using a d10, but there are alternate methods depending on the source material you plan on using (John Carter roll 1d6 + 4, Tarzan 2d6, etc). Success is determined by rolling a d10 and determining your level of success, or failure.
Adding to the attribute scores are skill, and not having a skill means that your relevant attempts are judged as one success level lower. That's pretty much it.
Character generation and system explanation takes up 44 of the 66 pages of content, and that's where Edgar Rice Burroughs Adventures falters. When you think ERB, you think Tarzan, you think John Carter and the like. Having roughly 8 pages devoted to the three covered settings (Pellucidar, Caspak and Barsoon) is a huge fail. That's not 8 pages per setting, it's less than 3 pages per setting.
I really wanted to like Edgar Rice Burroughs Adventures but there just too little setting for a game that is setting derived and driven.
As a total aside, the PDF clocks in at 342 MB. That's not a typo. Crypts & Things Remastered comes in at 13 MB. On top of that, the ToC is not hyperlinked. ERBA is $4.99 in PDF.
Ah well. Maybe I'll have better luck next time.
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