Astonishing Swordsmen & Sorcerers of Hyperborea last night by being a supporter of the project when it was running on Kickstarter (I'll be waiting for the boxed set).
What can I say after my quick perusal of the Player's Book but "wow". Sure, we get the 4 core classes, the standard fare. We also get a fairly large selection of human races to choose from (as this is a game where demi-humans need not apply.
But then we get the sub classes. Damn but there's some classes I'd love to play.
Barbarian: an outland warrior possessed of feral instincts
Berserker: a rampaging shock trooper renowned for unbridled battle rage
Cataphract (Knight): a mail-clad horseman and warrior elite
Paladin: a champion who crusades for justice and Law
Ranger: a borderland fighter, frontiersman, and wilderness warrior
Warlock: a spell-weaving fighter who wields steel and sorcery interchangeably
Illusionist: a sorcerer who evokes phantasms and manipulates shadows and light
Necromancer: a sorcerer who practices black magic and communicates with the dead
Pyromancer: a sorcerer who manipulates the elemental power of fire
Witch: a sorceress who brews potions, divines portents, and lays curses
Druid: a mystic sorcerer empowered by ancestral, elemental, and animistic spirits
Monk: a warrior-priest who strives for physical and mental mastery
Priest: a chaplain mystic of prodigious spell casting capacity
Shaman (Witch Doctor): a primal sorcerer who confers with ancestral and totem spirits
Assassin: a thief who specializes in murder and intrigue
Bard (Skald): a warrior, scholar, and weaver of enchanted lyrics and/or music
Legerdemainist: an adept thief who also commands the power of sorcery
Scout: a lightly armed explorer, intelligence gatherer, and stealth master
I think some of these will be making their way as NPC classes in my ACKS game ;)
Heck, I've barely scratched the surface of the Player's Book's 256 pages, and the Referee's Book is about as long. Good reading for the weekend :)
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