I Can Write That Quick Start in 2 (or 4 half) Pages - Thoughts on a Home Game Quickstart Doc for Far Away Land
As most of you know, my weekly Saturday Night group plays via Roll20 / Google+ Hangouts. It has most of the benefits of playing at the dining room table without the drawback of driving and cleaning up after a half dozen people afterwards.
It does have a noticeable drawback - you can't pass the rulebook around the table as you would in a face to face game.
This hasn't been an issue with most of the games we play as most of the OSR rulesets are available for free in PDF (often in "art free versions") or they hue close enough to the rules they are modeled on that one can always pull out the original edition rules for the session.
The same is not the case with Far Away Land and I can't expect to strong-arm my group into ponying up for a game system sight unseen, even if a few have already expressed interest in playing, as in "When are you going to run FAL!?!"
I figure I can explain character creation, boons, flaws, gear and task resolution in about 2 pages with maybe a paragraph explaining the default setting. Or maybe 4 pages, so it could be printed out on a single sheet of 8 1/2 x 11, folded in half like a pamphlet and insertable in the printed book as a handy reference sheet.
I really want to run a session in 2 or 3 weeks, and I think something like this is really necessary for my group's situation.
Assuming I can put this together with all of the curve balls real life has been throwing lately, I'll reach out to Simian Circle Games and see is this is something they would allow me to distribute on a larger level (or if they would want to do so.)
Speaking of that weekly game, the time is near as I write this!
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