I think 4 pages is the key to Swords & Wizardry: Light releases. It's forces one to make sure everything is nice and compact and a single sheet is all you need to print.
Needless to say, I'm now thinking of a sandbox setting for S&W: Light. Perhaps 8 5 miles hexes E/W by 10 5 miles hexes N/S.
A sentence or two highlighting each hex. 3 or 4 paragraphs giving an overview of the area in general.
Now, obviously there would be dangers where 3rd level characters just shouldn't be poking around. Which brings us to the next topic of discussion.
There have been a number of inquiries as to whether or not to allow characters to advance under the light rules instead of moving on to one of the fuller S&W rulesets. I do appreciate that lighter is often better for some, some I'm toying with the idea of an "Extra Light" release, adding advancement and monsters for characters of up to 7th level.
So, we are looking at the following releases:
Swords & Wizardry: Light ruleset
Swords & Wizardry: Light Intro Adventure
Swords & Wizardry: Light - Deadly Machination - tables, charts, additional rules and DM advice
Swords & Wizardry: Light - Adventure Sandbox
Swords & Wizardry: "Extra" Ligt - Advancement to level 7
All 4 page releases.
Give me your thoughts :)
MIDDLE DUNGEONS LEVEL FIVE 149 ANTECHAMBER. - 149 ANTECHAMBER. In the center of the room is a meaty corpse wrapped in yellow rags and wearing a gilded crown impaled on a lance-sized wooden stake juttin...
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