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Sunday, January 15, 2012

Mini Review - Toys For the Sandbox: Apothecary (Generic / Sandbox)

Toys For the Sandbox: Apothecary is another, short, sandbox scenario from Occult Moon.  Like Fairy Glade, it comes in at 4 pages for 99 cents.

As in Fairy Glade, it packs a lot into 3 pages (remove one for the cover).  Background and keyed map of the shop is one page, six different hooks each with three different ways to play them is another and the NPC write ups and encounter and rumor tables are the last page.

What I really like about this series so far is that most of the hooks and twists can be reused, or rather, used later.  If you're a GM that likes to work of the cuff, a sentence or two may be all you need to get your creative juices flowing in the right direction.  So yes, it's one adventure, but in reality it's at least 18 seeds for your imagination.  Well worth your 99 cents.

From the Blurb:


It is Game Night, you have spent the week developing an adventure for that will blow the party’s mind. Then it happens, they zig when you thought they would zag, and wind up traveling away from the dungeon you spent all week making.


Toys for the Sandbox is here to help. Each one contains a map, named NPCs, rumors, encounters and plot hooks all centered on a different location. With Toys for the Sandbox you can look prepared even when you are not. 

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