Who Does It Serve? - *"Happy endings are just stories that haven't finished yet."* -- Jane Smith, *Mr. & Mrs. Smith* For those begging for adventures to have stories ... storie...
59 minutes ago
Each show we take a topic and explore that topic from the DM’s point of view and air our the “grievances” about how we believe it should go down and what MOST DM’s think.
Will it be a bitchfest? Sure
Will it be funny? We think so.
Don’t like it? We don’t care.Yeah, it should be fun :)
Mermaids vs. Zombies is about the underwater apocalypse. In short it's essentially about you and your cousin princess Bubbles, trying to find a way to end the zombie apocalypse, that's infecting Mertopia. It's an rpg visual novel hybrid. The visual novel portions are almost all completed, however the rpg elements have yet to be implemented due to a lack of budget. (this is a huge flag, because wouldn't the RPG elements be the story itself?)
Right now the most of the budget raised here will go into three categories. (finding a way to spilt that $250 goal equitably should be interesting) Advertisement. Programming and the main one, the Art resources (wait, I thought the visual novel parts were almost completed). Right now I'm hesitant to show any game footage due to the game not being fully polished (not confidence instilling) . Shall I get requests from backers I'd be more then happy to show off what we have so far, but the reason I have yet to do so independently is because it's not fully polished.But wait, there's more:
The programming aspect I have mostly covered. However I would like to recruit at least two more programmers so I'm not as swamped with work as I have been. (and pay them with what? there is no budget to speak of even with this being funded)
Lastly Advertisement: shall we make it over three hundred I will do my best to not only get this game on consoles, but also on platforms such as Steam. Steam alone cost's around 100$ for you to even be considered. (well, there goes the ability to even buy those two programers lunch)
Budget aside I plan to have this game, be very diverse. With characters across the board in marginalized groups. Right now the game has a racially diverse cast, with one or two disabled characters, and lgbtqia+ characters as well. Princess Bubbles, and the player are both Black, Zib and Pilo are asian, Zib is agender and visualy impaired, and Billino is bisexual. The only one not in some sort of marginalized group is Jerins, and he's...kind of a joke as a character. (The creator self identifies as transgender, so I understand where it is coming from, but the only "non marginalized" character is the comic relief?)
In this book a Labyrinth Lord will find all that is required to run a sandbox game of adventure in the Sunset Isles. In addition to the races, classes, and sorcery of this savage land, a referee will find special tools and resources for creating shadowed courts of quarreling nobility, cities rife with struggle, wild border settlements that cry out for the help of heroes, and dark places in the earth known only to the dead and the damned. These tools will aid not only campaigns in the Sunset Isles, but also those games set in other lands of savage mystery and bloodstained blades.
Expanding on the tag system found in the free Stars Without Number sci-fi role-playing game, Red Tide includes more than fifty new tags for fantasy cities and borderland settlements, along with more than 25 pages of GM resources including culture-specific name and place lists, unkeyed blank maps for quick sandbox use, four pages of room dressing and treasure possibilities, and a new "diagram dungeon" method of quick dungeon generation with a worked example.And if you are looking for something that would work directly with Stars Without Number - Suns of Gold is a merchant sourcebook for Stars Without Number. Suns of Gold is also 40% off for the weekend, coming in at $5.99 in PDF.
|Art by Sidney Sime - Public Domain|
Space Graveyards - what's left behind when battles are fought among the points of light that map out the universe. Sometimes there's good salvage to be had there. There's always danger, though. Not everything is dead in a Graveyard, and you're not the only one that's come looking for the good stuff. And that's not even mentioning the radiation and debris left behind, or the dangerous creatures that end up finding their way there like graveworms and ... the undead.
-A comprehensive toolkit for creating space Graveyards - the result of battles between forces at war in the stars
-Multiple tables for the creation of starship damage, system damage, and crew survivorship
-An event table to ensure that exploration is dynamic during sandbox play
-New rules for Cinematic and Realitic space combat
-New starship technology including sensors and rules for targeting/repairing specific systems
-Additional rules for space-based phenomena, space-based explosions, and boarding other starships
-Four new alien races for your White Star RPG campaigns
-Updated starship usage for four of the core alien races in the main game
-Five new creatures, including The Unquiet, a horriffic form of undead
-Use the pregenerated Graveyard At Lus for your own games, or as a guide to create your own Graveyards.
-Worksheets and sample hexmaps at the rear of the book to help with generation of Graveyards
-Designed for use with the White Star RPG, but easy to convert for other OSR sci-fi systems.
The Graveyard at Lus will be continually supported by the release of FREE expansion material that includes additional rules and other content, including new races, creatures, and tables to help support additional sandbox usage of the product beyond the core book here. This material will not be included in the core book, but as separate products. The first of these will be the release of all of the silhouettes of the starships in the book (and many more) for use in creation of your own counters for table-based play or use with a VTT.
Features:All that for $2.99
-Naval Warfare for Ocean Crawlers
-Nautical Mighty Deeds
-Fantastic Forms of Sea Ship Propulsion
-The Deep Elders - Deep sea servants of Dagon
-Life Aboard - Ship morale and on-board events
Gloops are a race of intelligent purple oozes with a "face" that consists of white "googly eyes" and a wide mouth. A Gloop typically appears as a shifting blob that stands 4' tall, but can flatten itself out to a height of 6". A Gloop's overall mass weighs approximately 160- 300 pounds. A Gloop is capable of forming up to six pseudopods in order to wield weapons or manipulate small objects. A Gloop can move its "face" to any of these pseudopods in just one round.
Gloops are asexual, but some adopt male or female traits and preferences in order to fit in with other races. Gloops are vegetarians that feed through osmosis. They love spicy plants, but these plants often give them gas.
MECHANICAL UNDERSTANDING: Gloops have a natural understanding of all things technical and mechanical, and their ability to creep into narrow places makes them excellent mechanics. At the Referee's discretion, they may receive bonuses or increased chances of success when dealing with vehicles, starships, and other large machinery.Thats just a small piece of the Gloop's write up. Just think, there are eleven other race / class write ups included.
|The Red Hands of Justice|
As some of you are aware, I’ve issued a partial refund (from their original level, down to the digital-only level, to reflect that they’ve been receiving digital copies of the rewards (last we were told there's a few more chapters to be worked on))to a backer who filed a complaint with the Washington State Attorney General’s office. I wanted to talk about that in more detail.
The sole reason I went ahead and did this, rather than defend myself under the original Kickstarter terms we had funded FAR WEST under (which clearly stated that demonstrating good-faith progress towards completion [wrong - here's the section in question - Project Creators agree to make a good faith attempt to fulfill each reward by its Estimated Delivery Date.] was an indication that I was fulfilling my obligations) (https://www.kickstarter.com/terms-of-use/oct2012) is simply because I did the math and realized that I could not afford to secure legal representation in Washington. It was cheaper to simply issue the refund.
Since the backer in question went public with this news, though, I’ve had a handful of additional requests — and that’s what brings me to this update. I’m going to go ahead and talk about the stuff which I’ve previously refused to detail, preferring that it remain confidential. But maintain that confidentiality prevents you from understanding my situation, so I’m discarding it. Even so, I would please ask that the information in this backer-only update be kept between us. (sorry - no can do - misstatements of the truth must be addressed)
In 2013 (May 8th, 2013 was the announcement - The FAR WEST Adventure Game core rulebook will be released this Summer, first to backers of the 2011 FAR WEST Kickstarter, and then to distribution world-wide. Additional releases in the FAR WEST game line will be announced soon), I signed a contract with the UK game company (Cubicle 7) I was working with, where they agreed to fund production beyond what I’d already paid for, and to distribute the game not only to you backers, but as a game line under their imprint.
In 2014, as you all know, I fell very ill (but he told Cubicle 7 it would be ready for release in Summer of 2013 - mere months after signing the contract), and spent about half of the year in and out of the hospital. Confident in that contract, I paid my medical bills. However, during my recovery, the company cancelled our contract -- leaving me with almost no funds to continue, or to hire an attorney in the UK to take up the breach of contract issue. I was, as you can imagine, devastated by this news. (as I am sure Cubicle 7 was when each month they were told "it will be done at the end of next week")wait - here's an update from 2 years ago:
Now thankfully, in the year since, I have secured several private investors who have made the offer to fund the physical production -- although via this arrangement, I will make no money on the commercial sales of the core rulebook. (wait - didn't the Kickstarter for Far West raise nearly $50,000? Where did all that money go?) That's fine with me -- as long as you backers get what was promised, I have no problem with earning nothing for the core book. (again, you earned nearly $50,000 less payment and Kickstarter fees - you WERE paid and have returned with a project yet to be complete 4 years later) It is my hope that the supplemental releases will push the project into the black.
Now, I’m going to get back to work. I’ve got to finish these last few chapters.Up is down and left is right. I backed this train wreck for 150 bucks. I'll never get value for my money so I may as well keep my readers informed.
OSR-style games currently capture over 9 percent of the RPG market according to ENWorld's Hot Role-playing Games. If you consider the Fifth Edition of Dungeons & Dragons to be part of that movement, it's nearly 70 percent of the entire RPG market.
The OSR has gone mainstream. If the OSR stands for Old School Renaissance, it seems the Renaissance is over: D&D, in all of its previous editions, is now how most of us play our role-playing.As was pointed out in the comments section of the article, the numbers quoted are based on discussions at ENWorld, not actual sales. ENWorld has a higher % of D&D players than the hobby over all, as it is by it's history and nature primarily a D&D site. I think Paizo may disagree a bit with the market share assumed above. I also take issue with lumping 5e in with the OSR but maybe thats just me.
Several leagues off the main road
is a portal to the realm of fairy; a
ring of standing stones resting in
a clearing surrounded by ancient
trees. Once a year, from the full
moon to the next full moon, this
portal opens and allows the
fairies to cross over, to wreck
havoc and cause mischief in the
This adventure pits the characters
against a group ofmischievous
fairies, who raid the inn the
characters (henceforth, the Party)
are staying at and steal the goods
of a wealthy trader. The trader
hires the Party to track the
thieves down and recover his
goods, and awards them
handsomely to do so.