Whereas TFTSB is generally centered on a location, person or event with multiple ways for it to play out, it looks like the Waypoints series will focus on locations and the personalities and what makes them living and breathing for the PCs.
The first release in the Waypoints series focuses on the people of the Village of Cowfold, and although I don't feel like we are truly getting to see the majority of the town, we are getting what we need to make it real for the players as they come through. The NPC personality write ups are top notch, even if I won't use 90% of each write up directly. What I mean is that the write ups will allow the GM to visualize the NPCs personality and motivations, and roleplay them with more depth than most NPCs tend to get.
The map is by Matt Jackson, so you know it will be good.
There is talk on the Chubby Monster Games blog about moving on from the generic, stat-less format of Waypoints 0 to licensed stat blocks in the back. I'm not so sure that is needed, as everything I need to run with the Village of Cowfold was included in this stat-less edition. Still, if it gets the series added visibility it can only be a good thing. I saw that because The Village of Cowfold is top notch sandbox material, and if the rest of the series follows suit I'd hope it would get the attention it deserves.
Waypoints 0: The Village of Cowfold is available for free, so you have no excuse not to grab yourself a copy.
From the blurb:
Waypoints #0: The Village of Cowfold is released for FREE as an introductory product to showcase our future plans. This issue of Waypoints will peel back the many layers of an interesting and unique medieval village, offering a look at what makes it tick, the various histories, and the tangled web of the inhabitants. Hooks, descriptions, details and a map help flesh out this supplement so that that provides any Gamemaster with a no-prep option to help inject a breath of fresh air into their campaigns.
Welcome to the Village of Cowfold, a village your players may never want to leave.